Collision (computer science)

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In computer science, a collision or clash is a situation that occurs when two distinct pieces of data have the same hash value, checksum, fingerprint, or cryptographic digest.[1]

Collisions are unavoidable whenever members of a very large set (such as all possible person names, or all possible computer files) are mapped to a relatively short bit string. This is merely an instance of the pigeonhole principle.[1]

The impact of collisions depends on the application. When hash functions and fingerprints are used to identify similar data, such as homologous DNA sequences or similar audio files, the functions are designed so as to maximize the probability of collision between distinct but similar data. Checksums, on the other hand, are designed to minimize the probability of collisions between similar inputs, without regard for collisions between very different inputs.[citation needed]

Half-duplex Data Communications Networks

Half-duplex (HDX) data communications networks have the possibility that more than one node will transmit at the same or overlapping time. This event is referred to as a collision. The messages sent by the transmitting nodes are corrupted. The receiving nodes will receive (in most but not all cases) random data. In half-duplex networks, the transmitting node must ensure that the network is quiet prior to transmitting, and in addition there is usually some mechanism for transmitting nodes to detect overlapping transmissions. See also Collision domain.

See also

References

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