Ferranti Mark 1

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The Ferranti Mark 1, also known as the Manchester Electronic Computer in its sales literature,[1] and thus sometimes called the Manchester Ferranti, was the world's first commercially available general-purpose electronic computer.[2] It was "the tidied up and commercialised version of the Manchester computer".[3] The first machine was delivered to the University of Manchester in February 1951, ahead of the UNIVAC I, which was turned over to the United States Census Bureau on March the 31st (but not delivered until late December the following year[4]).

History and specifications

Ferranti Mark 1, c. 1951

Based on the Manchester Mark 1, which was designed at the University of Manchester by Freddie Williams and Tom Kilburn, the machine was built by Ferranti of the United Kingdom. The Manchester Mark 1 effectively served as a prototype for the Ferranti Mark 1; the main improvements over it were in the size of the primary and secondary storage, a faster multiplier, and additional instructions.

The Mark 1 used a 20-bit word stored as a single line of dots of electric charges settled on the surface of a Williams tube display, each cathodic tube storing 64 lines of dots. Instructions were stored in a single word, while numbers were stored in two words. The main memory consisted of eight tubes, each storing one such page of 64 words. Other tubes stored the single 80-bit accumulator (A), the 40-bit "multiplicand/quotient register" (MQ) and eight "B-lines", or index registers, which was one of the unique features of the Mark 1 design. The accumulator could also be addressed as two 40-bit words. An extra 20-bit word per tube stored an offset value into the secondary storage. Secondary storage was provided in the form of a 512-page magnetic drum, storing two pages per track, with about 30 milliseconds revolution time. The drum provided eight times the storage of the original designed at Manchester.

The instructions, like the Manchester machine, used a single address format in which operands were modified and left in the accumulator. There were about fifty instructions in total. The basic cycle time was 1.2 milliseconds, and a multiplication could be completed in the new parallel unit in about 2.16 milliseconds (about 5 times faster than the original). The multiplier used almost a quarter of the machine's 4,050 vacuum tubes.[1] Several instructions were included to copy a word of memory from one of the Williams tubes to a paper tape machine, or read them back in. Several new instructions were added to the original Manchester design, including a random number instruction and several new instructions using the B-lines.

The original Mark 1 had to be programmed by entering alphanumeric characters representing a five-bit value that could be represented on the paper tape input. The engineers decided to use the simplest mapping between the paper holes and the binary digits they represented, but the mapping between the holes and the physical keyboard was never meant to be a binary mapping. As a result the characters representing the values from 0–31 (five-bit numbers) looked entirely random, specifically /E@A:SIU½DRJNFCKTZLWHYPQOBG"MXV£. Each instruction was represented by a single character.

The first machine was delivered to the University of Manchester. Ferranti had high hopes for further sales, and were encouraged by an order placed by the Atomic Energy Research Establishment for delivery in autumn 1952. But a change of government while the machine was being built led to all government contracts over £100,000 being cancelled, leaving Ferranti with a partially completed Mark 1. The machine, nicknamed FERUT, was eventually purchased by the University of Toronto at "fire sale" prices, and was extensively used in business, engineering, and academia.

Mark 1 Star

After the first two machines, a revised version of the design became available, known as the Ferranti Mark 1* or the Ferranti Mark 1 Star. The revisions mainly cleaned up the instruction set for better usability. Instead of the original mapping from holes to binary digits that resulted in the random-looking mapping, the new machines mapped digits to holes in order to produce a much simpler mapping, ø£½0@:$ABCDEFGHIJKLMNOPQRSTUVWXYZ. Additionally, several commands that used the index registers had side effects that led to quirky programming, but these were modified to have no side effects. Similarly, the original machines' JUMP instructions landed at a location "one before" the actual address, for reasons similar to the odd index behavior, but these proved useful only in theory and quite annoying in practice, and were similarly modified. Input/output was also modified, with five-bit numbers being output least significant digit to the right, as is typical for most numeric writing. These, among other changes, greatly improved the ease of programming the newer machines. At least seven of the Mark 1* machines were delivered between 1951 and 1957, one of them to Shell labs in Amsterdam.[5]

Tim Berners-Lee's parents, Conway Berners-Lee and Mary Lee Woods, both worked on the Ferranti Mark 1 and Mark 1*.[6]

Oldest recorded computer music

Included in the Ferranti Mark 1's instruction set was a hoot command, which enabled the machine to give auditory feedback to its operators. The sound generated could be altered in pitch, a feature which was exploited when the Mark 1 made the earliest known recording of computer music, playing a medley which included "God Save the King", "Baa Baa Black Sheep", and "In the Mood".[7] The recording was made by the BBC towards the end of 1951, and the programming was done by Christopher Strachey, a maths teacher at Harrow and a friend of Alan Turing. It was not however the first computer to have played music – CSIRAC, Australia's first digital computer, achieved that with a rendition of Colonel Bogey.[8]

One of the oldest computer games

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In November 1951, Dr. Dietrich Prinz wrote one of the oldest computer games, a chess-playing program for the Manchester Ferranti Mark 1 computer. The limitation of the Mark 1 computer did not allow for a whole game of chess to be programmed. Prinz could only program mate-in-two chess problems. The program examined every possible move for White and Black (thousands of possible moves) until a solution was found, which took 15–20 minutes on average. The program’s restrictions were: no castling, no double pawn move, no en passant capture, no pawn promotion, and no distinction between checkmate and stalemate.[citation needed]

See also

References

Notes

  1. 1.0 1.1 Lavington 1998, p. 25
  2. Although it was preceded by the BINAC and the Z4, BINAC was not intended to be a general-purpose computer and it was never used for its intended purpose,Lua error in package.lua at line 80: module 'strict' not found. and Z4 was electro-mechanical not electronic Lua error in package.lua at line 80: module 'strict' not found.
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  4. UNIVAC I#cite ref-7
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  6. http://www.w3.org/People/Berners-Lee/FAQ.html
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Bibliography

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Further reading

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External links