Nokia 3410

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Nokia 3410
Manufacturer Nokia
First released 2002
Predecessor Nokia 3310
Successor Nokia 3510
Nokia 3600/3650
Form factor Candy bar
Weight 114 g (4.0 oz)
Display 96×65 px

The Nokia 3410 is a mobile phone made by Nokia which was released in early 2002,[1] being the successor of the Nokia 3310. The 3410 was the first Java phone by Nokia. The phone features a monochrome display.

It is also the first cellphone outside Japan to have 3D graphics on mobile phones, before Symbian and OpenGL ES.


The 3410 is a compact, but somewhat heavy phone (weight:114 g, battery included). It employs up and down buttons for menu navigation. The on/off/profile button is a stiff black button located on the top of the phone.


  • Display = 96×65 picture elements
  • Downloadable personal applications via Java technology
  • Ability to store 10 text messages
  • WAP 1.1 Browser, WAP Push
  • Customizable and downloadable profiles
  • Full display screensavers; animated 3D screensavers
  • Clock, alarm clock
  • Stopwatch, countdown timer
  • Calculator, currency converter from idle mode
  • Reminders (10 notes)
  • 5 games (Snake II, Bumper, Space Impact, Bantumi, Link5); games download
  • SMS Chat

3D graphics

This is one of the first cellular phones released outside of Japan to feature mobile 3D graphics (notably the animated screensavers and the mobile game Munkiki's Castles). Despite it has a monochrome screen and a 96x65 screen resolution, it predated OpenGL ES by a few years and includes all essential rendering features. It was only used in 3 applications (3D text generator, animated screensavers and the mobile game Munkiki's Castles), however it was dated by later standards (e.g. Mophun by Synergenix, Swerve by Superscape and OpenGL ES 1.0), due to its low polygon count and lack of texture mapping. It has also includes an authoring tool for 3ds Max, which converts the high polygon count 3D model file to its device-optimised low polygon count model to its device.[2]

Differences between Nokia 3310 and 3410

  • Higher resolution display
  • Dedicated call and hang buttons
  • Call silencer
  • Different built-in games
  • Animated screensavers
  • Games and applications downloaders
  • Games run more slowly

See also


  2. Kari Pulli; Tomi Aarnio; Ville Miettinen (19 November 2007). Mobile 3D Graphics: with OpenGL ES and M3G. Morgan Kaufmann. p. 12. ISBN 978-0-08-055591-1.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>