World of Goo

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World of Goo
WoG-BoxArt.png
Box art of World of Goo
Developer(s) 2D Boy
Publisher(s)
Producer(s) Ron Carmel
Designer(s) Kyle Gabler
Programmer(s)
  • Ron Carmel
  • Allan Blomquist
Artist(s) Kyle Gabler
Writer(s) Kyle Gabler
Composer(s) Kyle Gabler
Platforms
Release date(s)
October 13, 2008
  • WiiNA 20081013October 13, 2008
    EU 20081219December 19, 2008
    JP 20090421April 21, 2009
  • Microsoft Windows
    • OS X
      • Linux
        • iOS
          • Android
            • BlackBerry OS
              Genre(s) Puzzle
              Mode(s) Single-player, multiplayer

              World of Goo is a puzzle video game developed and published by independent game developer 2D Boy. The game was first released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Mac OS X, Linux, and various mobile devices following in subsequent years.

              The game was nominated for the Seumas McNally grand prize, Design Innovation Award, and Technical Excellence at the Independent Games Festival,[1] and has gone on to win several other gaming awards since its release.

              Gameplay

              Overview

              Placing a goo ball to construct a bridge.

              The game is built around the idea of creating large structures using balls of goo.[2] The game is divided into five chapters, each containing several levels. Each level has its own graphic and musical theme, giving it unique atmosphere. There is also a bonus meta-game called World of Goo Corporation, where the objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.

              Objective

              The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. Extra goos recovered in the pipe are pumped through to the World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible.[3] Players can also try to achieve the "Obsessive Completion Distinction Flag" for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible.

              The WiiWare version includes multiplayer with up to four people on the same Wii. This facility is also available, albeit unsupported, in the Linux port.[4]

              Levels

              World of Goo is split up into four chapters and an epilogue, each containing a number of levels. The chapters are set over the course of one year in the World of Goo. Each chapter takes place over one season, beginning in the start of summer, and ending at the end of spring the next year.[note 1] The 4th chapter is seasonless, and is set in a virtual world. Levels and chapters in the game are interspersed with cut scenes.

              An additional 'chapter' selectable from the main menu is the World Of Goo Corporation. Goos collected above and beyond the required amount to pass a level are piped out of each of the played levels to here. Starting from just a single triangle of Goo, the aim is to build the highest possible tower. The Goos in the World of Goo Corporation are unique in that they can be repositioned like Ivy Goos but are black and can only form two connections at once like Common Goos.

              In the World of Goo Corporation, towers built by other players of the game are represented by clouds bearing the player's name, nationality and height of the tower, including details on the total number of balls collected by the player and how many were used in constructing their tower. The altitude of each cloud represents the height of that player's tower. An online leaderboard charts the heights of the top 50 towers, as well as the top 10 players for each level of the game.

              There are a total of 48 levels in the game, including World of Goo Corporation.

              In an interview the developers stated that the retail version released in Europe would receive an additional sixth chapter, set on the Moon.[5] Few details were disclosed, but reportedly this chapter would have featured a freeform sandbox mode, similar to that of the World of Goo Corporation. This addition was canceled for Wii when 2D Boy announced they were releasing the game on WiiWare in Europe.

              Plot

              The story is told primarily through cut scenes and signs encountered throughout the game, which were left by an unseen character known as the Sign Painter.

              Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this, as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system into the "World of Goo Corporation" main building where they are processed into many products, for example an energy drink. The excess Goo Balls are left outside the Corporation headquarters where they together begin to build a giant tower. At the end of the first chapter, some Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to fly. The chapter ends with the Goo Balls "seeing far away new lands".

              In the second chapter, more pipes appear in an impossibly windy desert where World of Goo Corporation turns out to be searching for a new power source due to wind power not being sufficient anymore. However, the location and appearance of the power source was forgotten, because in the past, it stopped producing electricity.[note 2] A new Goo Ball is introduced, which is ground up by the Corporation into a facial cream. Near the end of the chapter, the power plant, which looks like a giant woman, is discovered. It is revealed that for many years, its tremendous "beauty juice" powered the world. Unfortunately, as the years went by, its energy started to die. Thanks to the Goo Balls' actions it becomes operational again, causing the world to fill up with energy again. This energy, among other things, opens up a factory in the south.

              During the third chapter it is said that the Corporation is developing a mysterious "Product Z". It eventually turns out that the mysterious Product Z is actually the third dimension (Product Z is the Z axis in mathematics). This causes much commotion amongst the general population who cannot see where anything is now. World of Goo Corporation tells them to contact tech support in the information superhighway after mankind, all animal and plant life becomes rendered "incompatible with the world".

