ColecoVision

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ColecoVision
COLECO VISION LOGO.svg
A ColecoVision unit
Manufacturer Coleco
Type Home video game console
Generation Second generation
Retail availability
      Discontinued 1985
      Media ROM cartridge
      CPU Zilog Z80
      Storage 8/16/24/32 KB
      Graphics TMS9928A
      Controller input Joystick/Numeric Keypad
      Roller Controller
      Driving Controller
      Super Action Controller
      Best-selling game Donkey Kong (pack-in)
      Predecessor Telstar series (1978)

      The ColecoVision is Coleco Industries' second-generation home video-game console which was released in August 1982. The ColecoVision offered a closer experience to more powerful arcade game systems compared to competitors such as the Atari 2600, along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984.[1] River West Brands currently owns the ColecoVision brand name.[2]

      In 2009, IGN named the ColecoVision their 12th-best video-game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home."[3]

      History

      Coleco licensed Nintendo's Donkey Kong as the official pack-in cartridge for all ColecoVision consoles, helping to boost the console's popularity. By Christmas of 1982, Coleco had sold more than 500,000 units,[4][5] in part on the strength of its bundled game.[6] The ColecoVision's main competitor was the arguably more advanced but less commercially successful Atari 5200.[7][8][9]

      The ColecoVision was distributed by CBS Electronics outside of North America, and was branded the CBS ColecoVision.

      Sales quickly passed 1 million in early 1983,[10] before the video game crash of 1983. By the beginning of 1984, quarterly sales of the ColecoVision had dramatically decreased.[11]

      Over the next 18 months, the Coleco company ramped down its video game division, ultimately withdrawing from the video game market by the end of the summer of 1985.[12][13] The ColecoVision was officially discontinued by October 1985.[14] Total sales of the ColecoVision are uncertain but were ultimately in excess of 2 million units, as sales had reached that number by the spring of 1984,[11] while the console continued to sell modestly up until its discontinuation the following year.[15]

      In 1983 Spectravideo announced the SV-603 ColecoVision Video Game Adapter for its SV-318 computer. The company stated that the $70 product allowed users to "enjoy the entire library of exciting ColecoVision video-game cartridges".[16] In 1986, Bit Corporation produced a ColecoVision clone called the Dina, which was sold in the United States by Telegames as the Telegames Personal Arcade.[17]

      Hardware

      The ColecoVision's controller featured a numberpad that could be fitted with overlays.

      The main console unit consists of a 14×8×2 inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external power supply and RF jack at the rear. The controllers connect into plugs in a recessed area on the top of the unit.

      The design of the controllers is similar to that of Mattel's Intellivision—the controller is rectangular and consists of a numeric keypad and a set of side buttons. In place of the circular control disc below the keypad, the Coleco controller has a short, 1.5-inch joystick. The keypad is designed to accept a thin plastic overlay that maps the keys for a particular game. Each ColecoVision console shipped with two controllers.

      All first-party cartridges and most third-party software titles feature a 12-second pause before presenting the game select screen.[18] This delay results from an intentional loop in the console's BIOS to enable on-screen display of the ColecoVision brand. Companies like Parker Brothers, Activision, and Micro Fun bypassed this loop, which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming.

      Technical specifications

      The inside of the ColecoVision with RF shielding removed.
      The ColecoVision ran off the Z80A, a commonly used CPU in other game systems.
      • CPU: NEC version of Zilog Z80A @ 3.58 MHz (See chip U1, marked NEC D780C-1 in circuit board picture)
      • Video processor: Texas Instruments TMS9928A (40-pin DIP located under the heat sink)
      • Sound: Texas Instruments SN76489A PSG (chip U20 on circuit board)
        • 3 tone generators
        • 1 noise generator
      • Video RAM: 16 KB (as eight 16K x 1-bit chips, marked ITT 8244 4116 3N on circuit board)
      • RAM: 1 KB (as two 1K x 4-bit chips, marked UPD2114LC (U3 & U4) on circuit board)
      • ROM: 8 KB Texas Instruments TMS4764 Mask ROM (chip U2, marked TMS4764NL on circuit board)
      • Storage: ROM Cartridge of 8, 16, 24 or 32 KB capacity.

      Expansion Modules and accessories

      From its introduction, Coleco touted the ColecoVision's hardware expandability by highlighting the Expansion Module Interface on the front of the unit. These hardware expansion modules and accessories were sold separately.

      Released

      The Expansion Module #1 allowed the ColecoVision to play any game from the Atari 2600.
      1. Expansion Module #1 makes the ColecoVision compatible with the industry-leading Atari 2600, with some exceptions.[18] Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari, but Atari was unable to stop sales of the module because the 2600 could be reproduced with off the shelf parts. Coleco also designed and sold the Gemini game system, which was a clone of the 2600, but with combined joystick/paddle controllers.
      2. Expansion Module #2 is a driving controller (steering wheel / gas pedal) that came packaged with a port of the arcade game Turbo. The gas pedal is merely a simple on/off switch, so many games used the second ColecoVision controller as a gear shift for more precise speed control.[19] Although Coleco called the driving controller an expansion module, it actually plugs into the controller port, not the Expansion Module Interface.[20] The driving controller is also compatible with the games Destructor, Bump n Jump, and Dukes Of Hazzard.
      3. Expansion Module #3 converts the ColecoVision into a full-fledged computer known as the Adam, complete with keyboard, digital data pack (DDP) cassette drives and printer.
      4. The Roller Controller is a trackball that came packaged with a port of the arcade game Slither, a Centipede clone.[18][21] The roller controller uses a special power connector which is not compatible with Expansion Module #3 (the Adam computer). Coleco mailed an adapter to owners of both units who complained.[22] The roller controller is also compatible with the games Victory, Omega Race, and Wargames, and was also compatible with Atarisoft's port of Centipede, which used a trackball for arcade play.
      5. The Super Action Controller Set is a set of two joysticks (each resembling a boxing glove) that came packaged with the game Super Action Baseball. Each joystick has four action buttons, a 12-button numeric keypad, and a "speed roller".[23] The Super Action Controllers are also compatible with the games Super Action Football, Rocky Super Action Boxing, and a port of the arcade game Front Line.

      Games

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      Legacy

      In 1996, programmer Kevin Horton released the first homebrew game for the ColecoVision, a Tetris clone entitled Kevtris.[24][25]

      In 1997, Telegames released Personal Arcade Vol. 1, a collection of ColecoVision games for Microsoft Windows,[26] and a 1998 follow-up, Colecovision Hits Volume One.[27]

      In 2014, AtGames began producing the ColecoVision Flashback.[28]

      In popular culture

      The value of the ColecoVision as a 1980s pop culture icon was discussed on VH1's I Love The 80's Strikes Back.[29] Several television series have aired episodes that reference or parody the console: South Park,[30] Family Guy[31] and Everybody Hates Chris.[32]

      See also

      References

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      10. Video Game Maker Says 1st-Quarter Profit More Than Tripled, 1983-04-20
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      20. http://www.colecovisionzone.com/photos/accessory/module2%20manual.pdf
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      22. http://www.colecovisionzone.com/photos/accessory/roller%20manual.pdf
      23. http://www.colecovisionzone.com/photos/accessory/superaction%20manual.pdf
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      30. "Chickenpox", Season 2 Episode 23, Production no. 210
      31. "I Take Thee Quagmire", Season 4 Episode 21, Production no. 4ACX23
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      External links