Kirby (series)

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Kirby
File:Kirby-Logo-New.svg
Genres <templatestyles src="Cslist/styles.css" />
Developers
Publishers Nintendo
Creators Masahiro Sakurai
Platforms <templatestyles src="Cslist/styles.css" />
First release Kirby's Dream Land
April 27, 1992
Latest release Kirby and the Forgotten Land
March 25, 2022

Kirby[lower-alpha 1] is an action-platform video game series developed by HAL Laboratory and published by Nintendo. The series centers around the adventures of a pink hero named Kirby as he fights to protect and save his home on the distant Planet Popstar from a variety of threats. The majority of the games in the series are side-scrolling platformers with puzzle-solving and beat 'em up elements. Kirby has the ability to inhale enemies and objects into his mouth, spitting them out as a projectile or eating them. If he inhales certain enemies, he can gain the powers or properties of that enemy manifesting as a new weapon or power-up called a Copy Ability. The series is intended to be easy to pick up and play even for people unfamiliar with action games, while at the same time offering additional challenge and depth for more experienced players to come back to.

The Kirby series includes a total of over thirty games, and has sold over 38 million units worldwide, making it one of Nintendo’s best-selling franchises and putting it in the top 50 best-selling video game franchises of all time.

Overview

The series' main and namesake protagonist is a young 8-inch-tall spherical pink creature named Kirby, who resides on a distant five-point-star-shaped planet called Popstar in Dream Land. Much of Dream Land is peaceful, and its people lead laid-back, carefree lives. However, when the peace in Dream Land is shattered by threats both terrestrial and alien, it's up to Kirby to become a brave warrior and save his home. Despite his young and carefree personality, Kirby possesses many incredible abilities, such as the power to inhale objects and enemies, suck them into his stretchy mouth with the choice of spitting them out forcefully, or taking their properties while he ingests his enemies to copy their abilities, transform into new forms, and gain new powers like breathing fire, wielding a sword, throwing sparks in all directions, or attacking enemies in melee.

Many recurring characters appear throughout the series as both allies and enemies, the most common being King Dedede: a gluttonous bird resembling a blue penguin and self-proclaimed ruler of Dream Land. King Dedede has appeared in all Kirby games except Kirby & the Amazing Mirror. King Dedede's selfish nature often leads him to clash with Kirby, but he sometimes teams up with Kirby when a greater threat emerges. Another major character in the series is the enigmatic Meta Knight, a chivalrous masked man who one day wishes to fight the strongest warrior in the galaxy and leads a group of like-minded warriors. Whenever he and Kirby fight, he will always offer Kirby a sword in advance so that the fight is fair. While his true face resembles Kirby's, his exact relationship with Kirby remains a mystery.

The main Kirby games are side-scrolling action platforms. Kirby has to run, jump, and attack enemies while traversing a number of areas, solving puzzles, and battling bosses along the way. One of the things that sets Kirby apart is Kirby's ability to inflate himself with a sip of air and fly. In most games, he can do this for as long as he wants, however, his attack options are limited.

Kirby games often contain a number of hidden items that unlock more parts of the game or are simple incentives to collect, and are usually required to reach 100% in-game completion. These special items are usually related to the plot of the game, most often used to create a special weapon needed to defeat the final boss. In some games, the special weapon is optional and can be used regularly in the game after defeating the final boss with it. These elements have remained constant in most series, with each game having its own unique twist to affect gameplay.

The fantasy world of Popstar includes many regions of different climates and terrains which are home to many different creatures. Each game features uniquely-named areas, but all games feature typical locations such as flaming mountains, open grasslands, water-filled or submerged areas, frozen snowfields, and similar natural locations.

There are also several spin-off games in the series, which involve a variety of different video game genres such as pinball, puzzle, racing, and motion-sensor-technology-based games. A number of these spin-off titles take advantage of Kirby's round, ball-shaped appearance.