              In the fourth chapter the Goo Balls set out to find the mysterious "MOM" program amongst a vector style environment. Shortly after the beginning the Goo Balls find the object responsible for rendering all the graphics. After pumping many of their own kind into the object, the graphics rendering improves, creating a more realistic environment (and the Pixel Goo Balls). Near the end they encounter the MOM program, during a somewhat disturbing conversation with, turns out to be a spam bot. The Goo Balls try to overload Product Z by sending every message in the history of spam to everyone at the World of Goo Corporation. After venturing to the Recycle Bin and un-deleting everything, World of Goo Corporation receives the mail and, unable to deal with so much spam and mail, explodes, shutting down Product Z while creating a massive layer of smog, dust, smoke and debris that envelops the entire world.

              In the final chapter, it is revealed that all Goo Balls, except "scientifically pure" have been sucked away to the shattered pieces of the Corporation's Headquarters. The remaining Goo Balls decide to work their way up the island to reach a site where a telescope is located. The final level of the game reveals that the Goo Balls are now completely extinct, all the remaining having been sucked away to the shattered remains of the World of Goo Corporation and added to the tower, and the gigantic telescope at the site has been rendered useless as it cannot see past the layer of smog. The Sign Painter reveals that in his final sign he has now become the Telescope Operator. Some balloon-like fish in the sea connect to the telescope and lift it out of the ground, where it breaks through the layer of smog and sees the tower of goo that has been built at the former World of Goo Corporation Headquarters, which can also see past the smog. The telescope falls back to earth before it could see what the Goo Balls were building towards. A final and last cutscene reveals their goal; the camera pans up into space to reveal that the Goo Balls that escaped at the end of Chapter 1 have managed to reach a far-off planet populated entirely by Goo Balls.

              An additional chapter, located on the Moon, was initially planned for the European retail version of the game. This idea was put on hold as the developer felt they were rushing to finish extra content to justify the price, "If we release any additional content, we will make it available on all platforms, to all people, at the same time. No more of this “region” nonsense".[6]

              Development

              Ron Carmel and Kyle Gabler, founders of 2D Boy and creators of World of Goo

              World of Goo was developed by 2D Boy, a team based in San Francisco consisting only of former Electronic Arts employees Kyle Gabler and Ron Carmel. The game's development was started in August 2006. Carmel and Gabler estimated that development on World of Goo lasted two years and cost USD $10,000 of their personal savings, which included equipment, food, and rent.[7] Actual development was usually carried out in coffeehouses equipped with Wi-Fi hotspots.

              World of Goo was programmed using available open-source technologies, including Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, TinyXML for configuration files, Subversion, Mantis Bug Tracker, and PopCap Games Framework.[8][9] Allan Blomquist, a friend of Gabler and Carmel, was responsible for porting and optimizing the game for WiiWare.[10]

              On July 6, 2010, 2D Boy, Capybara Games, and thatgamecompany started a program called the "Indie Fund", which aims to support game development, by helping independent developers become financially independent.

              Release

              World of Goo was first released both for Windows and WiiWare in North America on October 13, 2008.[11] The Mac OS X version was released on November 2. The Linux version was released February 13, 2009.[12] After the initial release 2D Boy announced a bonus patch called "Profanity Pack", which would "[replace] the normal voices in the game with naughty words." The patch would be made available to users who pre-ordered the game.[13] The patch was never released.[14]

              2D Boy decided against placing digital rights management (DRM) protection on the PC versions, stating that "DRM is a futile attempt to prevent piracy, and it's expensive. Every game for which there is demand will be cracked and find its way onto the scene, so why waste time and money trying to prevent the inevitable?"[15] 2D Boy later reported that between one in five and one in ten copies of the PC versions had been legitimately purchased.

              For the game's European release in December, 2D Boy depended upon the community to translate and localize World of Goo into the appropriate languages, including Dutch, French, German, Italian and Spanish.[citation needed] During the 2009 D.I.C.E. Summit, Nintendo announced that it would publish World of Goo in Japan during the second quarter of 2009;[16] the game was released on April 21, 2009 under the title Planet of Goo (グーの惑星 Gū no Wakusei?).[17]

              World of Goo was made available through Microsoft's Windows Games on Demand marketplace as a Games for Windows – Live title on December 15, 2009.[18][19] World of Goo was also ported to iOS, first to iPad in December 2010 and then later to iPhone in April 2011. On October 3, 2011, 2D Boy announced that they would port World of Goo to Android, which was released in November 28, 2011. It was available to both Android phones and tablets with demo and full versions available.

