Crusader Kings (video game)
Lua error in package.lua at line 80: module 'strict' not found.
Crusader Kings | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Composer(s) | Inon Zur |
Engine | Europa Engine |
Platforms | Microsoft Windows, Mac OS X |
Release date(s) |
|
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in 2004. It is set in the time-period from December 26, 1066 until December 30, 1452. Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on building a dynasty instead of a country, having similarities to role-playing video games. The lead game programmer was Johan Andersson. As with the other Paradox Interactive history games, Crusader Kings is considered a macro-management real-time strategy game (as moves are played out simultaneously and continuously) but typically involves far more planning than the fast-paced action that is usually associated with real-time strategy.[citation needed]
Contents
Awards
- Strategy Gaming Online Editor's Choice award
- Game Vortex Top Pick award[citation needed]
Sequel
On February 14, 2012, a sequel, Crusader Kings II, was released.[citation needed]
References
External links
- Pages using vgrelease with named parameters
- Articles with unsourced statements from January 2016
- Official website not in Wikidata
- 2004 video games
- Grand strategy video games
- Video games set in the Middle Ages
- Video games related to Islam
- OS X games
- Paradox Interactive games
- Real-time strategy video games
- Video games with expansion packs
- Windows games