Nintendo game card

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Nintendo game card
Media type ROM Cartridge
Capacity DS/DSi: 8-512 MB
3DS: 128 MB-8 GB
Developed by Nintendo
SanDisk
Macronix
Dimensions 35.0 mm × 33.0 mm × 3.8 mm
Weight 3.5 g (1/8 oz)
Usage Nintendo DS
Nintendo DS Lite
Nintendo DSi
Nintendo DSi XL
Nintendo 3DS
Nintendo 3DS XL
Nintendo 2DS
New Nintendo 3DS
New Nintendo 3DS XL

Nintendo game cards, trademarked as Game Card, are the media format used to physically distribute video games for the Nintendo DS and Nintendo 3DS systems. The game cards resemble smaller, thinner versions of the Game Pak cartridges for previous portable gaming consoles released by Nintendo, such as the Game Boy or Game Boy Advance.[1] The mask ROM chips are manufactured by Macronix and have an access speed of 150 ns.[2]

Nintendo DS

Nintendo DS Game Card (NTR-005)

Cards for the Nintendo DS ranged from 64 megabits to 4 gigabits (8–512 MB) in capacity [3][4] The cards usually have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. However, there are a small number of games that have no save memory such as Electroplankton. The game cards are 35.0 mm × 33.0 mm × 3.8 mm (about half the breadth and depth as Game Boy Advance cartridges) and weigh around 3.5 grams (1/8 oz.).

Based on an IGN blog by the developer of MechAssault: Phantom War, larger (such as 128 MB) cards have a 25% slower data transfer rate than the more common smaller (such as 64 MB) cards; however, the specific base rate was not mentioned.[5]

Nintendo DSi Game Card

In 2009, the Nintendo DSi was launched. The console offered various hardware improvements and additional functions over previous Nintendo DS iterations, such as the inclusion of cameras. While many Nintendo DS titles released afterwards included features that enhanced gameplay when played on the Nintendo DSi console, most of these games retained compatibility with the original DS iterations sans enhanced features. However, a select few retail game titles were released that worked exclusively for the Nintendo DSi consoles for reasons such as requiring camera functions, and these titles have game cards with white-colored casings (all DSi-exclusive games are region locked). Examples of such game cards include Picture Perfect Hair Salon. While these white game cards can be physically inserted into original Nintendo DS consoles, their software did not function due to the missing hardware features. These DSi-exclusive game cards are fully forward-compatible with the Nintendo 3DS family.

Prior to the release of the Nintendo DSi, Nintendo encouraged developers to release DSi-exclusive games as DSiWare downloadables instead of retail game cards that would not function on older Nintendo DS consoles.[6]

Infrared support

Despite all iterations of the Nintendo DS family lacking native infrared support, certain titles made use of this type of communication function using game cards with their own infrared transceivers (NTR-031). These game cards are generally glossier and darker than common Nintendo DS game cards, and reveal their translucency when exposed to light. Examples of such game cards include Pokémon HeartGold and SoulSilver, which connect to the included Pokéwalker accessory, and Pokémon Black and White and Pokémon Black 2 and White 2, which connect to other games.[citation needed]

Albeit all iterations of the Nintendo 3DS family support native infrared functions, Nintendo DS games still use the infrared-enabled game cards themselves when played on a 3DS system, reserving the native infrared for Nintendo 3DS-specific software.[citation needed]

Nintendo 3DS

Nintendo 3DS Game Card (CTR-005)

Game cards for the Nintendo 3DS are 1 to 8 gigabytes in size,[7] with 2 GiB of game data at launch.[8] They look very similar to DS Game Cards, but are incompatible and have a small tab jutting out on one side to prevent them from being inserted into a DS.[9]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Ni no Kuni was the first DS game to use a 4-gigabit card Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.