DmC: Devil May Cry

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DmC: Devil May Cry
DmC box art.png
Developer(s) Ninja Theory
Publisher(s) Capcom
Director(s) Tameem Antoniades
Producer(s) Motohide Eshiro
Alex Jones
Artist(s) Alessandro Taini
Writer(s) Tameem Antoniades
Composer(s) Noisia
Combichrist
Series Devil May Cry
Engine Unreal Engine 3[1]
Platforms Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s) PlayStation 3, Xbox 360
WW 20130115January 15, 2013
JP 20130117January 17, 2013
Microsoft Windows
AUS 20130124January 24, 2013
WW 20130125January 25, 2013
PlayStation 4, Xbox One
    Genre(s) Action-adventure, hack and slash
    Mode(s) Single-player

    DmC: Devil May Cry is an action-adventure hack and slash video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. It is the fifth instalment of the Devil May Cry series, serving as a reboot. Announced in late 2010 during the Tokyo Game Show, the game is set in an alternate reality in the Devil May Cry series.

    The game's story focuses on the player character Dante, a young man at the start of his saga. Dante is a Nephilim; half-angel, half-demon. He is partnered with his twin brother, Vergil, and is on a quest to kill the Demon King Mundus, who murdered their mother and condemned their father to banishment. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces Angel Mode and Devil Mode, which are modifiers to Dante's moveset.

    The re-imagination of the Devil May Cry series was requested by Capcom, resulting in a total reboot. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles. Early reaction to the game was widely negative, generally as a result of Dante's visual redesign; nevertheless, DMC received positive reviews from critics and players upon release. Critics praised the gameplay, artstyle and story of the game, as well as the redesigned Dante. The game initially failed to meet Capcom's sales expectation, but Capcom later revealed that the company was satisfied with the sales of the game.

    A DLC expansion for the game, titled Vergil's Downfall, which takes place after the main game and features Dante's brother Vergil as the playable character, was released on 23 March 2013. A remastered edition of the full game, titled DmC: Definitive Edition, running at 1080p/60fps and including all downloadable content, new costumes and new gameplay features such as a manual targeting system, was released for PlayStation 4 and Xbox One on 10 March 2015. The Definitive Edition and the original PC version were developed by QLOC.[2]

    Gameplay

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    Dante battling demons in Limbo using his semi-automatic pistols Ebony and Ivory.

    DmC: Devil May Cry is an action-adventure hack and slash video game. Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo.[3] Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory.[4] New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons.[5] When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful axe, Arbiter.[6] These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is also able to dash across large gaps in Angel mode.[7] All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks.[8] Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset.[9][10][11]

    Plot

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    The game is set in an alternate reality of the series.[12] The game's story takes place in Limbo City, a modern-day city secretly controlled by all-powerful demons, manipulating humanity through the comforts of life, with the demons themselves residing in a parallel plane called 'Limbo'. Living on the fringes of the brainwashed society is Dante, a young man at odds with the demons who constantly hunt him, and the civilian authorities they control. Dante is warned by a young woman named Kat that he is in danger just as a Hunter demon drags him into Limbo. Dante navigates the Bellevue Pier's carnival and kills the demon with Kat's aid, who can see into Limbo with her psychic powers. Dante returns to the human world and accepts Kat's offer to meet with her boss, Vergil.

    Along the way, Kat explains that Vergil leads "The Order", a rogue vigilante organisation intent on exposing the demons and releasing the world from their control. Vergil tells Dante that with his help the Order can bring down the demons. Dante learns that he and Vergil are not only long lost twin brothers but also Nephilim, the children of Angel and Demon and the only beings capable of killing the cruel demon king Mundus. Their demon father Sparda was Mundus' chief lieutenant in the war against the angels until he betrayed Mundus when he fell in love with the angel Eva and sired the twins. Mundus, afraid of the Nephilim, attacked the family and killed Eva. Sparda spirited his sons to safety, wiped their memories for their own protection and gave each a sword (Rebellion for Dante, Yamato for Vergil). Mundus imprisoned Sparda and condemned him to eternal torture and has hunted Dante ever since. After learning of his past, Dante resolves to help Vergil bring down Mundus and his regime.

