Panasonic M2

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Lua error in package.lua at line 80: module 'strict' not found. Lua error in package.lua at line 80: module 'strict' not found.

Panasonic M2
Developer The 3DO Company
Manufacturer Panasonic
Type Video game console
Generation Sixth generation era
Retail availability Cancelled
Media CD-ROM
CPU Dual 66 MHz PowerPC 602
Predecessor 3DO Interactive Multiplayer

The Panasonic M2 was a video game console design developed by 3DO and then sold to Matsushita.[1][2] Initially announced as an add-on chip for the 3DO Interactive Multiplayer with a custom PowerPC microprocessor,[3][4] it eventually became a standalone console and was exhibited and demonstrated at the 1996 Electronic Entertainment Expo.[5] Before it could be released, however, Matsushita cancelled the project in mid-1997, unwilling to compete against fellow Japanese electronics giant Sony's PlayStation and Nintendo's N64, both of which had recently had several top-selling games released for them.[5] The M2 was cancelled so close to release, marketing had already taken place in the form of flyers, and one of its prospected launch titles, WARP's D2, had several gameplay screens in circulation (a different game by WARP using the same name was later released on the Dreamcast).

As with the 3DO Interactive Multiplayer, the M2 hardware was co-designed by Dave Needle and R. J. Mical.[6] According to Omid Kordestani, a 3DO spokesperson, the M2 could generate 1 million polygons per second with the graphics features turned off and 700,000 polygons per second with the features turned on.[4]

Development kits and prototypes of the machine became very valuable pieces among collectors. M2's technology was integrated in the multimedia players FZ-21S and FZ-35S, both released in 1998.[citation needed] Both products were aimed at professionals working in medicine, architecture and sales, not home users. The M2 also became a short-lived arcade board by Konami. As games ran straight from the CD-ROM drive, it suffered from long load times and a high failure rate, so only five games were developed for it.

The M2 technology was later used in automated teller machines, and in Japan in coffee vending machines.[citation needed]

In the late 1990s and from 2000 on, the system was also sold in the interactive kiosk market. In 2000, PlanetWeb, Inc. began offering software to allow the M2 to be used as an Internet appliance.[7]

In 2010 the only completed M2 game, IMSA Racing, was made available to the public.[5]

Konami arcade games based on M2 hardware

Technical specifications

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. [1]
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. 4.0 4.1 4.2 4.3 4.4 Lua error in package.lua at line 80: module 'strict' not found.
  5. 5.0 5.1 5.2 Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.

Further reading

  • Konami Arcade based on M2 System 16 page on the Konami arcade board based on M2 technology
  • "M2: Hit or Myth?". Next Generation magazine, June 1997, p. 63.
  • Noonburg, Derek. PowerPC FAQ, February 27, 1997.

External links