Asphalt 7: Heat

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Asphalt 7: Heat
Asphalt 7 icon.png
Developer(s) Gameloft
Publisher(s) Gameloft
Series Asphalt
Platforms iOS, Android, BlackBerry 10, Windows Phone 8, BlackBerry PlayBook, Windows 8
Release date(s) iOS
    Android
      BlackBerry 10
        Windows Phone 8
          BlackBerry PlayBook
            Windows 8
              Genre(s) Racing
              Mode(s) Single-player, online multiplayer

              Asphalt 7: Heat is a 2012 racing video game, developed and published by Gameloft as part of the Asphalt series. It was released on June 21, 2012 for the iOS[1] and marks the first time in the series that a game is the same for both the iPhone and iPad. The game was launched for Android on June 25,[2] for BlackBerry 10 on February 21, 2013,[3] for Windows Phone 8 on February 27,[4] for BlackBerry PlayBook on April 3,[5] and for Windows 8 (via Windows Store) on August 22.,[6]Windows 10 on July 29, 2015

              Gameplay

              Gameplay in Asphalt 7. The player is currently drifting.

              Gameplay in Asphalt 7 is very similar to that of previous games in the Asphalt series, with the player given the option of tilting the device, touching the side of the screen, or using an onscreen virtual steering-wheel to steer. The game also has an online multiplayer mode, both local through Wi-Fi and Bluetooth, and global through an internet connection.

              The five star rating system for each race, the use of primary and secondary objectives and the "Adrenaline mode" from Asphalt 6: Adrenaline have all been retained in Asphalt 7.

              Cars

              There are 80 licensed cars available in the game, divided into 7 tiers. The player starts with one car in each tier; the Abarth 500 ESSEESSE (Tier 1), the BMW 1 Series M Coupé (Tier 2), the Dodge Challenger SRT8 (Tier 3), the Cadillac CTS-V Coupé (Tier 4), the Nissan GT-R (Tier 5), the Chevrolet Corvette ZR1 (Tier 6) and the Ruf Rt 12 S (Tier 7).

              Other cars to become available as the player progresses include, in Tier 1, the Range Rover Evoque, DeLorean DMC-12, Mercedes-Benz Classe C Coupé and Tesla Roadster; in Tier 2, the Plymouth Prowler, Chevrolet Camaro GS, Dodge Charger SRT8 Police and Lotus Exige S; in Tier 3, the Lotus Evora S, BMW M6 Coupé, Alfa Romeo 8C and Lamborghini Sesto Elemento; in Tier 4, the Dodge Viper ACR-X, Lamborghini Countach 25th Anniversary, Ferrari California and Mazda Furai; in Tier 5, the Cadillac CTS-V Coupé Race Car, Ferrari 458 Italia, Lamborghini Gallardo LP 570-4 Spyder Performante, Marussia B2 and Ferrari 575M Maranello; in Tier 6, the McLaren MP4-12C, Ferrari Enzo, Lamborghini Reventón and Aston Martin One-77; and in Tier 7, the Ferrari 288 GTO, Ruf CTR3, McLaren F1 and Bugatti Veyron Super Sport. The fastest car available to the player is the Koenigsegg Agera R (Tier 7)

              Due to Electronic Arts' ownership of the Porsche license, there are no Porsche vehicles, although there are tuned variants by Ruf.

              Locations

              Asphalt 7 features almost all of the locations from Asphalt 6: Adrenaline, as well as adding new tracks, forming a total of 15 tracks. The locations are New York, Hawaii, Havana, Los Angeles, Nassau, Paris, Rio de Janeiro, Tokyo, Moscow, New Orleans, Reykjavík, London, Alps, Shanghai and Miami.

