Shantae: Risky's Revenge

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Shantae: Risky's Revenge
File:Shantae - Risky's Revenge Coverart.png
Developer(s) WayForward Technologies
Publisher(s) WayForward Technologies
Director(s) Matt Bozon
Producer(s) Matt Bozon
Designer(s) James Montagna
Programmer(s) Michael Clasgens
Composer(s) Jake Kaufman
Series Shantae
Platforms Nintendo DSi, iOS, Microsoft Windows, PlayStation 4, Nintendo 3DS, Wii U
Release date(s) Nintendo DSi
    iOS
      Microsoft Windows
        PlayStation 4
          Nintendo 3DS & Wii U
          Q4 2015
          Genre(s) Platform
          Mode(s) Single-player

          Shantae: Risky's Revenge is a platform video game developed by WayForward Technologies for Nintendo DSi.[4] The second installment in the Shantae series, Risky's Revenge is sequel to the Game Boy Color video game Shantae and is succeeded by the Nintendo 3DS and Wii U sequel Shantae and the Pirate's Curse, and the as-of-yet unreleased sequel Shantae: Half-Genie Hero.[5]

          Gameplay

          Players take the role of Shantae, a half-genie who must explore various areas in order to stop her nemesis, Risky Boots. Shantae's main form of offense is attacking enemies with her hair, though she may also acquire magic spells that allow her to use various ranged attacks. In order to progress through the game, Shantae needs to find various transformation spells. These spells, activated by performing a belly dance, transform Shantae into various animals with unique abilities. These include a monkey that can cling onto certain surfaces and dash between walls, an elephant that can smash rocks to open new areas, and a mermaid that can swim underwater.

          Plot

          Things had been quiet in Scuttle Town since Shantae's clash with the pirate Risky Boots. During the annual Relics Hunters Expo, she and her friends see fellow Relic Hunter Uncle Mimic unveil his latest find: an ordinary-looking lamp encased in stone. Just as they begin to wonder what it is, the notorious Risky Boots crashes the expo and steals the lamp. Despite the quick battle, Shantae is knocked out, allowing the vengeful pirate to get away. Blaming the half-genie for the town being in disarray and failing to do her job properly, the Mayor of Scuttle Town fires her as the town's Guardian.

          Despite no longer being a Guardian Genie, Shantae still decides to take responsibility to stop Risky Boots' newest plot. Mimic reveals to Shantae that three magic seals, hidden away, are necessary to release the lamp's magic, and Shantae sets to find them. With help from her friend, the zombie Rottytops, she learns the the seals are in possession of three ruthless treasure hunters, the Barons of Sequin Land, whom she will have to confront to get the seals. While she's out fighting the Barons, Rottytops and her untrustworthy brothers kidnap Mimic and take him to Risky, in exchange for a lifetime supply of coffee (which zombies need to keep their sanity) and brains. Shantae, now in possession of the three seals, reaches them as Risky reveals to the zombies that she lied to them just to get Mimic. As they're unwilling to confront Risky's gang of pirates, the disgruntled zombies leave, while the evil lady pirate gets the seals from Shantae in exchange for Mimic's life. She then reveals to Shantae that the lamp has the power to capture genies and she sucks Shantae's magical half into it, unleashing it as an evil clone of the now human heroine. Shantae manages to destroy her counterpart, and flees from Risky's hideout as it collapses. Reunited with her friends, she receives the promise that they'll help her defend Scuttle Town and adjust to her new life as a human, while the Mayor, impressed by her commitment, allows her to come back as the town's Guardian.

          Development

          The WiiWare version, described as being "an ongoing experiment in 2D on the Wii", as well as work on a Nintendo DS version and the scrapped Game Boy Advance sequel were all revealed in a May 2008 WayForward newsletter.[6]

          On September 15, 2009, Shantae: Risky's Revenge was revealed as a downloadable DSiWare title on Nintendo of America's 2009 Holiday lineup, with a tentative 2009 Q4 release date.[7] Details on the 3-part episodic sequels were revealed in the November 2009 issue of Nintendo Power.[8] It was later scheduled for a Q1 2010 release.[citation needed] In late September WayForward sent an email to all members of the Shantae Fan Club, officially stating that the game would be available in North America on October 4, 2010[4] and in an official press release, it was stated that Risky's Revenge would ditch its original episodic content plan and release the full game altogether for the price of 1200 Nintendo Points.[9]

          Reception

          Reception
          Aggregate scores
          Aggregator Score
          GameRankings (DS) 86.30%[10]
          (iOS) 83.00%[11]
          Metacritic (DS) 85/100[12]
          (iOS) 75/100[13]
          Review scores
          Publication Score
          1UP.com A-[14]
          Eurogamer 6/10[15]
          GamesRadar 4.5/5 stars[16]
          IGN 9/10[17]
          Nintendo World Report 9/10[18]
          AppSpy (iOS) 4/5[19]

          Shantae: Risky's Revenge has been well received by critics, with many reviewers saying that it is the best DSiWare available, achieving 85/100 on Metacritic[12] and an 86% on Gamerankings.[10] Critics praised the game for its beautiful visuals, excellent soundtrack,[20] and an old school style that felt familiar to Castlevania and Metroid,[21] but with fresh new ideas. One common complaint was aimed at the map system, which was viewed as poor.[17] IGN called it a "labor of love, a sequel that doesn't disappoint".[17] IGN later gave Risky's Revenge the Best Visuals Award[22] and Best DS Game for 2010.[23] The iOS version has been generally well received, though not as well as the DSi version, with a Metacritic score of 75/100 based on seven reviews.[13]

          References

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          External links