Threefold repetition

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In chess and some other abstract strategy games, the threefold repetition rule (also known as repetition of position) states that a player can claim a draw if the same position occurs three times, or will occur after their next move, with the same player to move. The repeated positions do not need to occur in succession. The idea behind the rule is that if the position occurs three times, no progress is being made.

In chess, in order for a position to be considered the same, each player must have the same set of legal moves each time, including the possible rights to castle and capture en passant. Positions are considered the same if the same type of piece is on a given square. So, for instance, if a player has two knights and the knights are on the same squares, it does not matter if the positions of the two knights have been exchanged. The game is not automatically drawn if a position occurs for the third time – one of the players, on their move turn, must claim the draw with the arbiter.

In shogi, a fourfold repetition (千日手 sennichite) is required to end in a draw. Each player must have the same pieces in hand as well as the same position on the board. The result is a draw.


The rule

The relevant rule in the FIDE laws of chess is 9.2, which reads:

The game is drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by sequential repetition of moves)
a. is about to appear, if he first writes his move on his scoresheet and declares to the arbiter his intention to make this move, or
b. has just appeared, and the player claiming the draw has the move.
Positions as in (a) and (b) are considered the same, if the same player has the move, pieces of the same kind and color occupy the same squares, and the possible moves of all the pieces of both players are the same.
Positions are not [considered to be] the same if a pawn that could have been captured en passant can no longer be captured or if the right to castle has been changed. (FIDE 2005, Article 9.2)

While the rule does not require that the position occur three times on nearly consecutive moves, it happens this way very often in practice, typically with one of the kings being put into perpetual check. The intermediate positions and moves do not matter – they can be the same or different. The rule applies to positions, not moves.

If the claim for a draw is incorrect, the opponent is awarded an extra two minutes and the game continues.[1] Unreasonable claims may be penalized pursuant to article 12.6 which forbids distracting or annoying the opponent. Even if the claim is incorrect, any draw claim is also a draw offer that the opponent may accept.[2]

Draws by this method used to be uncommon (Brace 1977:236).

Examples

The seventeenth,[3] eighteenth,[4] and twentieth[5] games of the 1972 World Championship match between Bobby Fischer and Boris Spassky were declared draws because of threefold repetition, although the twentieth game was an incorrect claim (see incorrect claims below).

Fischer versus Petrosian, 1971

Fischer vs. Petrosian, 1971
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a7 black pawn
b7 black pawn
f7 black pawn
h7 black king
c6 black pawn
f6 black queen
h6 black pawn
d5 black rook
f5 white pawn
f4 white rook
h3 white pawn
a2 white pawn
c2 white pawn
e2 white queen
f2 white pawn
h1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 30.Qe2, after 32.Qe2, and after 34.Qe2

In the third game[6] of the 1971 Candidates Final Match between Bobby Fischer and Tigran Petrosian, Petrosian (with a better position) accidentally allowed the position after 30.Qe2 to be repeated three times (see diagram). Play continued:

30... Qe5
31. Qh5 Qf6
32. Qe2 (second time) Re5
33. Qd3 Rd5?

and then Fischer wrote his next move

34. Qe2 (third time)

on his scoresheet, which is the third appearance of the position with Black to move, and he claimed a draw.[7] At first Petrosian was not aware of what was going on. Incidentally, this was the first time a draw by threefold repetition had been claimed in his career (Plisetsky & Voronkov 2005:283–84), (Kasparov 2004:422–23), (Byrne 1971:682). This also illustrates that the intermediate moves do not need to be the same – just the positions.

Adams versus Ponomariov, 2005

Players sometimes repeat a position once not in order to draw, but to gain time on the clock (when an increment is being used) or to bring themselves closer to the time control (at which point they will receive more time). Occasionally, players miscount and inadvertently repeat the position more than once, thus allowing their opponent to claim a draw in an unfavourable position. Adams versus Ponomariov, Wijk aan Zee 2005 may have been a recent example of this (Friedel 2005).