    Dante, with help from Kat, gradually takes down Mundus' operations. During the final stages of his campaign, Dante witnesses a SWAT team raid the Order's headquarters, killing everyone in sight. Dante rescues Vergil from Limbo but he is helpless to protect Kat from being brutally beaten and dragged back to Mundus' lair. Dante then kidnaps Lilith, Mundus' demon concubine carrying Mundus' unborn child, and offers to trade her to Mundus for Kat. During the exchange, Vergil kills Lilith, her child and the SWAT troops. The three allies narrowly escape as Mundus tears much of city apart in an outburst of power that depletes the Hellgate, a portal to the demon world within his stronghold in Silver Sacks Tower. Kat, recovering from her injuries, leads the brothers through a detailed plan to infiltrate the Towers and defeat Mundus. Dante draws Mundus out of his lair and Vergil closes the Hellgate, rendering Mundus mortal. Mundus forms a massive body for himself and confronts the brothers but ultimately, Dante lands the killing blow to destroy Mundus for good. Limbo collapses into the human world, making demons visible to humans and creating chaos and pandemonium worldwide.

    After Mundus' defeat, Vergil reveals his true intentions: with their family avenged, he intends to rule humanity in Mundus' place. Vergil argues that as their saviours, they must protect humans "from themselves" yet he callously dismisses the human Kat's role in saving humanity. Dante is appalled at Vergil's attitude and defeats him in a climactic sword fight. Kat stops Dante from killing his brother and Vergil leaves in disgrace. Faced with a world now infested with demons and abandoned by his own brother, Dante questions his own identity with Kat comforting him claiming he's "Dante, nothing more and nothing less". The game ends with Dante's eyes glowing Nephilim Purple.

    The DLC chapter Vergil's Downfall follows Vergil after escaping from Dante. He finds himself in an unknown dimension, where he is guided by the voice of Eva to "head toward the lights". Vergil reaches the light area but is stopped by illusions of Kat and Dante, who stabs him again. Vergil is saved by a hollow version of himself and is transported to an area where he has to fight to heal his wounds. In his journey Vergil kills the illusions to heal his wounds, and left Eva to mourn after discovering what a monster he had chosen to become. Vergil later defeats his hollow counterpart and takes his amulet. Vergil then returns to the real world and encounters demons, who begin to bow at his feet. Confident in his future, Vergil becomes the new Demon King.

    Development

    Tameem Antoniades, the game's director and writer, at Game Developers Conference 2014

    The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September,[13] confirming an earlier rumour in the May 2010 issue of Game Informer which said that the fifth Devil May Cry game would be developed by Ninja Theory.[14][15][16] The Japanese Capcom staff told the Western staff to make a game with a different direction. Although their previous game, Devil May Cry 4, was a commercial success the staff thought about rebooting the series taking into account how other game series had better sales.[17] They chose Ninja Theory, impressed with their work on Heavenly Sword which the staff thought would work with a Devil May Cry game.[18] Ninja Theory's creative director Tameem Antoniades stated that DmC's combat system would contain mechanics that would set him apart from previous Platinum Games' titles with Platinum's Hideki Kamiya being the creator of Devil May Cry. Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player was added a new element never seen before in the Devil May Cry series.[19] The actions of Limbo Town are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies.[9] Combat designer Rahni Tucker commented on how newcomers to the series have difficulties understanding how advance players from the classic Devil May Cry games could perform several combos that combined multiple skills and weapons. As a result, she designed the combat to be appeal to newcomers so that they could easily perform elaborated combos, while still offering gameplay that advance players would enjoy.[20]

    Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise.[21] The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games.[22] The release of the PC version was delayed for a faster release of the console iterations. However, Ninja Theory was planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible.[23] This depended on the time that the PC version finishes development.[24] As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player.[23]