              Reception

              Asphalt 7: Heat
              (iOS version)
              Aggregate scores
              Aggregator Score
              GameRankings 80.71%[7]
              Metacritic 83/100[8]
              Review scores
              Publication Score
              IGN 8/10[9]
              148 Apps 4/5 stars[10]
              MacLife 3/5 stars[11]
              Slide to Play 3/4[1]
              TouchGen 4/5 stars[12]
              Wired 6/10 stars[13]

              Upon its release, Asphalt 7 received generally favorable reviews. The iOS version holds an aggregate score of 83 out of 100 on Metacritic, based on seventeen reviews,[8] and a score of 80.71% on GameRankings, based on seven reviews.[7]

              IGN's George Roush was enthusiastic about the game, awarding a score of 8 out of 10, and concluding "If you're as much of a fan of the Asphalt series as I am then you're going to love Heat. It's nice to see that Gameloft is improving each entry while managing to keep the cost low. Race junkies are going to love looking for shortcuts, catching air and blasting their way through the beautiful looking tracks to the sound of energetic techno music."[9] TouchGen's Dave LeClair was also impressed, scoring the game 4 out of 5; "Overall, this is a great racing game. It has a couple of minor flaws, but nothing gamebreaking. The social sharing hooks after every race can be a little annoying, and they delay the time getting to the next race. Still, slight problems aside, fans of racing games will enjoy the total package offered in Asphalt 7: Heat."[12] Lisa Caplan of 148Apps also scored it 4 out of 5, praising the graphics and controls, although criticizing the gameplay as being very similar to its predecessors; "for the price Asphalt 7 is one of the best arcade racers on iOS. What it lacks in originality it makes up for in polish."[10]

              Slide to Play's Nadia Oxford was somewhat less impressed, feeling the game wasn't differentiated enough from the previous games in the series, an argument Andrew Podolsky had made in his review of Asphalt 6 for the site. As with both Asphalt 5 and Asphalt 6, the game was scored 3 out of 4. Oxford wrote "The Asphalt series needs someone to open the windows and let some fresh air in, but it's still impossible to go really go wrong with Asphalt 7: Heat. If you're still happy with Asphalt 6 and you want to save that dollar for ice cream, go ahead and hang onto Adrenaline. You'll live without Heat. But if you don't own an Asphalt game, or if any upgrades to the series makes you happy, regardless of how small those upgrades are, go ahead and grab Asphalt 7: Heat. It's still money well-spent."[1] MacLife's Matt Clark scored the game 3 out of 5, also criticizing its similarity to earlier games in the series, but praising the graphics; "if there's one way that Asphalt 7 improves the series, it's the visual presentation. The vehicles and environments look fantastic on the Retina Display."[11]

              Ryan Whitwam of AndroidPolice was less enthused and was heavily critical of several aspects, such as the need to be online for the game to work, the use of real world money and, especially, the graphics; "the deal breaker for me is the overwhelming mediocrity of the graphics. Judging from the screenshots on the Play Store page, this should be a gorgeous game. Instead, it's just average. Even then, only on some devices. On the Nexus 7 the texture resolution is absolutely terrible. Everything in the environment looks muddy. The cars aren't bad, but there is noticeable aliasing along the edges."[14] Wired.com's Ryan Rigney was even more critical, scoring the game 6 out of 10 and criticising the implementation of in-app purchases; "I can't imagine anyone ever spending money on them. Even if you buy the $100 pack of 200 stars, that still won't unlock everything in the game; not by a long shot. So what's the point?" Rigney did however, praise the graphics, arguing that the game has a "polish that would be impressive for an Xbox Live Arcade game. No other arcade racer on the App Store comes close to matching Asphalt 7's presentation quality."[13]

              Tech blogger Thomas Baekdal calculated that "unlocking everything in the game will cost you almost $3,500."[15]

              References

              1. 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
              2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
              3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
              4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
              5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
              6. 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
              7. 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
              8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
              9. 9.0 9.1 Lua error in package.lua at line 80: module 'strict' not found.
              10. 10.0 10.1 Lua error in package.lua at line 80: module 'strict' not found.
              11. 11.0 11.1 Lua error in package.lua at line 80: module 'strict' not found.
              12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
              13. 13.0 13.1 Lua error in package.lua at line 80: module 'strict' not found.
              14. Lua error in package.lua at line 80: module 'strict' not found.
              15. Lua error in package.lua at line 80: module 'strict' not found.

              External links