Games

Timeline of release years
1992 Kirby's Dream Land
1993 Kirby's Adventure
Kirby's Pinball Land
1994 Kirby's Dream Course
1995 Kirby's Avalanche
Kirby's Dream Land 2
Kirby's Block Ball
1996 Kirby Super Star
1997 Kirby's Star Stacker
Kirby's Dream Land 3
1998 Kirby's Super Star Stacker
1999
2000 Kirby 64: The Crystal Shards
Kirby Tilt 'n' Tumble
2001
2002 Kirby: Nightmare in Dream Land
2003 Kirby Air Ride
2004 Kirby & the Amazing Mirror
2005 Kirby: Canvas Curse
2006 Kirby: Squeak Squad
2007
2008 Kirby Super Star Ultra
2009
2010 Kirby's Epic Yarn
2011 Kirby Mass Attack
Kirby's Return to Dream Land
2012 Kirby's Dream Collection
2013
2014 Kirby: Triple Deluxe
Kirby Fighters Deluxe
Dedede's Drum Dash Deluxe
2015 Kirby and the Rainbow Curse
2016 Kirby: Planet Robobot
2017 Team Kirby Clash Deluxe
Kirby's Blowout Blast
Kirby Battle Royale
2018 Kirby Star Allies
2019 Kirby’s Extra Epic Yarn
Super Kirby Clash
2020 Kirby Fighters 2
2021
2022 Kirby and the Forgotten Land

1990s

The first game in the Kirby series, Kirby's Dream Land for the original Game Boy, was released in Japan in April 1992 and later in North America in August that year. A simple game, consisting of five levels, it introduced Kirby's ability to inhale enemies and objects. The game contains an unlockable hard mode, known as the "Extra Game", which features stronger enemies and more difficult bosses. The North American box art showed a white Kirby, although the Japanese box art had the correct pink coloring.

The second game, Kirby's Adventure, was released in North America in May 1993. Kirby's Adventure gave Kirby the ability to gain special powers when he ate certain enemies, called Copy Abilities; the game contained a total of 25 different ones to use. These powers replaced Kirby's inhale and could be used until Kirby sustained damage causing him to drop the ability, or the player voluntarily discarded it to obtain another one. As one of the last games created for the Nintendo Entertainment System, Kirby's Adventure featured advanced graphics and sound that pushed the hardware's capabilities to the limit, including pseudo 3D effects on some stages.[1] It was remade in 2002 on the Game Boy Advance, retitled Kirby: Nightmare in Dream Land, featuring updated graphics and sound, multiplayer support, and the ability to play as Meta Knight.

After Kirby's Adventure, the Kirby series received a number of spin-off games. Kirby's Pinball Land, released in November 1993, is a pinball game featuring Kirby as the pinball. Kirby's Dream Course, released in North America in February 1995, is a golf-based game which features an isometric graphic design. Kirby's Avalanche, released in February 1995 in North America and Europe, is a puzzle game, a westernized version of the Japanese game Puyo Puyo.

Kirby's Dream Land 2, released in Japan and North America in March 1995, brought the Copy Abilities from Kirby's Adventure to a handheld system, but due to system limitations lowered the number of abilities to seven. The game introduced three rideable animal companions: Rick the hamster, Coo the owl, and Kine the ocean sunfish. Pairing up with any of these three alters how Kirby's abilities work.

Kirby's Block Ball, released in November 1995 in North America, is a variation of the game Breakout, featuring multiple levels, some of Kirby's Copy Abilities, and various enemies in unique boss battles.

Kirby Super Star, known as Hoshi no Kirby Super Deluxe in Japan and Kirby's Fun Pak in Europe, was released in North America in September 1996. Kirby Super Star is composed of eight separate games, and features several characters and abilities which have not appeared since in the series. The game features "Helpers", which can be created by sacrificing the ability in use, to help the player dispatch enemies.

In 1996, a Kirby mini-game series, Kirby's Toy Box,[lower-alpha 2] was released via the St.GIGA satellite broadcasting system for the Satellaview. These mini-games were given a unique broadcast date. Mini-game games included Arrange Ball, Ball Rally, Baseball, Cannonball, Guru Guru Ball, Hoshi Kuzushi, Pachinko, and Pinball.[2]

Released in 1997, Kirby's Star Stacker is a puzzle game which involves touching two or more similar blocks together that have Kirby's animal friends on them. The game received a sequel on the Super Famicom in 1998 in Japan as Kirby no Kirakira Kizzu.

