Shovel Knight

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Shovel Knight
File:Shovel knight cover.jpg
Developer(s) Yacht Club Games
Publisher(s)
  • NA / EU: Yacht Club Games
    Director(s) Sean Velasco
    Designer(s) Sean Velasco
    Programmer(s) David D'Angelo
    Ian Flood
    Artist(s) Erin Pellon
    Nick Wozniak
    Composer(s) Jake Kaufman
    Manami Matsumae
    Platforms Microsoft Windows, Nintendo 3DS, Wii U, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Amazon Fire TV
    Release date(s) Microsoft Windows
      Nintendo 3DS & Wii UNA 20140626June 26, 2014
      PAL November 5, 2014[2]
      JP June 30, 2016[3]
      OS X
        Linux
          PlayStation 3, PlayStation 4 & PlayStation Vita
            Xbox One
              Amazon Fire TV
                Genre(s) Action, platform
                Mode(s) Single-player, multiplayer (Wii U Only)

                Shovel Knight is a 2D side-scrolling platform game, developed and published by independent video game developer Yacht Club Games. Following a successful Kickstarter crowdfunding campaign,[9] the game was initially released for Microsoft Windows, Nintendo 3DS, and Wii U in June 2014, and ports of the game for OS X and Linux followed in September of the same year. Ports for the PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One were released in April 2015.[6] Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.[10] The game has achieved critical acclaim and has won various awards.

                Gameplay

                File:Shovel Knight screenshot.png
                Pre-release screenshot of Shovel Knight, featuring graphics inspired by various 8-bit games.

                Shovel Knight is a 2D side-scrolling platform game presented in 8-bit graphics in which players control the eponymous protagonist as he collects treasure and fights against the Order of No Quarter.[10] Shovel Knight's main means of attack is his shovel, which he can either use to attack enemies head on and dig up treasure, or aim below him whilst jumping to bounce on enemies, similar to the pogo jump from DuckTales or the downward thrust from Zelda II: The Adventure of Link.[11] By finding a salesman hidden in most levels, the player can purchase secondary items that can be used with a limited supply of magic. These include long range projectiles, gloves that can punch through dirt blocks, and a locket that makes the player invincible for a brief period.

                Aside from the main quest, which involves fighting through each level and defeating the boss at the end in order to progress through the world map, players are encouraged to collect as much treasure as possible. Treasure can be obtained by defeating enemies, finding chests, digging through the environment, and finding note sheets which also unlock music tracks. Any money earned can be spent in villages on various items, such as upgrades to health and magic, secondary items sold by the salesman, and armor and shovel upgrades that grant bonus skills. While the player does have infinite lives, dying will cause the player to lose some of their money, though the player can recover it by collecting the flying sacks that appear around where the player last died. For added challenge, players can also choose to destroy checkpoints to earn more treasure at the risk of being sent back further should they die.

                Completing the game opens up a New Game Plus mode, which increases the overall difficulty of the game by making enemies tougher to kill and capable of dealing more damage, as well as limiting the number of checkpoints in a stage, though the player retains any relics and health and magic upgrades collected during their first playthrough. There is also a password system allowing players to input codes to unlock various cheats.

                Version-exclusive features

                There are some gameplay features unique to certain versions of the game. Both the Nintendo 3DS and Wii U versions allows players to use their respective touch screens to switch between secondary items without pausing the game. The Nintendo 3DS version features an exclusive mode known as StreetPass arena. This involves the player recording a short section of movement, which is then distributed to other players via StreetPass, where they can fight against that player's recorded character. The Wii U version contains the ability for players to leave messages for each other in a manner similar to Dark Souls. Additionally, a Shovel Knight Amiibo figure, released on December 11, 2015 in Europe and January 8, 2016 in North America,[12] allows players to unlock a co-op mode in the Wii U version, as well as challenge stages and customizeable gear in both the Wii U and 3DS versions.[13] The PlayStation versions of the game feature an exclusive boss battle against God of War's Kratos, while the Xbox One version features a fight with the Battletoads.

