Teenage Mutant Ninja Turtles 2: Battle Nexus

From Infogalactic: the planetary knowledge core
(Redirected from Battle Nexus)
Jump to: navigation, search
Teenage Mutant Ninja Turtles 2: Battle Nexus
North American GameCube cover art
North American GameCube cover art
Developer(s) Konami
Publisher(s) Konami
Director(s) Naomi Kaneda
Producer(s) Yasushi Kawasaki
Designer(s) Takayuki Ide
Akihiro Ishihara
Composer(s) Yuichi Tsuchiya
Masanori Akita
Series Teenage Mutant Ninja Turtles
Platforms Game Boy Advance, PlayStation 2, Xbox, GameCube, Windows
Release date(s)
October 19, 2004
  • Game Boy Advance
      PlayStation 2
        Xbox
          GameCube
            Windows
            Genre(s) Beat 'Em Up, Third-person, Sider-Scroller, Platformer, Shoot 'em up
            Mode(s) Single-player, multiplayer

            Teenage Mutant Ninja Turtles 2: Battle Nexus is a video game of the third person, beat 'em up genre released in 2004 by Konami. The GBA version is more of a Side-scrolling Platformer/Shoot'em up action game. The game is a sequel to the previous year's TMNT game and is based on the 2003 TV series.

            The game offers cell-shaded graphics, four-player option and has the classic arcade game of Teenage Mutant Ninja Turtles[1] as an unlockable. Leonardo, Donatello, Raphael, and Michelangelo are playable from the beginning, while Karai, Slashuur, Splinter, and Casey Jones can be unlocked.

            Battle Nexus received a mostly negative critical reception, getting a 1.5/5 score from GameSpy and 6/10 from IGN. Reviewers complained of repetitive gameplay, poor controls and terrible AI.

            Overview

            <templatestyles src="Module:Hatnote/styles.css"></templatestyles>

            Teenage Mutant Ninja Turtles 2 Battle Nexus is a video game based mostly on the second season of the 2003 animated TMNT series. It features levels based on the episodes: Search for Splinter (Parts 1 and 2), Turtles in Space (Parts 1, 2, 3, 4, and 5), Secret Origins (Parts 1, 2 and 3), The Ultimate Ninja, What a Croc!, Return to the Underground, City at War (Parts 1, 2, and 3) and Rogue in the House (Parts 1 and 2). The game also has 4 tournaments consisting of waves of enemy attacks. The fourth, Battle Nexus Tournament, is based on the four part episode The Big Brawl.

            Gameplay

            Unlike the 2003 TMNT game, Battle Nexus supports up to four players. Each player may select a "team" that consists of a turtle and an unlockable character that can replace the turtle. Four teams are present in the game, if less than four players are playing, one player may select more teams and cycle through them in the game.

            Blue Team Red Team Orange Team Purple Team
            Leonardo Raphael Michelangelo Donatello
            Slashuur Casey Jones Karai Splinter

            Each team has their own specific abilities that can help players progress through the game. Blue Team can attack while dashing, and cut through certain obstacles (gates, trees, bamboo, etc.). Red Team can lift and push certain heavy objects. Orange team can reflect arrows with their guard (and Michelangelo can fly with his nunchucks). Purple team can utilize computer consoles (and Donatello can fire a laser instead of throwing shuriken).

            Unlike the previous game, players share one health bar so if one player gets hurt, the health decreases for all of them. Characters have "weak" and "strong" attacks and they do different moves with different combinations. To beat the level, you must either get to the designated point of the level, kill all enemies, kill the boss, survive until the time runs out or do the specific goal until the time runs out. Side goals are to collect artifacts that are usually in hidden or hard-to-reach places and to collect crystal pieces that increase your attack, defense, charge attack and shuriken throwing ("flying") abilities.

            References

            1. Lua error in package.lua at line 80: module 'strict' not found.

            External links