Kirby's Dream Land 3, released in November 1997 in North America, is a direct sequel to Kirby's Dream Land 2, as it featured the return of Kirby's animal friends. Similarly to Kirby's Dream Land 2, Kirby's Dream Land 3 features a few Copy Abilities which were modified when Kirby paired up with one of his six animal friends. The game had a multiplayer option with the second player controlling Gooey, a recurring character. The antagonist is Dark Matter, and if certain conditions are met, Zero was fought as the true final boss. The game had a unique pastel-drawing art style and used dithering to improve visual performance.[3][4]

2000s

The first game to have 3D graphics in the Kirby series, Kirby 64: The Crystal Shards, was released on the Nintendo 64 in North America in June 2000. The game features a compound ability system that allows two of the seven abilities in the game to be merged, making a new compound ability. It also marked the first playable instance of King Dedede, where sections of some stages had Kirby riding piggyback while King Dedede attacked enemies and obstacles with his hammer. It is considered a direct follow-up to Kirby's Dream Land 3 due to the reemergence of Dark Matter and the final boss, albeit in a different form, called 02 (Zero Two). It also included three four-player minigames.

The next game in the Kirby series, Kirby Tilt 'n' Tumble became one of Nintendo's first motion-sensor-based games in August 2000. Players are instructed to tilt the Game Boy Color to move Kirby on the screen. Quickly flicking the Game Boy Color upwards would make Kirby jump into the air. Kirby Tilt 'n' Tumble is the only Kirby game to have a special cartridge color (transparent pink) in North America.

The only Kirby game for the GameCube, Kirby Air Ride, was released in North America in October 2003. It is a racing game which deviates greatly from other Kirby games, although still featuring series staples including enemies and Copy Abilities.

During the 2003 Holiday season, a Kirby e-Reader card for the Game Boy Advance was released. The card was released under two names, Kirby Slide and Kirby Puzzle. Swiping the card would allow for a sliding puzzle game starring Kirby to be played. Cards were given out at Toys "R" Us stores and in the 2003 December issues of Nintendo Power and Tips & Tricks. The game was released to advertise the English dub of Kirby: Right Back At Ya!

Kirby & the Amazing Mirror was released in October 2004 on the Game Boy Advance. It is the second game released on that system, following Kirby: Nightmare in Dream Land. It features Kirby in a Metroidvania format, with all the levels being interconnected and able to be completed in any order. Also unique was the in-game phone, which can be used to summon up to three additional copies of Kirby to fight enemies and solve puzzles.

The next game in the series is Kirby: Canvas Curse, released on the Nintendo DS in Japan on March 24, 2005, North America on June 13, 2005, Europe on November 25, 2005, under the name Kirby Power Paintbrush, and Australia on April 6, 2006. Unlike most previous Kirby games, the player does not directly control Kirby with a directional pad, analog stick, face buttons, or shoulder buttons. Instead, Kirby is a helpless ball, and can only move when he gains momentum, the player painting paths with the stylus to direct his movement.

This was followed by Kirby: Squeak Squad (titled Kirby: Mouse Attack in Europe) in late 2006, also on the Nintendo DS, which revived traditional Kirby gameplay and dabbled in the use of the touch screen to store several items and Copy Abilities in Kirby's stomach. Ability scrolls could be found that served as upgrades for each ability, giving them additional moves and/or enhanced functionality. An unlockable Copy Ability was also introduced.

Kirby Super Star Ultra, announced for the Nintendo DS in early fall 2007[5] and released on September 22, 2008[6] in North America, is a remake of Kirby Super Star. In addition to the nine games from Kirby Super Star, seven new games have been added. It features updated graphics, pre-rendered cutscenes, and a map on the touch screen.

2010s

An untitled Kirby platform game originally planned to be released on the GameCube was thought to be canceled for some time before being re-announced for the Wii. Although Kirby's Epic Yarn was announced and released for the Wii in 2010, it was a different project from the untitled game, which, in January 2011, resurfaced with an altered design and motif.[7] Kirby's Epic Yarn began development as an original game by Good-Feel called Fluff of Yarn, but was given the Kirby license at Nintendo's proposal. The game got a remake/port on the 3DS in 2019 entitled, Kirby's Extra Epic Yarn.

