Arduin

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Arduin
Agtrilogy.jpg
The Arduin Trilogy covers
Designer(s) David A. Hargrave
Publisher(s) David A. Hargrave, Grimoire Games, Dragon Tree Press, Emperor's Choice Games and Miniatures
Publication date 1977–present
Genre(s) Fantasy, Science Fiction, Horror
System(s) Custom

Arduin is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.

Brief history

Arduin was one of the earliest challengers to TSR's Dungeons & Dragons. It began as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material.[1]

The original Arduin suite of supplements, dungeon modules, and gaming aids were initially self-published, but were then later produced by Grimoire Games. Dragon Tree Press produced four further Arduin supplements before the Arduin rights and properties were purchased by Emperor's Choice Games and Miniatures.

The Arduin books attempted to add many interesting and notable features to the fantasy role playing milieu. In addition to new rules, there were many classes, races, spells, and magic items that were new to role-playing gamers.

While the original series of Grimoire supplements were intended as supplements for original Dungeons & Dragons, mention of D&D was prohibited legally. Although the Arduin books did not explicitly claim to be a Dungeons & Dragons supplement, they were treated as such by most users. As follows, there was contention in the RPG world that the Arduin system lacked cohesion. It was only with the publication of The Arduin Adventure that a true standalone system began to evolve, where other systems were not needed to adequately run a game. The later book 'The Arduin Adventure' was eventually written to replace use of the D&D core book. Material from all of these were subsequently used as the basis for 'The Compleat Arduin', a standalone system.

The Arduin Trilogy

The first three Arduin tomes are known as The Arduin Trilogy. They are, in order, The Arduin Grimoire, Welcome to Skull Tower, and The Runes Of Doom.

The Arduin Trilogy contained unique new spells and character classes, new monsters, new treasures, maps, storylines, extensive demonography, and all sorts of charts and lists which detailed the Arduin "multiverse".

Arduin partial bibliography

Books

  • The Arduin Grimoire (Arduin Grimoire Vol. I), 1977. There are four different editions(printings) of this volume. These editions(printings) differ via internal verbiage, cover and back cover artwork and some internal artwork (p. 79, among others). The first edition (printing) of volume one features cover art by Erol Otus and references to Dungeons & Dragons. The second edition (printing) of volume one features cover art by Erol Otus and the references to Dungeons & Dragons have been whited out and typed over. The third edition(printing) has the cover picture of multiple characters fighting and on the back cover the female character is topless and is the David Hargrove character known as Shardra the Castrator that appears topless in the drawing on page 1 of Vol III The Runes of Doom, the page following the Table of Contents. The fourth edition (printing) and later printings, which comprise the vast majority of copies of Vol 1, are identical to the third edition (printing) except that the topless women on the back cover has a halter top (editorial swimwear) added to cover her up.
  • Welcome to Skull Tower (Arduin Grimoire Vol. II), 1978.
  • The Runes of Doom (Arduin Grimoire Vol. III), 1978. The first printings of the first three books were self-published by Dave Hargrave.
  • The Arduin Trilogy is a box set containing the first three Arduin Grimoires and published by Grimoire Games.
  • The Arduin Adventure, 1980. Arduin introductory boxed set. Contained the Arduin Adventure book (which was also available separately), a few sheets of magic items, three character sheets, and two 20-sided die.
  • Revised Arduin: A Primer, 1984. A short (11 page) booklet outlining the "battle factor" system featured in Compleat Arduin.
  • The Lost Grimoire (Arduin Grimoire Vol. IV), 1984
  • Dark Dreams (Arduin Grimoire Vol. V), 1985
  • The House of the Rising Sun (Arduin Grimoire Vol. VI), 1986
  • Shadow Lands (Arduin Grimoire Vol. VII), 1987
  • Winds of Chance (Arduin Grimoire Vol. VIII), 1988 (published posthumously)
  • Compleat Arduin, Book One: The Rules, 1992
  • Compleat Arduin, Book Two: Resources, 1992
  • End War (Arduin Grimoire Vol. IX), 2002 (published posthumously)

Cardstock items

  • Monsters from Arduin (24 monster cards) (First and second printings with different images exist.)
  • Magic Weapons from Arduin (24 weapon cards) (First and second printings with different images exist.)
  • Magic Artifacts from Arduin (24 Artifact cards) (First and second printings with different images exist.)
  • Arduin Treasure Pack (a combination of the three items above).
  • Arduin Character Pack (illustrated character sheets; listed elsewhere as Arduin Character Sheets Combined Pack) This is a set of 24 character sheets for different Arduin races/character classes. Each sheet has a unique illustration.

Dungeon modules

Later releases

  • The Map of Arduin; A 2' × 3' four color poster-sized map of the Country of Arduin printed on parchment complete with legend and scale.
  • World Book of Khaas: The Legendary Lands of Arduin; A world guide to the country of Arduin and the world and continent upon which it rests. 865 pages of world/campaign material. Unique for size and the absence of any game mechanics.
  • Swords and Dragons Fantasy Card Game; Fantasy themed card game from the world of Arduin.
  • Vaults of the Weaver A compilation of the 4 Arduin Dungeons along with Hive Home (the only example of a Phraint Hive ever completed by their creator David A. Hargrave) and the 13 part Heart of Darkness campaign, both never before published.
  • The Black Grimoire All of Dave Hargrave's published spells.