                Downloadable content

                Free post-release expansion DLC gives players additional campaigns starring different playable characters, which can be accessed by clearing the game with Shovel Knight once, or by inputting a cheat code.[14] The first expansion, Plague of Shadows, puts players in the role of Plague Knight, who uses bombs in place of Shovel Knight's shovel. Players can customise the properties of Plague Knight's bombs by changing the casing, which affects how they are thrown; the powder, which affects what happens when they explode; and the fuse, which determines when they explode. By holding down the attack button, Plague Knight can perform a Burst move to launch himself in the air. Players can also unlock arcanas containing helpful spells by finding Shovel Knight's items and trading them with Chester the salesman. Additional items can be unlocked by collecting green coins hidden throughout each level. Expansions also contain additional challenges for Shovel Knight.[15]

                Plot

                Shovel Knight's campaign

                Prior to the game, adventurers Shovel Knight and Shield Knight journeyed across the world alongside one another, but while exploring the Tower of Fate, a cursed amulet takes over Shield Knight and leaves Shovel Knight outside of the sealed tower. Grieving for his beloved, Shovel Knight gives up adventuring and goes into self-imposed exile. During his absence, the Enchantress rises to power, spreading evil across the land. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight begins his journey back to it, hoping to find and rescue Shield Knight. In order to do so, Shovel Knight must fight the members of "The Order of No Quarter," who have been dispatched by the Enchantress to impede him.[16]

                There are eight members of the Order; King Knight, Specter Knight, Treasure Knight, Mole Knight, Plague Knight, Polar Knight, Propeller Knight and Tinker Knight. Furthermore, Shovel Knight's rival, Black Knight, attempts to keep Shovel Knight from reaching the Tower of Fate, but does not answer to the Enchantress. After defeating each member of the Order, Shovel Knight reaches the Tower of Fate, where he faces Black Knight again. It is revealed that the Enchantress is actually a dark spirit inhabiting the amulet that cursed Shield Knight, possessing her body. Black Knight, who held romantic feelings for Shield Knight but lost her hand to Shovel Knight, had been protecting her in an effort to keep Shovel Knight from harming her.

                While ascending the tower, Shovel Knight unwittingly falls into the midst of the members of the Order Of No Quarter as they eat dinner. They demand a rematch, and Shovel Knight duels each knight one by one atop the banqueting table. Emerging victorious over them once again, Shovel Knight may help them up, reeling in the chain onto which the defeated knights are clinging.

                Reaching the top, Shovel Knight faces the Enchantress and battles her. He manages to exorcise the evil spirit, turning her back into Shield Knight. After being separated from Shield Knight, the Enchantress transforms into a powerful specter, known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together. In a desperate final maneuver, the Remnant of Fate attempts to kill the two knights, but Shield Knight holds the attack at bay as Black Knight comes in and carries the wounded Shovel Knight to safety before the tower collapses.

                Afterwards, a pre-credits sequence shows Black Knight leaving the unconscious Shovel Knight by his campfire and departing, fulfilling his promise to Shield Knight to save him, before showing the eventual fate of each member of the Order Of No Quarter. A post-credits scene shows Shield Knight, who managed to escape the tower's destruction, limping towards the campfire before lying down next to Shovel Knight as he sleeps.

                Plague of Shadows

                Running parallel to Shovel Knight's story, Plague Knight plots his own scheme, planning to steal essence from Shovel Knight and the other Order members to use as ingredients in the ultimate potion, capable of granting any one desire of its user. He is aided by several other characters from Shovel Knight's campaign, such as Mona the witch, who pursues alchemy in secret due to the rest of the world fearing and rejecting it.[17]

                One by one, Plague Knight steals each of the others' essences before moving on to the Tower of Fate. As Plague Knight obtains the Enchantress's essence and begins to finish the potion, Black Knight and Mona arrive and try to stop him. Plague Knight reveals that his intention was always to use the potion to win Mona's heart, but she confesses she already loves him. Plague Knight attempts to stop the reaction, but it goes out of control, creating a dark version of Plague Knight.[18]

                The real Plague Knight defeats the shadow and stabilizes the potion, but realizing he already has everything he could ever want in Mona, the two decide to use the potion to destroy the Tower of Fate. As a result, the villagers hail Plague Knight and his alchemists as heroes, finally accepting them. In a post-credits scene, Plague Knight and Mona are seen sharing a dance together in the laboratory.[19]

                Development

                Shovel Knight is the first video game developed by Yacht Club Games, directed by Sean Velasco. Velasco has stated that the game is influenced by NES games, specifically Castlevania III: Dracula's Curse, Zelda II: The Adventure of Link, DuckTales, Super Mario Bros. 3, and the Mega Man titles. The game is also influenced by U.N. Squadron and Dark Souls.[20][21] The game was announced on March 17, 2013 alongside the launch of a Kickstarter campaign to fund development, with a minimum funding goal of $75,000. The campaign reached this goal in late March and went on to collect a total of $311,502, fulfilling all announced stretch goals for additional features, by its end on April 13.[9][22]