A fourth game for the DS was released in North America on September 19, 2011, Kirby Mass Attack.[8] The game features multiple copies of Kirby in touch screen-based gameplay reminiscent of games such as Lemmings.[9]

The aforementioned Wii game, Kirby's Return to Dream Land (tentatively titled Kirby Wii) was released on Wii in North America on October 24, 2011, returning to the traditional Kirby gameplay and allowing up to four players to play simultaneously. Players 2–4 could choose to play as Meta Knight, King Dedede and/or Waddle Dee, each with dedicated abilities; they could also play as different-colored Kirbys which offered power copying abilities, or as a mixture of the options.[10]

An anthology disc for the Wii called Kirby's Dream Collection was released on July 19, 2012, in Japan and on September 16, 2012, in North America to celebrate Kirby's 20th Anniversary. It includes six games from the early history of the series, which are Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. It also has new Challenge Stages that run on the engine of Kirby's Return to Dream Land (known in Europe and Australia as Kirby's Adventure Wii), and a Kirby history section, which includes three episodes from Hoshi no Kirby (Kirby: Right Back at Ya! in North America).[11] Similarly to the Super Mario 25th Anniversary packaging in 2010, a booklet and a soundtrack containing music from the various games in the series are released alongside the disc.

On October 1, 2013, a new Kirby game for the Nintendo 3DS was announced, later named Kirby: Triple Deluxe. The game was released in Japan on January 11, 2014, in North America on May 2, 2014, in Europe on May 16, 2014, and in Australasia on May 17, 2014. It incorporated action spanning varied depths, where Kirby could swap between the foreground and background areas. It included a multiplayer fighting mode called "Kirby Fighters", where players could choose one of ten available abilities and fight on themed stages, with the winner being the last Kirby standing. It also included a rhythm-based action game starring King Dedede. There were also over 250 in-game "keychains" to collect that featured sprites from previous Kirby games as well some original sprites based on characters from Triple Deluxe. In August 2014, Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe (enhanced versions of the mini-games in Kirby: Triple Deluxe) were released.

At E3 2014, a new game for the Wii U was announced. Titled Kirby and the Rainbow Curse, the game is a direct sequel to Kirby: Canvas Curse and features a similar gameplay style. It was released by Nintendo on January 22, 2015, in Japan, February 20, 2015, in North America, May 8, 2015, in Europe and May 9, 2015, in Australasia.

In March 2016, during a Nintendo Direct, Nintendo unveiled a new game based on the context of Kirby: Triple Deluxe called Kirby: Planet Robobot. This game is the second Kirby game released on the Nintendo 3DS.[12] It was released alongside a set of Amiibo figures made for the Kirby franchise, including a newly announced Amiibo, Waddle Dee, on April 28, 2016, in Japan, June 10, 2016, in North America and Europe, and June 11, 2016, in Australasia. The game is compatible with other Amiibo.[13] It also includes 2 new minigames, called Kirby 3D Rumble and Team Kirby Clash, the former being an arena based, 3D action game where Kirby uses his inhale to defeat large groups of baddies to rack up points and achieve a high score, and the latter being a mix of fighting, platform, and role-playing. Players can level up to level 10, and can play with AI or other friends.[14][15]

In a Nintendo Direct in April 2017, three new Kirby games were announced for Kirby's 25th Anniversary. The first game was Team Kirby Clash Deluxe, an upgraded version of the Kirby: Planet Robobot mini-game "Team Kirby Clash". It was announced and released on April 12. The second game was Kirby's Blowout Blast, an upgraded version of the Kirby: Planet Robobot mini-game "Kirby 3D Rumble" which was released on July 4, 2017, in Japan, and on July 6, 2017, in North America, Europe and Australasia. The third game was Kirby Battle Royale, an action-multiplayer fighting game which was released on November 3, 2017, in Europe and Australasia, November 30, 2017, in Japan, and January 19, 2018, in North America.[16]

At E3 2017, Nintendo unveiled a new installment for the Nintendo Switch, Kirby Star Allies. The game was released on March 16, 2018.[17] Kirby can throw Friend Hearts to turn enemies into computer- or player-controlled allies, a variation of the "Helper System" from Kirby Super Star. "Power Combinations" return from Kirby 64: The Crystal Shards and Kirby: Squeak Squad. Kirby can also summon "Dream Friends", consisting of major Kirby characters acting as Helpers, which includes King Dedede, Meta Knight, Bandana Waddle Dee, Rick, Kine, & Coo, Marx, Gooey, Adeleine & Ribbon, Dark Meta Knight, Daroach, Magolor, Taranza, Susie, and The Three Mage-Sisters (Francisca, Flamberge, and Zan Partizanne).