Controversy and criticism

The TSR legal issue

David Hargrave was served with a cease and desist order from the offices of TSR when it was found that the original publications of the Arduin books contained direct references to the Dungeons & Dragons gaming system. Hargrave's method of handling the controversy was to simply use white-out and typing correction tape to mask the disputed references, and then the volumes were reprinted exactly that way. In some versions of the Arduin printings, these so-called "corrections" are clearly visible.[citation needed]

Reviews

Upon their publication in 1979, White Dwarf magazine reviewer Don Turnbull gave the Trilogy a 4 out of 10 rating, stating that he was perplexed as to whether the books were supposed to be a supplement to Dungeons & Dragons or a standalone game.[1] In later years, however, RPGnet gave the Trilogy a 6.72 out of 10.[2]

RPG Geek gives the Arduin Trilogy a rating of 7.67 out of 10, with one review calling it, "A work of genius, a work of plagiarism, brilliant and ridiculous."[3]

Arduin mechanics

Much criticism was made of Hargrave's combat mechanics, to the point where many Game Masters simply used either their own versions, or those of TSR[citation needed].

Greg Stafford and Chaosium

While David Hargrave was considered one of the "best of the best" of game masters, he was also known for having a somewhat volatile personality. The original role-playing community at large was split between love and mere tolerance of Hargrave's passions, and his infamous falling-out with Greg Stafford, which resulted in Hargrave naming an Arduin spell after him as revenge, is one such example.[4] The spell was called Stafford's Star Bridge (The Arduin Grimoire, Volume 1, Page 41):

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Stafford's Star Bridge is a 9th Level Mage (Magic-User) spell. It produces a rainbow-hued bridge of coruscating light that is 5 ft (1.5 m) wide and 20 ft (6.1 m) long per level of the caster over the level needed for use. The bridge will carry any weight, and it cannot be hit by non-magical things. The bridge can also be "keyed" to support any single type (or more), letting all others fall through selectively.

Hargrave felt that Stafford had betrayed him over a Chaosium publishing deal, thus "falling through selectively". According to Stafford, Hargrave was later very upset with himself for having created this spell and for his behavior in the situation.

One-of-a-kind Arduin items

Hargrave's death in 1988 left many Arduin items press-ready but unpublished and/or incomplete. A few items he created on a whim for those he especially liked or was close to. Among these are the following:

The Book of the Shining Land

Created December/January, 1980-81. Dedication and signature inside front cover. This is a complete campaign area, designed as a generic adventure campaign suitable for insertion into any RPG, written by David for his longtime friend, writer Paul Mosher. The Book of the Shining Land comprises 118 handwritten pages of 10​14 × 7​78 quad ruled paper in a composition style notebook. It includes a Master Map of the area (approximately 100 miles square) and 59 "keyed" adventure area maps all cross-referenced off of the Master Map.

The Book of Dreams of Lost Sardath

Created October 1981. Similar in size and concept to The Book of the Shining Land, this work comprises 158 handwritten pages of 10 × 7​78 quad ruled paper in a composition style notebook. Includes a Master Map of an area approximately 100 miles square. This work was written by David for his longtime friend, writer Paul Mosher. It comprises a "lost" island kingdom containing 136 villages/towns/cities cross referenced on the Master Map as well as 79 adventure area maps, of which 31 are "keyed".

Lancer's Rest

Created October 1987. One of the last game-related items created by David A. Hargrave before his death in August 1988, Lancer's Rest was Lance Mazmanian's personal burial chamber, a very large single-level dungeon adventure which included an Arduin "Hell Spiral" and a 3,000 ft (910 m) pool where Mazmanian's corpse was entombed. Created by Hargrave as a tongue-in-cheek tribute, the adventure itself was essentially a quest to gain life-prolonging treasure while avoiding Mazmanian's wandering Avatar, an extremely powerful Lich-like entity who would either attack or help a party on random percentage roll.[5]

Notable Illustrators (partial listing)

Several notable illustrators worked on Arduin materials at various times over the years, including the following:

Erol Otus

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Phraint vs. Vroat (1979) by Erol Otus (from The Howling Tower)

The first printings of The Arduin Grimoire (specifically, The Arduin Trilogy, Vol. 1) contained artwork by Erol Otus, an artist who would later become known for his illustrations appearing on and in TSR's Dungeons & Dragons publications.[6]

Otus' artwork was later removed from subsequent printings of The Arduin Grimoire.

Greg Espinoza

Greg Espinoza contributed many of the Arduin covers and interior illustrations (close to 80 pieces) from approximately 1978 to 1981. He drew many of the monster and artifact cards for several of the standalone dungeon modules, and also painted the box art (with airbrushing by Anthony Delgado) for Grimoire Games' The Arduin Adventure. Espinoza has created high-level work for decades via Blackthorne, TSR, Malibu, Eclipse, Antarctic Press, Tundra/Kitchen Sink Press, and Image Comics, among others. His Image Comics graphic novel "Pug" (with Derek McCulloch) was nominated for the 2011 Spinetingler Award, in the category of Best Crime Comic/Graphic Novel. In 2009, He was hired by Emperor's Choice Games to create new cover art for a hardcover reprinting of the original Arduin Grimoire Trilogy.

Brad Schenck

Brad Schenck (also known as Morno) contributed the cover of Welcome to Skull Tower (AG II). His is also the original design for the Arduin "Shield" now featured by Emperor's Choice Games and Miniatures as their trademark. He also did the cover for The Arduin Adventure rule book.

Michio Okamura

Michio Okamura was a regular contributor from the earliest volumes of the Arduin books, his distinct woodcut art style was featured on the cover of Dark Dreams (AG VI). Michio would later find employment at Blizzard North where he worked on Diablo and Diablo II.

References

External links