                The game was originally slated for release in September 2013, but was delayed into early 2014.[23] After various further delays,[24][25] Yacht Club Games announced on June 5 that the game would be released on June 26, 2014.[26]

                Additional features earned through Kickstarter stretch goals include a four-player battle mode, a mission-based challenge mode, an additional mode that swaps all the characters' genders, and additional playable story campaigns for three boss characters. These features will be added as free updates to the game in the future.[27] To promote the Kickstarter, Yacht Club distributed copies of their initial Penny Arcade Expo demo to several prominent gaming personalities on YouTube, including Two Best Friends Play and Game Grumps.[28][29] Characters from Shovel Knight will also be appearing as playable characters in other indie titles such as Road Redemption, Creepy Castle, Runbow, and Hex Heroes.[30]

                Shovel Knight features a chiptune soundtrack in the style of older video game titles from the NES era and were composed by Jake Kaufman, with two contributions by Mega Man composer Manami Matsumae. The game's soundtrack was released for download via Bandcamp on the same day as the game, as was a separate album featuring various arranged versions of the game's tracks.[31][32]

                Shovel Knight's graphics, similar to its music, mimics the style of older video game titles from the NES era and even limited itself to the NES color palette and animation count. This meant that larger sprites were superimposed on a black background to keep the limit of colors available on a screen to a realistic maximum. Other trickery to properly honor the NES limitations include camera shakes that only act on a single axis and a game interface that acts as a background layer instead of being overlaid on top of the gameplay. In other aspects, Shovel Knight permits itself to ignore some limitations of NES era consoles.[33]

                At the first annual PlayStation Experience on December 6, 2014, Shovel Knight was announced to be released on the PlayStation 3, PlayStation 4, and PlayStation Vita consoles via the PlayStation Network store in April 2015. The PlayStation versions include a special boss battle with guest character Kratos from the God of War series.[34] The PlayStation Network release supports Cross-Buy and Cross-Save between all PlayStation versions.[35] On March 3, 2015, at the Game Developers Conference Microsoft announced that Shovel Knight will be releasing on Xbox One, including an exclusive guest appearance by the Battletoads.[36][37]

                In March 2015, Yacht Club revealed the first additional story campaign, Shovel Knight: Plague of Shadows, allowing players to control boss character Plague Knight. Plague of Shadows was released as a free update for the game on September 17, 2015.[38] Campaigns are also planned for Specter Knight and King Knight.[39]

                File:Shovel Knight sales by platform.PNG
                Sales of Shovel Knight by platform in September 2015.[40]

                On April 21, 2015, Yacht Club Games revealed on their website they are working to release the game for the Japanese market eventually, with a publisher already issued, albeit not named, promising more details to be revealed later on. The Japanese release will also include the option of playing the game in English or Japanese. Simultaneously, they also confirmed the free Challenge Mode add-on, to be released alongside the Plague of Shadows expansion.[35]

                On June 30, 2015, due to popular demand, Yacht Club Games announced they would be giving Shovel Knight a physical retail release. The retail version was planned to be made available for Nintendo 3DS, PlayStation 4, Wii U, and Xbox One in North America on October 13, 2015, and in Europe on October 16, 2015. However, in early October, Yacht Club Games announced the physical copy of Shovel Knight for the Xbox One had been cancelled due to "...publishing policies on that platform that are totally beyond our control...".[41] A retail PC version is also available, but only in Europe.[42] The retail versions include all the game's content as released for each platform by the time of availability, meaning the Plague of Shadows expansion and the new modes that were announced is included. The retail versions were published by Yacht Club Games themselves, albeit whilst partnering with a distributor called U&I Entertainment.

                On September 17, 2015, Amazon announced Shovel Knight as a pack-in game with the new Amazon Fire TV, debuting Shovel Knight on the Android platform.[8]

                On March 4, 2016, Nintendo revealed during their Japanese Nintendo Direct presentation that they are publishing Shovel Knight (ショベルナイト Shoberu naito?) for the Japanese market exclusively for their Nintendo 3DS and Wii U consoles, as well as distributing the Shovel Knight amiibo figurine, on June 30, 2016. The Nintendo 3DS version will also be available as a physical retail release.[43]

                Reception and legacy

                Reception
                Aggregate scores
                Aggregator Score
                GameRankings (3DS) 93.67%[44]
                (PS4) 91.00%[45]
                (Vita) 90.40%[46]
                (WIIU) 89.98%[47]
                (PC) 87.11%[48]
                (XONE) 86.00%[49]
                Metacritic (Vita) 92/100[50]
                (3DS) 90/100[51]
                (PS4) 90/100[52]
                (WIIU) 88/100[53]
                (XONE) 86/100[54]
                (PC) 85/100[55]
                Review scores
                Publication Score
                IGN 9/10[56]
                Nintendo Life 9/10 stars[57]