              Sequel

              2D Boy initially stated that they would not be producing a sequel.[20] In a November 2010 entry on the World of Goo blog, Kyle Gabler stated that "a second World of Goo is a possibility and something we would enjoy working on." In addition, the community has already developed tools to expand the game, with a number of new levels and modules released on GooFans.com.[21]

              Soundtrack

              The World of Goo soundtrack was created by Kyle Gabler, who also designed, wrote and illustrated the game. It was released as a free download on 20 January 2009.[22]

              The song "World of Goo Beginning" was created with the intention of resembling Libertango by Ástor Piazzolla. "Regurgitation Pumping Station" was originally written for a friend's short film about going on a date with the devil. "Threadcutter" was originally written for a game called Blow which Gabler made available on his site. "Rain Rain Windy Windy" was originally written for the soundtrack for a short children's film, commenting that writing children's music is difficult. "Jelly" was originally written for a short film about a virtual reality world. "Burning Man" was written for a friend's drama/mystery series. He made it by recording two friends singing single notes, and then using a keyboard to make it sound like a choir. "Cog in the Machine" was originally written for another game of his called Robot and the Cities who Built Him.[22]

              Reception

              Reception
              Aggregate scores
              Aggregator Score
              GameRankings (Wii) 94.04%[23]
              (PC) 92.27%[24]
              Metacritic (Wii) 95/100[25]
              (PC) 90/100[26]
              Review scores
              Publication Score
              1UP.com (Wii) A[27]
              Eurogamer (Wii) 10/10[28]
              (PC) 9/10[29]
              GameSpot (Wii) 9/10[30]
              IGN (Wii) 9.5/10[31]
              Nintendo World Report (Wii) 10/10[32]
              ONM (Wii) 95/100[33]

              Both Wii and Windows versions of World of Goo received critical acclaim, holding an aggregate score from Metacritic of 94/100[25] and 90/100[26] respectively. On GameRankings, it holds an aggregate score of 92.27% for the PC.[24] Eurogamer called World of Goo "Physics' latest, purest, and most brilliant gift."[29] IGN said of the Wii version "World of Goo is an amazing WiiWare game that you simply must buy for this is exactly the type of software that needs both recognition and support", finding only minor fault with the camera controls and lack of a level editor.[31] Nintendo Life gave the game 10/10, saying "Not only is World of Goo easily the best WiiWare release to date, it's also proof that you don't need a large development team or millions of dollars to create an outstanding video game."[34] 1UP.com said "World of Goo isn't "just" anything—except, that is, one of just a handful of truly excellent original games for the Wii."[27] Nintendo World Report criticized the "slow start" of the game, but otherwise praised it as "easily the best WiiWare game to date and, perhaps, one of the best this generation."[32] Resolution Magazine referred to it as "an instant classic," awarding it 90%.[35] Official Nintendo Magazine awarded the Wii version a score of 95%, claiming it to be "Virtually flawless".[33] The magazine also ranked it as the 83rd best game available on Nintendo platforms. The staff called it the best WiiWare game "by a long shot."[36]

              World of Goo has won many awards. It won Best Independent Game from the Spike TV Video Game Awards show,[37] and won six Wii-specific awards and one for the PC, including Best Puzzle Game, Best Artistic Design, Best WiiWare Game, Best New IP, Most Innovative Design, and Game of the Year from IGN.[38] GameSpot awarded it as the Best Game No One Played.[39] It was featured in Eurogamer's top 50 games of 2008 in the tenth slot.[40] Peter Moore, the head of EA Sports, in a rant about FIFA 09 being missing from Eurogamer's list, commented that he was surprised World of Goo was included up so high in the list, despite not having played it.[41] 2D Boy responded by saying they were honored that World of Goo had this much mainstream awareness, and that it derives sick pleasure from the "industry big-wig's indignant, self-righteous incredulity". In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[42]

              Notes

              1. The last winter level, Product Launcher, has "happy new year" as its tagline. This is similar to Northern Hemisphere seasons.
              2. "Lately, its output has been less than satisfactory." – Fly Away Little Ones, Little Miss World of Goo, World of Goo

              References

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              33. 33.0 33.1 Official Nintendo Magazine, Issue 38, p.95
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              External links