In September 2019, Nintendo released a new Switch game, Super Kirby Clash, on the Nintendo eShop.[18]

2020s

In September 2020, Nintendo released a new Switch game, Kirby Fighters 2, on the eShop, as the successor to Kirby Fighters Deluxe.[19] Before its official reveal, the game was leaked on the Play Nintendo website, but was later taken down.[20] The game expands on the previous installment with new gamemodes and an exclusive ability, Wrestler.

During the Nintendo Direct event held on September 23, 2021, a new title in the Kirby series was revealed, titled Kirby and the Forgotten Land. It is the first true 3D entry in the mainline series (fourth overall since the spin-offs Kirby Air Ride, Kirby's Blowout Blast, and Kirby Battle Royale) and was released on March 25, 2022.[21][22]

Fictional universe

The setting of the games is Dream Land,[lower-alpha 3] a country on Planet Popstar. Popstar resembles a five-pointed star encircled by two diagonal rings.

While most of Kirby's adventures take place on Popstar, his journeys occasionally take place on an interplanetary scale; such as in Kirby 64: The Crystal Shards, Milky Way Wishes from Kirby Super Star, Kirby's Return to Dream Land, Kirby Star Allies, and Kirby and the Forgotten Land.

Nature of the protagonist

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Kirby is a small, pink, spherical creature with red feet, stubby flap-like arms and pink cheek-blushes. He is referred to as male in the animated series, and described as a young boy in the instruction manual for Kirby's Dream Land. His body is soft and flexible, allowing him to stretch his mouth to inhale foes or inflate himself with air and float. According to Super Smash Bros. instruction manual, he is 8 inches tall; this is contradicted in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, the former of which shows Kirby to be at about knee height compared to Samus Aran and the latter of which showing him to be a few inches shorter than the human girl Adeleine.

Kirby hails from the country of Dream Land on Planet Popstar, where he lives in a domed house. His appearance has changed subtly over the years, becoming more rounded and defined, mainly in his face and larger eyes. The new design has been used in all subsequent games.

Kirby does not commonly speak, mainly limited to grunts, shouts, and monosyllables in such games as Super Smash Bros and Kirby 64: The Crystal Shards. However he does speak in the stories written in some games' instruction manuals. He rarely speaks in-game, the only exception being Kirby's Avalanche. He narrates the functions of Copy Abilities on the start menu in Kirby: Nightmare in Dream Land, Kirby & the Amazing Mirror and Kirby: Squeak Squad. Most in-game talking Kirby does is in Kirby's Star Stacker, where Kirby explains the game's rules and gameplay. Kirby has dialogue in Kirby's Epic Yarn, but it is all spoken through the game's narrator.

Other media

Anime

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The Kirby series was made into an anime on October 6, 2001, Hoshi no Kaabii. It was produced by Warpstar Inc., a company formed between a joint investment between Nintendo and HAL Laboratory, Inc. It was licensed in North America by 4Kids Entertainment, under the title Kirby: Right Back at Ya!, on 4Kids TV, and was distributed by 4Kids Entertainment in North America and Nelvana Limited in Canada, with VHS and DVD distributions in North America by FUNimation Entertainment and DVD distributions in Australia by Magna Pacific. It ended in Japan in 2003 with 100 episodes.