                Shovel Knight received critical acclaim. Aggregating review websites GameRankings and Metacritic gave the 3DS version 93.67% based on 6 reviews and 90/100 based on 9 reviews,[44][51] the PlayStation 4 version 91.00% based on 17 reviews and 90/100 based on 18 reviews,[45][52] the PlayStation Vita version 90.40% based on 5 reviews and 92/100 based on 4 reviews,[46][50] the Wii U version 89.98% based on 21 reviews and 88/100 based on 24 reviews,[47][53] the Microsoft Windows version 87.11% based on 28 reviews and 85/100 based on 46 reviews[48][55] and the Xbox One version 86.00% based on 6 reviews and 86/100 based on 10 reviews.[49][54]

                Kotaku featured it in "The 22 Best-Reviewed Games That Don't Have Sequels (Yet)" in 2014 because of its high Metacritic rating.[58] IGN editor Colin Moriarty awarded the game a 9/10 rating, calling it "arguably the best game released so far in 2014."[56] Infendo.com called it "a brilliant homage to a bygone era, yet an equally fresh, captivating and innovative game"[59] and Nintendo Life praised the 3DS version's "excellent controls, gorgeous graphics, an incredible soundtrack and endearing characters ... top-notch level design, varied gameplay, hidden rooms, optional challenges and a deceptively rich combat system."[57]

                Ben "Yahtzee" Croshaw of Zero Punctuation reviewed the game favorably, especially praising the storytelling through gameplay and the difficulty which reminded him of the way Dark Souls utilized these elements. He noticed that while some people might "write [the game] off as 'nostalgia bait'", he has "never owned an NES, so if [he] liked Shovel Knight, it can't possibly be working on nostalgia alone".[60]

                Including Kickstarter backers, Shovel Knight sold 180,000 copies within a month of the North American launch. 49,000 copies were sold on Wii U, 59,000 were sold on 3DS, and 66,000 were sold on Steam.[61] By December 4, 2014, it had sold more than 300,000 copies across all platforms.[62] As of June 30, 2015, the game had sold more than 700,000 copies.[42] The game had sold 1.2 million copies by April 1, 2016.[63]

                Shovel Knight will be a playable character in the game Hex Heroes for the Wii U.

                Accolades

                List of awards and nominations
                Year Awards Category Result Ref.
                2014 The Game Awards Best Independent Game Won [64]
                GameSpot's Game of the Year 3DS Game of the Year Nominated [65]
                Overall Game of the Year Nominated [66]
                Wii U Game of the Year Nominated [67]
                Giant Bomb's 2014 Game of the Year Awards Best Debut Nominated [68]
                Best Game Nominated [69]
                Best Music Nominated [70]
                Nintendo Life's Reader Awards 2014 3DS eShop Game of the Year Won [71]
                Wii U eShop Game of the Year Won
                Nintendo Life's Staff Awards 2014 3DS eShop Game of the Year Won [72]
                Wii U eShop Game of the Year Won
                2015 IGN's Best of 2014 Best 3DS Game Won [73]
                Best Music Won [74]
                Best Overall Game Nominated [75]
                Best Platformer Won [76]
                Best Platformer - People's Choice Won
                Best Wii U Game Nominated [77]

