Ridge Racer

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Ridge Racer
Genres Auto racing
Developers Namco
Publishers Namco
Bandai Namco Games
Platforms Arcade, PlayStation, PlayStation 2, PlayStation 3, PSP, PlayStation Vita, Nintendo 64, GameCube, Nintendo DS, Nintendo 3DS, Xbox, Xbox 360, mobile, Microsoft Windows
Platform of origin Arcade
Year of inception 1993
First release Ridge Racer
October 7, 1993
Latest release Ridge Racer Slipstream
December 19, 2013

Ridge Racer (Japanese: リッジレーサー Hepburn: Rijji Rēsā?) is a series of arcade racing video games developed and published by Namco for both the arcade and various video game consoles. In each of the games, players take part in street races set in and around the fictional Ridge City while utilizing the concepts of drift racing to quickly traverse corners. Its virtual mascot is Reiko Nagase. The first game was released in 1993 and has overall spanned four arcade titles, eleven console titles, and nine mobile and portable titles. It is highly acclaimed and is considered influential.[1]

Gameplay

While there are differences among the various games, the basic gameplay in the Ridge Racer series has remained relatively consistent. Races take place on tracks usually laid out on city streets and other public roads (though closed circuit tracks also exist). Starting in last place, players have a limited number of laps in which they can overtake opponents and ultimately win the race. As many of the turns on the course were not intended to be taken at race speeds, players drift through the corners, attempting to maintain as much speed as possible. The latest console game of the series, 2012's Ridge Racer Unbounded, marked a notable departure from the traditional drifting style gameplay, moving to a more destructive style.

In the arcade games (and the home versions based on those games), the players also race against a timer, with time extended for each successfully-completed lap of the course. The race will end if the timer expires or the player completes the final lap of the race, whichever occurs first. In the console-exclusive versions, players must finish the race in a minimum assigned place in order to advance through the game.

Later games in the series expanded these basics by introducing cars with different drifting characteristics; some cars could be made to drift quite easily, but were more challenging to control, while other cars were harder to initiate drift yet easier to control. Another recent addition was "nitrous", which would give the player's car a short burst of additional speed and could be replenished by drifting through corners at high speeds.

The tracks in the Ridge Racer series are usually located in and around Ridge City, a fictional coastal metropolis. Ridge City's environs are geographically diverse, including beaches, forests, grasslands and mountains. The actual scope of Ridge City has changed over the series, with new regions and new tracks added continually. Most versions of the games incorporate the original courses from the Ridge Racer and Ridge Racer 2 arcade games. Many of the tracks in a given game share components, with sections added or removed to alter the course layout, and some games allow the courses to be run in the opposite direction.

The Ridge Racer games generally use fictional cars with styling inspired by real-life cars of the day. Later games introduced fictional auto companies that offer multiple vehicles; for example, "Kamata" is a Japanese manufacturer specializing in sport compacts, while the Italian "Assoluto" and "Soldat" produces high-performance supercars like Ferrari , the German "Himmel" Produces supercars similar to Porsche Boxster, and American "Danver" marque makes muscle cars, trucks and SUVs. Cars in the series have taken their names and sponsors from various Namco-produced video games.

Games

Timeline of release years
Main games in the series, excluding spin-offs and mobile titles
1993 Ridge Racer
1994 Ridge Racer 2
1995 Rave Racer
Ridge Racer Revolution
1996 Rage Racer
1997
1998 R4: Ridge Racer Type 4
1999
2000 Ridge Racer 64
Ridge Racer V
2001
2002
2003
2004 Ridge Racer (PSP)
Ridge Racer DS
2005 Ridge Racer 6
2006 Ridge Racer 7
Ridge Racer 2 (PSP)
2007
2008
2009
2010
2011 Ridge Racer 3D
Ridge Racer (Vita)
2012 Ridge Racer Unbounded

Arcade games

Console games

  • Ridge Racer (1994), for the PlayStation (launch game), similar to the arcade with an optional third person view. Début of 13th Racing ("Devil" car). A new version of the original game called Ridge Racer Turbo (known in Europe as Ridge Racer Hi-Spec Demo) featured a reduced number of game modes but run at 60fps and featured gouraud shading which had been absent from the original. This version was given away as a bonus with R4: Ridge Racer Type 4.
  • Ridge Racer Revolution (1995), for the PlayStation. 13th Racing Kid and White Angel made their grand début in this game, challenging the player in the game's Time Trial mode. Soundtrack was taken from the Ridge Racer 2 arcade game.
  • Rage Racer (1996), for the PlayStation. This game marked the début of the retries rule and customization aspects.
  • R4: Ridge Racer Type 4 (1998), for the PlayStation. Following the Rage Racer formula, but instead of customization, there are four racing teams to choose from.
  • Ridge Racer 64 (2000), for the Nintendo 64 (not released in Japan), features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks ("Renegade") exclusive to the N64.
  • Ridge Racer V (2000), for the PlayStation 2 (launch game) allows slight customisation, R4-style Grand Prix races are present rather than the original's free-form structure.
  • R: Racing Evolution (2003), for the GameCube, PlayStation 2, and Xbox. A spin-off title in the series to feature licensed cars from vehicle manufacturers.
  • Critical Velocity (2005), for the PlayStation 2 (only released in Japan), formerly known as Rune Chaser. Plot-based spin-off game featuring Ridge Racer cars.
  • Ridge Racer 6 (2005), for the Xbox 360 (launch game).
  • Ridge Racer 7 (2006), for the PlayStation 3 (launch game) allowed complete customization of vehicles from body kits to engine parts and paint jobs.
  • Pachi-slot Ridge Racer (2008), for the PlayStation 2 (only released in Japan).
  • Ridge Racer Unbounded (2012), for Microsoft Windows, PlayStation 3, and Xbox 360 (not released in Japan).

Handheld and mobile games

Launch releases

The original Ridge Racer was a launch title for the original PlayStation. Namco went on to make a long launch title trend for various systems, making Ridge Racer V a PlayStation 2 launch title in 2000, and subsequently Ridge Racer DS for the Nintendo DS, Ridge Racer for the PlayStation Portable, Ridge Racer 6 for the Xbox 360, Ridge Racer 7 for the PlayStation 3, Ridge Racer 3D for the Nintendo 3DS, and Ridge Racer for the PlayStation Vita.

Reception

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The original Ridge Racer was very well received by critics for its 3D graphics, audio, and the drifting mechanics. It also received a perfect port to the PlayStation, where it became one of the best selling titles in the console's early lifetime. It is also considered as playing a part in giving Sony's system an edge over rival Sega's Saturn during 1994-1995.

Its sequels during the 1990s were also highly successful, in particular Ridge Racer Type 4, often considered the series' best. Its sequel Ridge Racer V received more mediocre reviews, but the subsequent PSP title achieved very high praise. The series' 'idol' mascot Reiko Nagase, who has appeared in most games since 1995's Rave Racer, has often been rated among the most recognisable female characters in video games.

2006's Ridge Racer 7 is considered to have been the series' peak before declining in popularity - the Vita title was negatively received for various reasons, whilst the latest console game, Ridge Racer Unbounded, was marked with a departure from the drifting style and mechanics of what the series is known for, experimenting with a more destructive style similar to the Burnout series. The game was never as popular as its previous main titles and never had a Japanese release either.

References

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External links