SIGGRAPH

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SIGGRAPH
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SIGGRAPH 2015 official logo
Status Active
Genre computer graphics conference
Country United States United States and
Canada Canada
Inaugurated 1974
Most recent 2015 (Los Angeles)
Next event 2016 (Anaheim)
Organized by ACM SIGGRAPH
Hydraulophone, presented at SIGGRAPH 2007.
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals. Past SIGGRAPH conferences have been held in Los Angeles, Dallas, New Orleans, Boston, Vancouver, and elsewhere across the United States.

Overview

Some highlights of the conference are its Animation Theater and Electronic Theater presentations, where recently created CG films are played. There is a large exhibition floor, where several hundred companies set up elaborate booths and compete for attention and recruits. Most of the companies are in the engineering, graphics, motion picture, or video game industries. There are also many booths for schools which specialize in computer graphics or interactivity.

Dozens of research papers are presented each year, and SIGGRAPH is widely considered the most prestigious forum for the publication of computer graphics research.[1] The recent paper acceptance rate for SIGGRAPH has been less than 26%.[2] The submitted papers are peer-reviewed in a single-blind process.[3] There has been some criticism about the preference of SIGGRAPH paper reviewers for novel results rather than useful incremental progress.[4][5] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[6]

In addition to the papers, there are numerous panels of industry experts set up to discuss a wide variety of topics, from computer graphics to machine interactivity to education. SIGGRAPH also offers many full- and half-day courses in state-of-the-art computer graphics topics, as well as shorter "sketch" presentations where artists and researchers discuss their latest work.

In 1984, under LucasFilm Computer Group, John Lasseter's first computer animated short, The Adventures of André & Wally B., premiered at SIGGRAPH. Pixar's first computer animated short, Luxo, Jr. debuted in 1986. Pixar has debuted numerous shorts at the conference since.[7]

SIGGRAPH has several awards programs to recognize outstanding contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference areas

The following conference areas are the areas scheduled for SIGGRAPH 2012,[8] as some conference areas vary annually.

  • ACM Student Research Competition
  • Art Gallery : presents digital and technologically mediated artworks
  • Art Papers : features the artists and artwork, and processes and theoretical frameworks for making art and contextualizing its place in society.
  • Birds of a Feather : Informal presentations, discussions, and demonstrations
  • Computer Animation Festival : an annual festival for the world's most innovative, accomplished, and amazing digital film and video creators.
  • Courses : attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement.
  • Emerging Technologies : presents innovative technologies and applications in several fields, from displays and input devices to collaborative environments and robotics, and technologies that apply to film and game production.
  • Exhibition : presents the newest hardware systems, software tools, and creative services from hundreds of companies.
  • International Resources : focusing on the state of computer graphics in different regions of the world, it offers bilingual tours of conference programs, informal translation services, and space for meetings, talks, and demonstrations.
  • Job Fair : a place at the conference for employers to meet with thousands of job seekers
  • Keynote Speakers : stories from the most influential practitioners in computer graphics, interactive techniques, and related fields
  • Panels : moderated discussions on important topics, with expert panelists chosen by the organizers to provide a wide range of perspectives.
  • Posters : presenting student, in-progress, and late-breaking work.
  • Real-Time Live! : showcase for the latest trends and techniques for pushing the boundaries of interactive visuals.
  • Sandbox : provides an opportunity to get hands-on with the latest, most innovative real-time projects produced over the last 12 months.
  • SIGGRAPH Business Symposium
  • SIGGRAPH Dailies : Each presenter has one minute to present an animation and describe the work.
  • Studio : a place for making and creating at SIGGRAPH.
  • Talks : presentations on recent achievements in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
  • Technical Papers : the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques.
  • Technical Papers Fast Forward : summary of Technical Papers.
  • SIGGRAPH Mobile  : focusing on mobile computer graphics and its applications such as augmented reality, games and interactive apps. At SIGGRAPH ASIA this track is called Symposium of Apps.