    DmC is the first Ninja Theory game written by Tameem Antoniades.[25] Dante's original design was originally meant to be similar to the ones from previous games, but Capcom told the Ninja Theory staff it had to be completely different to appeal to a younger demographic.[26] While the original Dante was design from a Japanese perspective, the new one was made from a Western perspective.[18] The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic.[27] In an interview published by Official Xbox Magazine Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series.[28] Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting.[10] Nevertheless, Antoniades stated that the gameplay would be similar to previous Devil May Cry games.[11] In November 2011, an extended trailer and new concept art was released.[29][30] In May 2012, Capcom announced they expect the game to ship 2 million copies by the ending of this fiscal year without giving yet a proper release date.[31] The music for the game was composed by electronic groups Noisia and Combichrist.[32] A playable demo was released on 20 November 2012.[33]

    In December 2014, Capcom announced that the definitive edition of the game is being released for the PlayStation 4 and Xbox One. The game will contain numerous new improvements and features such as the 1080p resolution and 60 fps frame rate, rebalanced gameplay, all downloadable content available to the previous generation versions,[34] a new Bloody Palace mode for Vergil,[35] a Turbo Mode which gives a 20 percent boost to game speed, Hardcore mode which increases the game's difficulty, Gods Must Die difficulty level wherein enemies immediately use Devil Trigger and deal 2.5 times the normal damage,[36] Must Style mode wherein enemies can only be damaged when the style rank is S and above,[35] new costumes unavailable to the previous versions, updated trophies and achievements, and new leaderboards for Hardcore mode.[37]

    Downloadable content

    A few days after the release of the game on PC, the first "Costume Pack" downloadable content (DLC) was released for all consoles. The packs contains several outfits for Dante to use in the main game, which includes a Devil May Cry 3: Dante's Awakening outfit, a "Dark Dante" outfit and a "Neo Dante" outfit.[38]

    On 20 February 2013, the second DLC for the game, called Bloody Palace, was released.[39] The free DLC is a survival mode, pitting players against 101 waves of enemies and bosses.[40] Along with Bloody Palace, there is also a "Weapons Bundle" DLC, which includes three sets of skins (Bone, Gold and Samurai) for three in-game weapons (Arbiter, Osiris and Revenant). The bundle also unlocks two in-game perks, Orb Harvester and Item Finder, plus gives the player three upgrade points. The skin packs were previously available as store-exclusive pre-order DLCs for the Xbox 360 and PlayStation 3 versions.[41]

    On 6 March 2013, the fourth DLC, Vergil's Downfall, was released.[42] The DLC adds a new section in the main game, giving players a new single-player campaign featuring Vergil as the main character.[43] The DLC has its own leaderboard, stats and set of achievements. This DLC is available for free for those who have pre-ordered the game on Xbox 360 and PlayStation 3.[44]

    Reception

    Pre release

    Before the game was released, early reception to the new design of Dante and change in direction of the series was negative.[27][45][46] The series' original creator, Hideki Kamiya, was negative about the game's direction and stated he was "missing" Dante although in later tweets he expected people to try the game.[47][48] Video game publications 1UP.com and GamesRadar found such claims exaggerated, with the former finding the demo's gameplay and humour enjoyable and the latter being optimistic about how the release of the game could affect the franchise.[11][49] Various other sites also listed it as one of the most anticipated games of 2012 stating that, despite the controversy the game caused, it looked promising, owing to the presentation and the fact the gameplay had yet to be tested.[50][51][52] On September 2012, Capcom US producer Alex Jones claimed that some of the negative response had turned positive.[53] Dante's voice actor from Devil May Cry 3 and 4, Reuben Langdon, while expressing disappointment with Dante's characterisation, had positive impressions about the game and urged fans to try it.[54]

