LittleBigPlanet PS Vita

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LittleBigPlanet PS Vita
LBP Vita Boxart.jpg
European cover art
Developer(s) Double Eleven[1][2]
Tarsier Studios[3]
XDev (Europe)[4]
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Platforms PlayStation Vita
Release date(s)
          Genre(s) Puzzle, platformer
          Mode(s) Single-player, multiplayer (co-op)

          LittleBigPlanet PS Vita is a puzzle platform video game developed by Double Eleven,[1] Tarsier Studios[3] and Sony XDev Europe.[4] for the PlayStation Vita handheld game console. It is the fourth game of the main LittleBigPlanet franchise; a series of puzzle platformers for the PlayStation 3 and PlayStation Portable centered on user-generated content. The game was first announced in January 2011 along with the reveal of the PlayStation Vita console, then known as the Next Generation Portable (NGP),[7] and the first details of the game were revealed on 6 June 2011 at the Electronic Entertainment Expo. It was released on 19 September 2012 in the UK, 20 September 2012 in Japan and Australia, and 25 September 2012 for the North American markets.[5]

          Gameplay

          Players can use the touch screen controls to interact directly with the environment.

          As in previous titles in the LittleBigPlanet series, players control a character named Sackboy through a variety of worlds utilising the character's various abilities such as jumping and grabbing objects. It also features various non-platforming mini-games. Numerous multiplayer options are available. As well as up to four-player online competitive or co-op gameplay, the PlayStation Vita's multi-touch display can be used by two players for competitive games. "Pass'n'Play" is also available, enabling turn-based gameplay.[8] The Vita's rear touchpanel is also used for pushing objects toward the player, creating platforms out of parts of the world.[9]

          Content creation

          Players are able to create their own levels and share them online using the PlayStation Network. The PlayStation Vita's touch-screen display can be used to directly draw objects and platforms in the game world. As well as unique creation tools such as these, the game also includes all of the tools available in LittleBigPlanet 2 (with the exception of LBP2's DLC tools such as the Worm Hole). Costumes bought from the PSN used to customise the player's character are transferable between the PlayStation 3 and PlayStation Vita games.[8] Content can also be shared over both Wi-Fi and a 3G network.[9]

          Additional tools and materials

          The PlayStation Vita version of the game has tools from previous versions of LittleBigPlanet that have been adapted to suit the Vita's control system, as well as new tools such as the Motion Recorder, the Touch Sensor, the Touch Tweaker, the Touch Cursor, the Touch Material and the Layer Tool, all of which provide players with touch controls. There are also tools used for other purposes such as the Dephysicalise Tool, the Sticker Scrubber and a tool that makes a jelly like substance that Sackboy can pass through.[10] Another new tool, the Memoriser, can store data between levels and play sessions.[11] Additional Materials include a Waterfall Material.

          Additional content

          A bonus with BioShock costumes was included to those who pre-ordered the game. The pack includes a costume of a Big Daddy and a Little Sister. A "Knights Of Old" Pack was also announced, allowing you to dress as a knight, dragon or a princess.[12]

          Reception

          Reception
          Aggregate scores
          Aggregator Score
          GameRankings 88.68%[13]
          Metacritic 88/100[14]
          Review scores
          Publication Score
          Eurogamer 8/10[15]
          Famitsu 94[16]
          Game Informer 8.75/10[17]
          GameSpot 8.5/10[18]
          GamesRadar 4.5/5 stars[19]
          GameTrailers 8.5/10[20]
          IGN 9/10[11]
          OPM (UK) 9/10[21]

          LittleBigPlanet PS Vita received critical acclaim, garnering metascores of 88/100 at Metacritic and 88.68% at GameRankings.[13][14]

          Justin Calvert from GameSpot called the game the best in the series so far and stated: "This is the game that your Vita has been waiting for. For months, the shiny handheld has been aching to show you what it's really capable of, and with the arrival of Little Big Planet PS Vita, it finally has an opportunity to do so." Calvert, who gave the game an 8.5 out if 10, praised the "wonderfully varied" story levels, "excellent" controls, and the "easier than ever" creation tools, but disliked tutorials for feeling incomplete.[18]

          Matt Helgeson of Game Informer wrote: "While LittleBigPlanet has clearly settled into a comfortable groove, it’s still one of the best pure platformers on the market. LittleBigPlanet PS Vita is another stellar entry on Sackboy’s impressive resume." Helgeson awarded the game an 8.75/10 and spoke well of the overall design, the graphics, the soundtrack, and the developers' ability to create a LittleBigPlanet game on par with the main games.[17]

          In his review, IGN's Greg Miller concluded: "LittleBigPlanet PS Vita is the definitive LittleBigPlanet game. It's everything you loved (or possibly didn't) from the past games boiled down into a package you can play anywhere at any time. You can collect prize bubbles while watching TV, download user-created levels at home and then play them on a plane, and sink the hours into learning create mode via 10-minute chunks at the Laundromat. Then, there's all the new stuff like touch controls, games that don't involve Sackboy, and the creation potential that could give you an endless supply of free games. Yes, the jumping is still floaty, the creation complicated and the load times a bit too long, but that doesn't stop LittleBigPlanet PS Vita from being an amazing experience."[11]

          Sophia Tong of GamesRadar commended the narration by Stephen Fry, the controls, and the story levels, saying: "LittleBigPlanet PS Vita encapsulates what the system can do, and deserves a spot in your Vita library. Running through each level (even multiple times) is a charming, creative, and incredibly rewarding experience, regardless of whether it's to beat your friend's leaderboard score or if you're simply going after every collectible for that satisfying "pop" sound. Even when you feel like you've exhausted all your minigame options, what you can create in the Imagisphere with the game's powerful toolset is only limited by your imagination."[19]

          Awards

          Year Institution Award Result
          2012 Gamescom Awards Best Mobile Game Won[22]
          TIGA Games Industry Awards Game of the Year Won[23]
          IGN Game Awards Vita Game of the Year Won[24]
          2013 Pocket Gamer Awards PS Vita Game of the Year Won[25]

          References

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          25. http://www.pocketgamer.co.uk/pgawards2013

          External links