                References

                1. https://twitter.com/markmacd/status/705522441926213632
                2. Lua error in package.lua at line 80: module 'strict' not found.
                3. Lua error in package.lua at line 80: module 'strict' not found.
                4. Lua error in package.lua at line 80: module 'strict' not found.
                5. Lua error in package.lua at line 80: module 'strict' not found.
                6. 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
                7. Lua error in package.lua at line 80: module 'strict' not found.
                8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
                9. 9.0 9.1 Lua error in package.lua at line 80: module 'strict' not found.
                10. 10.0 10.1 10.2 Lua error in package.lua at line 80: module 'strict' not found.
                11. Lua error in package.lua at line 80: module 'strict' not found.
                12. Lua error in package.lua at line 80: module 'strict' not found.
                13. Lua error in package.lua at line 80: module 'strict' not found.
                14. Lua error in package.lua at line 80: module 'strict' not found.
                15. Lua error in package.lua at line 80: module 'strict' not found.
                16. Lua error in package.lua at line 80: module 'strict' not found.
                17. Lua error in package.lua at line 80: module 'strict' not found.
                18. Lua error in package.lua at line 80: module 'strict' not found.
                19. Lua error in package.lua at line 80: module 'strict' not found.
                20. Lua error in package.lua at line 80: module 'strict' not found.
                21. Lua error in package.lua at line 80: module 'strict' not found.
                22. Lua error in package.lua at line 80: module 'strict' not found.
                23. Lua error in package.lua at line 80: module 'strict' not found.
                24. Lua error in package.lua at line 80: module 'strict' not found.
                25. Lua error in package.lua at line 80: module 'strict' not found.
                26. Lua error in package.lua at line 80: module 'strict' not found.
                27. Lua error in package.lua at line 80: module 'strict' not found.
                28. Lua error in package.lua at line 80: module 'strict' not found.
                29. Lua error in package.lua at line 80: module 'strict' not found.
                30. Lua error in package.lua at line 80: module 'strict' not found.
                31. Lua error in package.lua at line 80: module 'strict' not found.
                32. Lua error in package.lua at line 80: module 'strict' not found.
                33. Lua error in package.lua at line 80: module 'strict' not found.
                34. Lua error in package.lua at line 80: module 'strict' not found.
                35. 35.0 35.1 Lua error in package.lua at line 80: module 'strict' not found.
                36. Lua error in package.lua at line 80: module 'strict' not found.
                37. Lua error in package.lua at line 80: module 'strict' not found.
                38. Lua error in package.lua at line 80: module 'strict' not found.
                39. Lua error in package.lua at line 80: module 'strict' not found.
                40. Lua error in package.lua at line 80: module 'strict' not found.
                41. Lua error in package.lua at line 80: module 'strict' not found.
                42. 42.0 42.1 Lua error in package.lua at line 80: module 'strict' not found.
                43. Lua error in package.lua at line 80: module 'strict' not found.
                44. 44.0 44.1 Lua error in package.lua at line 80: module 'strict' not found.
                45. 45.0 45.1 Lua error in package.lua at line 80: module 'strict' not found.
                46. 46.0 46.1 Lua error in package.lua at line 80: module 'strict' not found.
                47. 47.0 47.1 Lua error in package.lua at line 80: module 'strict' not found.
                48. 48.0 48.1 Lua error in package.lua at line 80: module 'strict' not found.
                49. 49.0 49.1 Lua error in package.lua at line 80: module 'strict' not found.
                50. 50.0 50.1 Lua error in package.lua at line 80: module 'strict' not found.
                51. 51.0 51.1 Lua error in package.lua at line 80: module 'strict' not found.
                52. 52.0 52.1 Lua error in package.lua at line 80: module 'strict' not found.
                53. 53.0 53.1 Lua error in package.lua at line 80: module 'strict' not found.
                54. 54.0 54.1 Lua error in package.lua at line 80: module 'strict' not found.
                55. 55.0 55.1 Lua error in package.lua at line 80: module 'strict' not found.
                56. 56.0 56.1 Lua error in package.lua at line 80: module 'strict' not found.
                57. 57.0 57.1 Lua error in package.lua at line 80: module 'strict' not found.
                58. Lua error in package.lua at line 80: module 'strict' not found.
                59. Lua error in package.lua at line 80: module 'strict' not found.
                60. Lua error in package.lua at line 80: module 'strict' not found.
                61. Lua error in package.lua at line 80: module 'strict' not found.
                62. Lua error in package.lua at line 80: module 'strict' not found.
                63. http://yachtclubgames.com/2016/04/feat-unlocked-one-million-copies-of-shovel-knight-sold/
                64. Lua error in package.lua at line 80: module 'strict' not found.
                65. Lua error in package.lua at line 80: module 'strict' not found.
                66. Lua error in package.lua at line 80: module 'strict' not found.
                67. Lua error in package.lua at line 80: module 'strict' not found.
                68. Lua error in package.lua at line 80: module 'strict' not found.
                69. Lua error in package.lua at line 80: module 'strict' not found.
                70. Lua error in package.lua at line 80: module 'strict' not found.
                71. Lua error in package.lua at line 80: module 'strict' not found.
                72. Lua error in package.lua at line 80: module 'strict' not found.
                73. Lua error in package.lua at line 80: module 'strict' not found.
                74. Lua error in package.lua at line 80: module 'strict' not found.
                75. Lua error in package.lua at line 80: module 'strict' not found.
                76. Lua error in package.lua at line 80: module 'strict' not found.
                77. Lua error in package.lua at line 80: module 'strict' not found.

                External links