SIGGRAPH events around the world

SIGGRAPH Asia

Since 2008, a second yearly SIGGRAPH conference has been held in Asia. The first SIGGRAPH Asia conference was held in Singapore from the tenth to the thirteenth of December 2008 at the Suntec Singapore International Convention and Exhibition Centre;[9] the second one in Yokohama, Japan in the period from 16 December to 19 December 2009 at Pacifico Yokohama;[10] and the third in Seoul, Korea in the time period from 15 December to 18 December 2010 at Coex Convention & Exhibition Center Seoul.[11]

Year Location Links Date
2015 Kobe Website Nov 2-5
2014 Shenzhen Website Dec 3-6
2013 Hong Kong Website Nov 19-22
2012 Singapore Website Nov 28 - Dec 1
2011 Hong Kong Website Dec 12–15
2010 Seoul, Korea Website Dec 15–18
2009 Yokohama, Japan Website Papers Dec 16–19
2008 Singapore Website Papers Dec 10–13

SyysGraph Finland

ACM SIGGRAPH Helsinki runs an evening-long graphics conference called SyysGraph, which is held autumn every year. The seminar strives to bring the latest updates of the 3D graphics field, demos, animations and interactive technologies. The presentations are held in English.

Specific conferences

Year Location Links Dates Attendees Exhibitors Notes
2021 Los Angeles
2020 TBD
2019 Los Angeles
2018 Vancouver Aug 12-16[12]
2017 Los Angeles Jul 30 - Aug 3
2016 Anaheim website Jul 24-28
2015 Los Angeles website, papers Aug 9-13 14,800 143 Los Angeles Convention Center
2014 Vancouver website, papers Aug 10–14 14,045 175
2013 Anaheim website, papers Jul 21–25 17,162 180 [13]
2012 Los Angeles website, papers Aug 5–9 21,212 161
2011 Vancouver website, papers Aug 7–11 15,872 156 First North American SIGGRAPH to be held outside the U.S.A.
2010 Los Angeles website, papers Jul 25–29 22,549 160
2009 New Orleans website, papers Aug 3–7 11,000 140
2008 Los Angeles website, papers Aug 11–15 28,432 230+
2007 San Diego website, papers Aug 5–9 24,043 230+
2006 Boston website, papers Jul 30 – Aug 3 19,764 230+
2005 Los Angeles website, papers Jul 31 – Aug 4 29,122 250
2004 Los Angeles website, papers Aug 8–12 27,825 229
2003 San Diego website, papers Jul 27–31 24,332 240
2002 San Antonio website, papers Jul 21–26 17,274 225
2001 Los Angeles website, papers Aug 12–17 34,024 303 The best animations from the 2001 conference are archived at the Internet Archive.
2000 New Orleans website Jul 23–28 25,986 316
1999 Los Angeles website Aug 8-13 42,690 337
1998 Orlando website Jul 19-24 32,210 327
1997 Los Angeles website Aug 3-8 48,700 359
1996 New Orleans website Aug 4–9 28,500 321
1995 Los Angeles website Aug 6–11 40,100 297 [14]
1994 Orlando Jul 24 - 29 25,000 269 [14]
1993 Anaheim Aug 1 - 6 27,000 285 [14]
1992 Chicago Jul 26 - 31 34,148 253 [14]
1991 Las Vegas Jul 28 – Aug 2 23,100 282 [14]
1990 Dallas Aug 6-10 24,684 248 [14]
1989 Boston Jul 31 - Aug 4 27,000 238 [14]
1988 Atlanta Aug 1-5 19,000 249 [14]
1987 Anaheim Jul 27-31 30,541 274 [14]
1986 Dallas Aug 11-15 22,000 253 [14]
1985 San Francisco Jul 22-26 27,000 254 [14]
1984 Minneapolis Jul 23–27 20,390 218 [14]
1983 Detroit Jul 25-29 14,000 195 [14]
1982 Boston Jul 26-30 17,000 172 [14]
1981 Dallas Aug 3-7 14,000 124 [14]
1980 Seattle Jul 14-18 7,500 80 [14]
1979 Chicago Aug 6-8 3,000 79 [14]
1978 Atlanta 1,500 44 [14]
1977 San Jose 750 38 [14]
1976 Philadelphia 300 10 [14]
1975 Bowling Green 300 [14]
1974 Boulder 600 [14]

See also

References

External links