Capablanca versus Lasker, 1921

Capablanca vs. Lasker, 1921
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f8 black king
a7 black pawn
f7 black pawn
b6 black pawn
e6 black queen
f5 white rook
g5 white queen
h5 black pawn
g4 black knight
e3 white pawn
a2 white pawn
b2 white pawn
g1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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The position after 34...h5 and again after 36...Kf8 and 38...Kf8. A draw was not claimed.

As noted above, one of the players must claim a draw by threefold repetition for the rule to be applied, otherwise the game continues. In the fifth game[8] of the 1921 World Chess Championship match between José Raúl Capablanca and Emanuel Lasker, the same position occurred three times, but no draw was claimed. From the position in the diagram, after 34...h5, the moves were:

35. Qd8+ Kg7
36. Qg5+ Kf8 (second time)
37. Qd8+ Kg7
38. Qg5+ Kf8 (third time)

The game continued; Lasker blundered and resigned on move 46. Capablanca repeated the position to gain time on the clock (i.e. get in some quick moves before time control) (Kasparov 2003:266–67). (Capablanca went on to win the match and became world champion.)

Alekhine versus Lasker, 1914

Alekhine vs. Lasker, Moscow, 1914
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a8 black rook
d8 black queen
f8 black rook
h8 black king
a7 black pawn
c7 black pawn
e7 black bishop
e6 black pawn
f6 black knight
g6 white queen
h6 black pawn
d5 black pawn
c3 white knight
d3 white bishop
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
g1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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Position after 16.Qg6
Lasker vs. Alekhine, St. Petersburg 1914
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h8 black rook
c7 black pawn
e7 black bishop
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
e6 black king
c5 white pawn
e5 black knight
d4 white queen
e4 white knight
f3 black queen
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white rook
h1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 22...Qf3+ and after 24...Qf3+, draw

The first game between world champion Emanuel Lasker and future (1927) world champion Alexander Alekhine ended in a short draw, due to a forced repetition of position: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Nc3 Bb4 6.Nxc6 bxc6 7.Bd3 d5 8.exd5 cxd5 9.0-0 0-0 10.Bg5 Be6 11.Qf3 Be7 12.Rfe1 h6 13.Bxh6 gxh6 14.Rxe6 fxe6 15.Qg3+ Kh8 16.Qg6 and the players agreed to a draw because Black cannot avoid the repetition of position: 16...Qe8 17.Qxh6+ Kg8 18.Qg5+ Kh8 19.Qh6+ (Hooper & Whyld 1992) (under Repetition of Position).

Interestingly, these two players had another game[9] in 1914 in which Alekhine (this time with the black pieces) again achieved a draw by a similar process (Bott & Morrison 1966:14).

Korchnoi versus Portisch, 1970

Korchnoi vs. Portisch, 1970
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8
Chessboard480.svg
b8 white rook
f7 black knight
g7 black king
d6 black rook
e5 black pawn
g5 black pawn
h5 white king
e4 white pawn
h4 black pawn
h3 white knight
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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Position after 64.Kh5

A famous draw by threefold repetition occurred in a game[10] between Viktor Korchnoi and Lajos Portisch in 1970 in the Russia (USSR) vs Rest of the World match. Portisch allowed a threefold repetition in a winning position and was criticized by teammate Bobby Fischer for allowing it (Brady 1973:163). If Portisch had won the game, the match would have been a tie. Play continued:

64... Rh6+
65. Kg4 Rd6
66. Kh5 Kf6
67. Rb2 Kg7
68. Rb8 ½–½

Kasparov versus Deep Blue, 1997

Kasparov vs. Deep Blue, 1997
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8
Chessboard480.svg
a7 black pawn
b7 black pawn
g7 white pawn
b4 black king
c4 black pawn
f4 white knight
b3 black knight
e3 white rook
g3 white pawn
d2 black rook
b1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 49...Kb4

In the game between Garry Kasparov and Deep Blue, the players agreed to a draw, because if White played 50.g8=Q, Black could get a draw by threefold repetition: 50...Rd1+, 51.K-any, Rd2+ 52.Kb1 Rd1+, etc. (Hsu 2002:251–52).

