Linear motion

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Lua error in package.lua at line 80: module 'strict' not found.

Linear motion (also called rectilinear motion[1]) is a motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion with constant velocity or zero acceleration; non uniform linear motion with variable velocity or non-zero acceleration. The motion of a particle (a point-like object) along a line can be described by its position x, which varies with t (time). An example of linear motion is an athlete running 100m along a straight track.[2]

Linear motion is the most basic of all motion. According to Newton's first law of motion, objects that do not experience any net force will continue to move in a straight line with a constant velocity until they are subjected to a net force. Under everyday circumstances, external forces such as gravity and friction can cause an object to change the direction of its motion, so that its motion cannot be described as linear.[3]

One may compare linear motion to general motion. In general motion, a particle's position and velocity are described by vectors, which have a magnitude and direction. In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction. The analysis of such systems may therefore be simplified by neglecting the direction components of the vectors involved and dealing only with the magnitude.[2]

Neglecting the rotation and other motions of the Earth, an example of linear motion is the ball thrown straight up and falling back straight down.

Displacement

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

The motion in which all the particles of a body move through the same distance in the same time is called translatory motion. There are two types of translatory motions: rectilinear motion; curvilinear motion. Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement.[4] The SI unit of displacement is the metre.[5][6] If \, x_{1} is the initial position of an object and \, x_{2} is the final position, then mathematically the displacement is given by:

 \Delta x = x_2 - x_1

The equivalent of displacement in rotational motion is the angular displacement  \theta measured in radian. The displacement of an object cannot be greater than the distance. Consider a person travelling to work daily. Overall displacement when he returns home is zero, since the person ends up back where he started, but the distance travelled is clearly not zero.

Velocity

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Velocity is defined as the rate of change of displacement with respect to time.[7] The SI unit of velocity is  ms^{-1} or metre per second.[6]

Average velocity

The average velocity is the ratio of total displacement  \Delta x taken over time interval  \Delta t . Mathematically, it is given by:[8][9]

\mathbf{v_{av}} = \frac {\Delta x}{\Delta t} = \frac {x_2 - x_1}{t_2 - t_1}

where:
 t_1 is the time at which the object was at position  x_1
 t_2 is the time at which the object was at position  x_2

Instantaneous velocity

The instantaneous velocity can be found by differentiating the displacement with respect to time.

\mathbf{v} = \lim_{\Delta t \to 0} {\Delta x \over \Delta t}  = \frac {dx}{dt}

Speed

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Speed is the absolute value of velocity i.e. speed is always positive. The unit of speed is metre per second.[10] If  v is the speed then,

 v = \left |\mathbf{v} \right | = \left |{\frac {dx}{dt}} \right |

The magnitude of the instantaneous velocity is the instantaneous speed.

Acceleration

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Acceleration is defined as the rate of change of velocity with respect to time. Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once.[11] The SI unit of acceleration is  ms^{-2} or metre per second squared.[6]

If  \mathbf{a_{av}} is the average acceleration and  \Delta \mathbf{v} = \mathbf{v_2} - \mathbf{v_1} is the average velocity over the time interval  \Delta t then mathematically,

\mathbf{a_{av}} = \frac {\Delta \mathbf{v}}{\Delta t} = \frac {\mathbf{v_2} - \mathbf{v_1}}{t_2 - t_1}

The instantaneous acceleration is the limit of the ratio  \Delta \mathbf{v} and  \Delta t as  \Delta t approaches zero i.e.,

\mathbf{a} = \lim_{\Delta t \to 0} {\Delta \mathbf{v} \over \Delta t}  = \frac {d\mathbf{v}}{dt} = \frac {d^2x}{dt^2}

Jerk

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

The rate of change of acceleration, the third derivative of displacement is known as jerk.[12] The SI unit of jerk is  ms^{-3} . In the UK jerk is also known as jolt.

Jounce

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

The rate of change of jerk, the fourth derivative of displacement is known as jounce.[12] The SI unit of jounce is  ms^{-4} which can be pronounced as metres per quartic second.

