Steven M. LaValle

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Steven M. LaValle
Born 1968 (age 55–56)
Citizenship United States
Fields Robotics;Virtual Reality;Control Theory
Institutions University of Illinois at Urbana-Champaign;
Stanford University; Iowa State University
Alma mater University of Illinois at Urbana-Champaign
Doctoral advisor Seth Hutchinson
Known for RRT; Oculus Rift
Website
msl.cs.uiuc.edu

Steven M. LaValle (born 1968 in St. Louis, USA) is an American computer scientist, and Professor in the Department of Computer Science at the University of Illinois at Urbana-Champaign. He is best known for his work on RRT's, the Oculus Rift, and his book Planning Algorithms,[1] one of the most highly cited texts in the field.

Academic Career

LaValle received his BS, MS, and PhD degrees in Electrical and Computer Engineering at the University of Illinois at Urbana-Champaign in 1990, 1993, and 1995, respectively. From 1995 to 1997, he was a post-doctoral researcher and lecturer in the Computer Science Department at Stanford University. From 1997 to 2001, he was an assistant professor in the Department of Computer Science at Iowa State University. Since 2001 he has been on the faculty in the Department of Computer Science at the University of Illinois at Urbana-Champaign, where he is currently a full professor.

In 2012 he was named "University Scholar" among six other professors at the University of Illinois, Urbana-Champaign.[2]

During 2015, he is featured on displays offering expert perspective in the Robot Revolution exhibit at the Museum of Science and Industry (Chicago).[3]

Oculus VR

During a leave of absence from the University of Illinois, LaValle started working for Oculus VR in September 2012, a few days after their Kickstarter campaign. He served as their principal scientist from March 2013[4] until the company was acquired by Facebook in July 2014,[5] addressing virtual reality challenges "including sensor fusion, magnetic drift correction, and kinematic modeling" while disseminating the company's technical achievements in a science blog.[4] He developed head tracking methods for the core software, based on IMUs and computer vision, and led a team of perceptual psychologists to provide principled approaches to virtual reality system calibration and the design of comfortable user experiences.[6] He was a coauthor of the first Oculus SDK Overview.[7] He is a coinventor on two Oculus VR patents. One (with Peter Giokaris) is for perception based predictive tracking for the Oculus Rift, which was crucial in reducing perceived tracking latency.[8] The other is for sensor calibration and filtering methods, which were important for highly accurate, low-latency tracking.[9]

References

  1. Lua error in package.lua at line 80: module 'strict' not found. Available online at http://planning.cs.uiuc.edu/
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External links