In the opening

a b c d e f g h
8
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a8 black rook
c8 black bishop
d8 black queen
e8 black rook
g8 black knight
h8 white queen
a7 black pawn
b7 black pawn
c7 black pawn
f7 black king
g7 black pawn
h7 white bishop
d6 black pawn
f6 black pawn
d5 white pawn
g4 white pawn
h4 white rook
a2 white pawn
b2 white pawn
f2 white pawn
h2 white pawn
a1 white rook
g1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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Giuoco Piano line, after 20...Kf7

Some chess opening lines have been analyzed out to a draw by threefold repetition, such as this position from a line of the Giuoco Piano. White has nothing better than to force a draw:

21. Bg6+ Kf8
22. Bh7 etc (Korn & de Firmian 1990:99)
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a8 black rook
d8 black queen
e8 black king
h8 black rook
a7 black pawn
b7 black pawn
d7 black bishop
e7 black pawn
g7 black bishop
h7 black pawn
d6 black pawn
e6 black pawn
g6 black pawn
b5 white bishop
c5 black pawn
g5 white knight
d4 white pawn
f4 white pawn
g4 black knight
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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Pirc Defense line, after 9.Ng5

Another example is this position from a line of the Pirc Defence. Black can get a draw after the moves 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4 Bg7 5.Nf3 c5 6.Bb5+ Bd7 7.e5 Ng4 8.e6 fxe6 9.Ng5 (diagram) Bxb5! 10.Nxe6 Bxd4!! 11.Nxd8 Bf2+ and White cannot escape the checks.

Incorrect claims

Even top players have made incorrect claims of a draw under this rule. The Karpov versus Miles game is an example of the right to castle must be the same in all positions. The Fischer versus Spassky game is an example that it must be the same player's move in all three positions.

Karpov versus Miles

Karpov vs. Miles, Tilburg 1986
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a8 black rook
e8 black king
f8 black bishop
h8 black rook
f7 black pawn
g7 black pawn
h7 black pawn
e6 black pawn
b5 white knight
e4 white pawn
a2 white pawn
b2 black knight
d2 white bishop
e2 white king
g2 white pawn
h2 white pawn
a1 white rook
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
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Position after 22.Nb5, 24.Nb5, and 26.Nb5

The clause about the right to capture en passant and the right to castle is a subtle but important one. In a game between grandmasters Anatoly Karpov and Tony Miles (Tilburg 1986), Karpov had less than five minutes remaining on his clock, in which to finish a specified number of moves or forfeit the game. He claimed a draw by repetition after checking his scoresheet carefully, whereupon it was pointed out to him that in the first occurrence of position, Black's king had had the right to castle, whereas in the second and third it had not. Tournament rules stipulated that a player be penalized with three minutes of their time for incorrect claims, which left Karpov's flag on the verge of falling. By then, Miles had taken the draw. (Miles should have readily accepted a draw in that position, but Karpov was close to losing the game because of time control). See the diagram for the position after 22. Nb5. The game continued 22... Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5. Black could castle queenside the first time the position in the diagram occurred, but not when the position was repeated.[11]

Fischer versus Spassky

Fischer vs. Spassky, 1972
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8
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d6 black king
g6 black bishop
b5 black pawn
e5 black pawn
h5 black pawn
a4 black pawn
d4 black knight
g4 black pawn
a3 white pawn
c3 white king
e3 white knight
g3 white pawn
b2 white pawn
c2 white pawn
h2 white pawn
e1 white knight
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Final position

In the twentieth game of the Bobby Fischer versus Boris Spassky World Chess Championship 1972, Fischer called the arbiter Lothar Schmid to claim a draw because of threefold repetition. Spassky did not dispute it and signed the scoresheets before the arbiter ruled (Gligorić 1972:119). After the draw had been agreed, it was pointed out that the position had occurred after White's forty-eighth and fiftieth moves, and again after Black's fifty-fourth move (the final position). So the claim was actually invalid because it was not the same player's turn to move in all three instances, but the draw result stood (Alexander 1972:137–38).[12]

