Portal:Strategy games
A strategy game is a game in which the player's decision-making influences the outcome significantly. They are usually board games, computer or video games, card games, or another type of game. Several games include strategy extensively, while others to a lesser degree, complicating demarcation. It is sometimes more accurate to say that some games have strategic elements, rather than being a strategy game; however, this depends on the game. The deciding factor separating strategy game from other genres is that there is either no or relatively less chance involved. Usually, the only physical element is the interaction with the game pieces, although there are exceptions. Players have similar starting positions or sitiuations, but use strategy to gain advantages over others. Strategy, as well as tactics, is dissimilar to luck in that chance-based games rely more heavily on probability. The word "strategy" is used by the military, and refers to high-level planning. Strategy games often deal with small-scale situations. Tactical games, a type of strategy game, deal with military planning, though also on a smaller scale than the military.Template:/box-footer Lua error in package.lua at line 80: module 'Module:Box-header/colours' not found. Go is a strategic board game for two players. Also known as Weiqi in Chinese (Traditional Chinese: 圍棋, Simplified Chinese: 围棋), Igo in Japanese (Kanji: 囲碁), Cờ Vây in Vietnamese (Chữ Hán Việt: 圍棋), and Baduk in Korean (Hangul: 바둑), Go originated in ancient China, likely centuries before its first reference c. 548 BC. It is now popular throughout the world, especially in East Asia.Go is played by two players alternately placing black and white stones on the vacant intersections of a 19×19 rectilinear grid. A stone or a group of stones is captured and removed if it is tightly surrounded by stones of the opposing color. The objective is to control a larger territory than the opponent by placing one's stones so they cannot be captured. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's; the game can also end by resignation. Lua error in package.lua at line 80: module 'Module:Box-header/colours' not found. Sid Meier (born Sidney K. Meier in 1954, in Detroit, USA) is a renowned American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. Meier has won several accolades for both his contributions to the computer games industry and for the titles that have gained huge commercial successes. Meier is considered one of the legendary giants of the computer games industry.
Template:/box-header Game types: Board games • Card games • Computer or video games Genres: Abstract strategy game • Bridge • Chess variant • City-building game • Economic simulation game • Fantasy Sports Games • God game • Real-time strategy • Real-time tactics • Strategy game • Tic-tac-toe (Noughts and Crosses) • Turn-based strategy • Turn-based tacticsTemplate:/box-footer
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