Equations of kinematics

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

In case of constant acceleration, the four physical quantities acceleration, velocity, time and displacement can be related by using the Equations of motion[13][14][15]

\mathbf{v} = \mathbf{u} + \mathbf{a} \mathbf{t}\;\!
\mathbf{s} = \mathbf{u} \mathbf{t} + \begin{matrix}\frac{1}{2}\end{matrix} \mathbf{a} \mathbf{t}^2
{\mathbf{v}}^2 = {\mathbf{u}}^2 + 2 {\mathbf{a}} \mathbf{s}
\mathbf{s} = \tfrac{1}{2} \left(\mathbf{v} + \mathbf{u}\right) \mathbf{t}

here,
 \mathbf{u} is the initial velocity
 \mathbf{v} is the final velocity
 \mathbf{a} is the acceleration
 \mathbf{s} is the displacement
 \mathbf{t} is the time

These relationships can be demonstrated graphically. The gradient of a line on a displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under an acceleration time graph gives the change in velocity.

Analogy between linear and rotational motion

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

The following table refers to rotation of a rigid body about a fixed axis: \mathbf s is arclength, \mathbf r is the distance from the axis to any point, and \mathbf{a}_\mathbf{t} is the tangential acceleration, which is the component of the acceleration that is parallel to the motion. In contrast, the centripetal acceleration, \mathbf{a}_\mathbf{c}=v^2/r=\omega^2 r, is perpendicular to the motion. The component of the force parallel to the motion, or equivalently, perpendicular to the line connecting the point of application to the axis is \mathbf{F}_\perp. The sum is over \mathbf j \ = 1 \ \mathbf{to}\ N particles and/or points of application.

Analogy between Linear Motion and Rotational motion[16]
Linear motion Rotational motion Defining equation
Displacement =  \mathbf{x} Angular displacement =  \theta  \theta = \mathbf{s}/\mathbf{r}
Velocity =  \mathbf{v} Angular velocity =  \omega  \omega= \mathbf{v}/\mathbf{r}
Acceleration =  \mathbf{a} Angular acceleration =  \alpha  \alpha= \mathbf{a_\mathbf{t}}/\mathbf{r}
Mass =  \mathbf{m} Moment of Inertia =  \mathbf{I}  \mathbf{I}=\sum \mathbf{m_j}\mathbf{r_j}^2
Force =  \mathbf{F} = \mathbf{m} \mathbf{a} Torque =  \tau = \mathbf{I} \alpha  \tau = \sum\mathbf{r_j} \mathbf{F}_\perp\mathbf{_j}
Momentum=  \mathbf{p} = \mathbf{m} \mathbf{v} Angular momentum=  \mathbf L = \mathbf{I} \omega  \mathbf L = \sum\mathbf{r_j}\mathbf{p}\mathbf{_j}
Kinetic energy =  \frac 1 2\mathbf{m} \mathbf{v}^2 Kinetic energy =  \frac 1 2\mathbf{I} \omega^2  \frac 1 2 \sum\mathbf{m_j}\mathbf{v}^2 = \frac 1 2 \sum\mathbf{m_j}\mathbf{r_j}^2\omega^2

The following table shows the analogy in derived SI units:

See also

References

  1. Resnick, Robert and Halliday, David (1966), Physics, Section 3-4
  2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. 6.0 6.1 6.2 Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. Lua error in package.lua at line 80: module 'strict' not found.
  11. Lua error in package.lua at line 80: module 'strict' not found.
  12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
  13. Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.

Further reading

  • Resnick, Robert and Halliday, David (1966), Physics, Chapter 3 (Vol I and II, Combined edition), Wiley International Edition, Library of Congress Catalog Card No. 66-11527
  • Tipler P.A., Mosca G., "Physics for Scientists and Engineers", Chapter 2 (5th edition), W. H. Freeman and company: New York and Basing stoke, 2003.

External links

Media related to Lua error in package.lua at line 80: module 'strict' not found. at Wikimedia Commons