History

Pest vs. Paris
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Chessboard480.svg
b8 black rook
f8 black rook
g8 black king
a7 black pawn
c7 black bishop
g7 black pawn
h7 black pawn
b6 black knight
c6 black pawn
c5 white knight
f5 black bishop
c4 black pawn
d4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
e2 white rook
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
g1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 19.Nc5. It recurred after White's 21st and 23rd moves.

At various times in the history of chess, the rule has been variously formulated. In Tim Harding's MegaCorr database (a collection of correspondence chess games), the notes to a game between the cities of Pest and Paris played between 1842 and 1845 state that a sixfold repetition was necessary to claim a draw. The game went: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.d4 d5 6.Bd3 Bd6 7.0-0 0-0 8.c4 Be6 9.Qc2 f5 10.Qb3 dxc4 11.Qxb7 c6 12.Bxe4 fxe4 13.Ng5 Bf5 14.Nc3 Qd7 15.Qxd7 Nxd7 16.Ngxe4 Bc7 17.Re1 Rab8 18.Re2 Nb6 19.Nc5 Bd6 20.N5e4 Bc7 21.Nc5 Bd6 22.N5e4 Bc7 23.Nc5 Bd6 24.N5e4 Bc7 25.Nc5 Bd6 26.N5e4 Bc7 27.Nc5 and now instead of taking the sixfold repetition draw with 27...Bd6 28.N5e4 Bc7, Paris diverged with 27...Bd3 and went on to lose the game.

The first use of such a rule was in a tournament in London in 1883, but was stated vaguely:

... if a series of moves be repeated three times the opponent can claim a draw.

The rules for the first official World Chess Championship 1886 match between Wilhelm Steinitz and Johannes Zukertort stated:

... if both players repeat the same series of moves six times in succession, then either player may claim a draw.

In two of the games the same position was repeated three times. The rule was modified soon afterward to be based on positions instead of moves, and for three repetitions (McCrary 2004).

Pillsbury vs. Burn

Pillsbury vs. Burn, 1898
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Chessboard480.svg
f7 black pawn
g7 black king
b6 black pawn
g6 black pawn
a5 black pawn
e5 black pawn
h5 black pawn
a4 white pawn
h4 white pawn
b3 white pawn
e3 black queen
f3 white pawn
g3 white pawn
b2 white queen
g2 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position after 43.Qb2, 47.Qb2, and 51.Qb2

In this 1898 Vienna tournament game between Harry Pillsbury and Amos Burn,[13] the same position occurred three times, but no draw was claimed. The tournament was played under the rules of Bilguer's Handbuch des Schachspiels (1843, with later editions), in which the three-fold rule was stated as the repetition of moves or a sequence of moves, not positions, so a claim could not be made. Burn went on to win the game (Giddins 2012:166–67).

Related rules

See also

Notes

  1. FIDE Laws of Chess, article 9.5.b
  2. FIDE Laws of Chess, article 9.1.b.3
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  7. Different sources give different moves near the end. Plisetsky & Voronkov and Kasparov give 32...Re5 33.Qh5 Rd5. ChessBase gives 32...Qe5 33.Qh5 Qf6. ChessGames.com and Chess Life (11/1971 and 12/1971) give 32...Re5 33.Qd3 Rd5. The December 1971 Chess Life also discusses how the intermediate moves were different, and that Petrosian seemed unaware that he was going to allow a three-fold repetition.
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  11. Karpov vs. Miles
  12. Alexander says that it appears that the arbiter approved the draw but Gligorić says that Spassky signed the scoresheet before the arbiter could rule on the claim.
  13. Pillsbury vs. Burn

References

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External links

he:תיקו (שחמט)#חוק שלושה מהלכים