# Firing squad synchronization problem

The **firing squad synchronization problem** is a problem in computer science and cellular automata in which the goal is to design a cellular automaton that, starting with a single active cell, eventually reaches a state in which all cells are simultaneously active. It was first proposed by John Myhill in 1957 and published (with a solution) in 1962 by Edward Moore.

## Problem statement

The name of the problem comes from an analogy with real-world firing squads: the goal is to design a system of rules according to which an officer can so command an execution detail to fire that its members fire their rifles simultaneously.

More formally, the problem concerns cellular automata, arrays of finite state machines called "cells" arranged in a line, such that at each time step each machine transitions to a new state as a function of its previous state and the states of its two neighbors in the line. For the firing squad problem, the line consists of a finite number of cells, and the rule according to which each machine transitions to the next state should be the same for all of the cells interior to the line, but the transition functions of the two endpoints of the line are allowed to differ, as these two cells are each missing a neighbor on one of their two sides.

The states of each cell include three distinguished states: "active", "quiescent", and "firing", and the transition function must be such that a cell that is quiescent and whose neighbors are quiescent remains quiescent. Initially, at time *t* = 0, all states are quiescent except for the cell at the far left (the general), which is active. The goal is to design a set of states and a transition function such that, no matter how long the line of cells is, there exists a time t such that every cell transitions to the firing state at time t, and such that no cell belongs to the firing state prior to time t.

## Solutions

The first solution to the FSSP was found by John McCarthy and Marvin Minsky and was published in *Sequential Machines* by Moore. Their solution involves propagating two waves down the line of soldiers: a fast wave and a slow wave moving three times as slow. The fast wave bounces off the other end of the line and meets the slow wave in the centre. The two waves then split into four waves, a fast and slow wave moving in either direction from the centre, effectively splitting the line into two equal parts. This process continues, subdividing the line until each division is of length 1. At this moment, every soldier fires. This solution requires 3*n* units of time for *n* soldiers.

A solution using a minimal amount of time was later found by Eiichi Goto (1962); his solution used thousands of states, but required only 2*n* − 2 units of time for n soldiers. A solution using a smaller amount of time cannot exist. Waksman (1966) improved this solution, using the same amount of time but only 16 states. Balzer (1967) further improved it to eight states, and proved that no four-state solution exists; Peter Sanders later found that Balzer's search procedure was incomplete, but managed to reaffirm the four-state non-existence result through a corrected search procedure. Finally, the best currently known solution, a minimal-time solution using six states, was introduced by Jacques Mazoyer (1987). It is still unknown whether a five-state solution exists.

In the minimal-time solutions, the general sends to the right signals *S*_{1}, *S*_{2}, *S*_{3}, ..., *S*_{i} at speeds 1, 1/3, 1/7, ..., 1/(2^{ i−1} − 1). The signal *S*_{1} reflects at the right end of the line, and meets signal *S*_{i} (for *i* ≥ 2) at cell *n*/2^{ i−1}. When *S*_{1} reflects, it also creates a new general at the right end. Signals *S*_{i} are constructed using auxiliary signals, which propagate to the left. Every second time a signal moves (to the right), it sends an auxiliary signal to the left. *S*_{1} moves on its own at speed 1 while each of the slower signals moves only when it gets an auxiliary signal.

## Generalizations

The firing squad synchronization problem has been generalized to many other types of cellular automaton, including higher-dimensional arrays of cells (Shinahr 1974). Variants of the problem with different initial conditions have also been considered (Kobayashi & Goldstein 2005).

Solutions to the firing squad problem may also be adapted to other problems. For instance, Patrick Fischer (1965) designed a cellular automaton algorithm to generate the prime numbers based on an earlier solution to the firing squad synchronization problem.

## References

- Balzer, Robert (1967), "An 8-state minimal time solution to the firing squad synchronization problem",
*Information and Control*,**10**(1): 22–42, doi:10.1016/S0019-9958(67)90032-0<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Fischer, Patrick C. (1965), "Generation of primes by a one-dimensional real-time iterative array",
*Journal of the ACM*,**12**(3): 388–394, doi:10.1145/321281.321290<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Goto, Eiichi (1962),
*A minimal time solution of the firing squad problem*, Dittoed course notes for Applied Mathematics 298, Cambridge, MA: Harvard University, pp. 52–59<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. As cited by Waksman (1966). - Kobayashi, Kojiro; Goldstein, Darin (2005), "On formulations of firing squad synchronization problems",
*Unconventional Computation*(PDF), Lecture Notes in Computer Science,**3699**, Springer-Verlag, pp. 157–168, doi:10.1007/11560319_15<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Mazoyer, Jacques (1987), "A six-state minimal time solution to the firing squad synchronization problem",
*Theoretical Computer Science*,**50**(2): 183–238, doi:10.1016/0304-3975(87)90124-1<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Moore, F. R.; Langdon, G. G. (1968), "A generalized firing squad problem",
*Information and Control*,**12**(3): 212–220, doi:10.1016/S0019-9958(68)90309-4<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Shinahr, Ilka (1974), "Two- and three-dimensional firing-squad synchronization problem",
*Information and Control*,**24**(2): 163–180, doi:10.1016/S0019-9958(74)80055-0<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Waksman, Abraham (1966), "An optimum solution to the firing squad synchronization problem",
*Information and Control*,**9**(1): 66–78, doi:10.1016/S0019-9958(66)90110-0<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>. - Wolfram, Stephen (2002), "Firing squad synchronization",
*A New Kind of Science*, Wolfram Media, p. 1035, ISBN 1-57955-008-8<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>.