    Post-release

    Reception
    Aggregate scores
    Aggregator Score
    GameRankings (X360) 86.33%[55]
    (PS3) 85.75%[56]
    (XONE) 85.31%[57]
    (PC) 85.10%[58]
    (PS4) 85.00%[59]
    Metacritic (X360) 86/100[60]
    (XONE) 86/100[61]
    (PS3) 85/100[62]
    (PC) 85/100[63]
    (PS4) 85/100[64]
    Review scores
    Publication Score
    1UP.com A[65]
    Eurogamer 8/10[66]
    Famitsu 34/40[67]
    Game Informer 9/10[68]
    GameSpot 8/10[70]
    GamesRadar 4/5 stars[69]
    GameTrailers 9/10[71]
    IGN (PC/X360) 8.9/10[72][73]
    (PS3) 8.5/10[74]
    VideoGamer.com 8/10[75]

    DmC: Devil May Cry received generally positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 86.33% and 86/100,[55][60] the PlayStation 3 version 85.75% and 85/100[56][62] and the PC version 85.10% and 85/100.[58][63]

    The game's story received positive responses from critics. Jose Otero from 1UP.com thought that the story successfully combined with the game's gameplay. In addition, he praised the quality of the game's well-directed cutscenes.[65] Ryan Clements from IGN considered the game's storytelling a refinement for the series. However, he criticised the length of the game's campaign, which he thought was too short.[72] Ryan Taljonick from GamesRadar criticised the game's campaign as he called it "predictible". He considered it a missed opportunity for DmC.[69]

    The game's gameplay also received positive responses. Otero called the combat flexible, and thought that the developer had created a lot of memorable levels and stages with the use of Limbo.[65] Rich Stanton from Eurogamer praised the flow of combat, and thought that the use of the Rebellion in the game "an awesome achievement". Despite that, he criticised the platforming section of the game, which he found boring. He further criticised the design of the game's boss battles, which he thought, was very disappointing.[66] Clements thought that the game's combat system was the "most intelligent design to date", in which he praised the game's simple user interface and combo system. Despite that, he criticised the game's camera, which he thought had failed to catch up with the combat.[72] Juba praised the game's combat variety and accessible controls. He also thought that the game's gameplay significantly increases the replayability of the game.[68]

    The game's art style received acclaim. Stantion thought that the game's art-style is striking to look at. Clements praised the game's visuals, which he described as "stunning".[66] Joe Juba from Game Informer also praised the game's artistic direction, and he thought that the game's visuals install a sense of unpleasantness and surrealism to the game's alternate universe.[68] The game's boss design was praised by Taljonick, but he expressed disappointment that these enemies are not fun to play with. In addition, he criticised the lack of enemy variety in the game.[69]

    Otero praised Ninja Theory for removing some of Dante's old and unappealing personalities, and making him a protagonist that is approachable for players. He described it as "a fresh and imaginative take on Dante".[65] Clements thought that the redesigned hero is more relatable for players.[72] Rich Stanton from Eurogamer is also positive about Dante's re-design, calling it one of the best reinventions of a character in gaming history.[66] In contrast, Chris Schilling from VideoGamer.com was negative about the redesign, as he found the new Dante lacking some of the original's iconic features.[75]

    DmC: Definitive Edition also received positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PlayStation 4 version 85.00% and 85/100,[59][64] and the Xbox One version 85.31% and 86/100.[57][61]

    Sales

    Capcom initially hoped to ship 2 million copies by the end of its financial year; later, it revised its predictions to 1.2 million copies shipped.[76][77] As of September 2015, 1.7 million copies of the original version have been sold.[78] Capcom noted that the game did not catch Eastern gamers' attention and made less than its previous iteration, Devil May Cry 4.[79] Capcom also mentioned other reasons for their poor sales in 2013 including a "delayed response to the expanding digital contents market," "insufficient coordination between the marketing and the game development divisions in overseas markets," and a "decline in quality due to excessive outsourcing", though whether or not any of the comments were applicable to DmC: Devil May Cry or Capcom itself was left ambiguous.[80] It was later confirmed that Capcom was satisfied with the game's sales.[81]

    References

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    External links