A Dark Room

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A Dark Room
File:A dark room logo.jpg
Developer(s) Doublespeak Games
Publisher(s) Doublespeak Games
Designer(s) Michael Townsend, Amir Rajan (iOS)
Platforms <templatestyles src="Plainlist/styles.css"/>
Release date(s) 2013
Genre(s) Online text-based role-playing game
Mode(s) Single-player

A Dark Room is an open-source software role-playing text-based game originally published in mid 2013 for web browser by Doublespeak Games. Later that year it was released in the App Store for iOS devices. In 2014 a prequel entitled The Ensign, which provided more insight into the world and its characters, was released for iOS.

Production

A Dark Room was created by Michael Townsend and released for browsers on June 10, 2013.[1] According to Townsend, the game was designed to tell its story entirely through environmental cues, rather than relying on exposition and dialogue.[2] In July 2013, Townsend released the source code of the game on GitHub under the open source license MPL 2.0.[3] Soon, Townsend was contacted by developer Amir Rajan, who asked for permission to adapt the game for iOS.[2][4] Amir ported the game to iOS using the RubyMotion mobile toolchain,[5] and released it on the App Store in late 2013.[2] In 2014 there was work on an Android port of A Dark Room.[6]

Gameplay

The game begins with the player awakening in a cold, dark room after a mysterious event.[2] Initially, the player can only light and tend a fire in the room. As the game progresses, the player gains the abilities to collect resources, interact with strangers, start a village, and explore the world. As the game progresses, the type and quantity of resources and exploration available increases.[7] According to The New Yorker, "What follows is a strange hybrid, part mystery story and part smartphone productivity software...the game evokes the simplest text-based computer games of the nineteen-seventies while stimulating a very modern impulse to constantly check and recheck one’s phone. It’s like a puzzle composed of deconstructed to-do lists."[2] The site added, "You can begin to see a structure emerge from the fragments, but where that structure will lead you remains impossible to predict, and so the compulsion to keep pressing little word buttons grows stronger."[2]

Critical reception

TouchArcade gave the game a rating of 4 out of 5, writing, "It's a strange little thing, to be sure, but I'd definitely recommend A Dark Room to people who appreciate off-beat RPGs, fans of experience-driven games, or really anyone looking for something a little bit different from usual."[8] Slide to Play rated it 3 out of 4, commenting, "It may not seem like much at first, but if you stick around long enough, it’s easy to fall under A Dark Room's spell."[9] 148Apps gave the game 3 out of 5, writing, "A Dark Room may have plenty of longevity and may be genuinely intriguing, but its interface feels undeveloped in its iOS iteration."[10]

The New Yorker explained, "When A Dark Room was first released on iPhone, at the end of 2013, the game was listed in a number of Best of the Year lists, including those published by Forbes, Paste, and the gaming site, Giant Bomb."[2] The app "rocketed to the most-downloaded spot in the App Store’s games section in April and stayed there throughout the month".[2]

Engadget praised the game's surprise ending, writing that "...it's definitely worth the time it takes to find it."[11]

References

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  6. a-dark-room-android-entering-private-beta
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  8. http://toucharcade.com/2014/06/03/a-dark-room-review/
  9. http://www.slidetoplay.com/review/a-dark-room-review/
  10. http://www.148apps.com/reviews/dark-room-review/
  11. Lua error in package.lua at line 80: module 'strict' not found.

External links