Craig A. Anderson

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Craig A. Anderson is an American professor and director at the Department of Psychology, Iowa State University in Ames, with a PHD from Stanford University in 1980.

He has carried out controversial research regarding the effects of violent video games on children, and reports for parents related to this.

Published research

Anderson wrote a book (2007) on Violent Video Games with co-authors Doug Gentile and Katherine Buckley. He has been a faculty member at Rice University (1980–1988), Ohio State University (visiting,1984–1985), and the University of Missouri (1988–1999). He joined Iowa State University in 1999 as Professor and Chair of the Department of Psychology. He has received teaching awards at both the graduate and undergraduate levels, and has been awarded "Fellow" status by the American Psychological Society and the American Psychological Association. His research has examined the potential association between violent content in video games and subsequent aggression.[1] He is now on the Executive Council of the International Society for Research on Aggression. His research on human aggression has been published in various journals. A quote from one of his studies is, "The 14-year-old boy arguing that he has played violent video games for years and has not ever killed anybody is absolutely correct in rejecting the extreme "necessary and sufficient" position, as is the 45-year-old two-pack-a-day cigarette smoker who notes that he still does not have lung cancer. But both are wrong in inferring that their exposure to their respective risk factors (violent media, cigarettes) has not causally increased the likelihood that they and people around them will one day suffer the consequences of that risky behavior."[2]

Controversies

Dr. Anderson's critics say that his work overstates his results and fails to adequately acknowledge alternate views or limitations of the data on media violence, and express concern that his claim of a definite causal link are not well supported by the existing data.[3][4] Some of Anderson's studies were funded by the former National Institute on Media and the Family (NIMF), an advocacy group historically highly critical of the video game industry.[5][6] In Brown v. Entertainment Merchants Association, the U.S. Supreme Court criticized Anderson's studies, noting that they "have been rejected by every court to consider them", "do not prove that violent video games cause minors to act aggressively", and "suffer from significant, admitted flaws in methodology".[7]

Dr. Anderson's findings have been defended by some other researchers in the field.[8] Dr. Anderson and other colleagues have responded to methodological criticisms of his work and the work by other researchers who have replicated his findings in the video game and aggression domain although these debates continue.[9]

See also

References

  1. Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review. doi: 10.1037/a0018251
  2. http://www.psychology.iastate.edu/~caa/
  3. Grand Theft Childhood: The Surprising Truth About Violent Video Games, Lawrence Kutner PhD and Cheryl K. Olson ScD
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  7. Opinion of the Court in Brown v. Entertainment Merchants Association
  8. Children, Adolescents, and Media Violence: A Critical Look at the Research, by Steven J. Kirsh
  9. Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn (2010) doi: 10.1037/a0018718

External links/sources