The show is about the adventures Kirby has with his friends Tiff and Tuff after he crash lands in Dream Land, on Pop Star. Here, he is a legendary Star Warrior destined to save the universe from the intergalactic conqueror known as Nightmare. However, because he was awakened 200 years too early he arrived in a childlike state and his powers haven't fully developed. The ruler of Dream Land, King Dedede, is jealous of the attention Kirby receives from its inhabitants and frequently orders monsters from Nightmare's company, Nightmare Enterprises, in an attempt to do away with Kirby. Nightmare Enterprises at first appears to be an intergalactic delivery company, but is really a front for Nightmare's intergalactic conquest that dupes unsuspecting customers into funding Nightmare's armies. Not yet ready to achieve his destiny, Kirby must learn how to use his incredible abilities with the help of his friends, and sometimes with the help of the enigmatic Meta Knight, who while he claims to be loyal to King Dedede, will often work behind the scenes in order to aid Kirby or train him in the use of his abilities.

The show is based on the game series, but rather than being a direct adaptation of any of the games it uses characters and concepts from the games (especially Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star) to tell its own story.

Comics and manga

Kirby stars in several manga series that have been drawn by over 20 manga artists.[23]

The longest running Kirby manga, Kirby of the Stars: The Story of Dedede Who Lives in Pupupu, was serialized in CoroCoro Comic from 1994 to 2006, and released 25 tankōbon volumes with over 10 million copies being printed. The series was written and illustrated by Hirokazu Hikawa.[23] The series was later published as a "best-of" collection, which featured the series' first new chapter in 11 years, as well as bonus comics. It was published in English as Kirby Manga Mania by Viz Media.[24]

Canceled games

In the lifetime of the Kirby series, several video games have been in development that, for various reasons, were ultimately abandoned. These include Kirby's Air Ride 64 (also known as Kirby Bowl 64 and Kirby Ball 64) on the Nintendo 64,[25][26] which was eventually released on the GameCube as Kirby Air Ride.

Kirby's Tilt 'n' Tumble 2 on the GameCube, which was supposed to use a combination of motion-sensor technology and connectivity to the Game Boy Advance via the Nintendo GameCube Game Boy Advance Cable, was presented during the Nintendo Space World 2001 and scheduled for a May 2002 release in Japan. The Kirby-theme was eventually scrapped and Kirby was replaced with a generic marble, and the game was shown again at E3 2002 as Roll-O-Rama, but eventually canceled completely.

Kirby Family was a Game Boy Color piece of software developed by Natsume that would connect to a compatible Jaguar JN-100 or JN-2000 sewing machine and embroider cloth with a Kirby pattern of choice. The game was also shown during Nintendo Space World 2001 and scheduled for September 10, 2001, but presumably canceled due to poor sales of Mario Family which released two weeks prior. The game was leaked on September 9, 2020 as part of the Game Boy Color lotcheck leak.

There was also a planned game called Kid Kirby that was to be released on the Super Nintendo.[27] The game would have served as a prequel to the series and would have utilized the SNES Mouse. The game was canceled due to the declining sales of the mouse; however, early screenshots of the canceled game have been posted online.[28] This unreleased game was developed by DMA Design for Nintendo and was scheduled for 1995.

Though resurfaced as Kirby's Return to Dream Land, the GameCube was initially going to have its own original Kirby game, simply titled Kirby for Nintendo GameCube at the time. It was nearly complete and featured at E3 2005, but was canceled due to troubles incorporating a unique multiplayer mechanic, which became the special attack in Kirby's Return to Dream Land (where all players stack on each other, hold A and release at the same time). At a later point, the game was concepted as a full 3D platformer visually similar to Kirby Air Ride, but also canceled because it did not achieve HAL Laboratory's quality standards.[29] Several concepts from the game would be revitalized in Kirby Star Allies and Kirby and the Forgotten Land for the Nintendo Switch.

Kirby in other video games

Kirby appears as a character in Nintendo's crossover fighting game series Super Smash Bros. (also developed by series creator Masahiro Sakurai), appearing in all installments of the franchise. Starting with Super Smash Bros. Brawl onwards, he's joined by Meta Knight and King Dedede. Many items from the Kirby series also appear in Super Smash Bros such as the Maxim Tomato (all games), Warp Star (since Melee), Dragoon (since Brawl) and Star Rod (all games) as items, and Knuckle Joe (Brawl and 3DS/Wii U), Nightmare (3DS/Wii U) and Chef Kawasaki (Ultimate) appear as characters summoned by the Assist Trophy. All playable Kirby characters in Smash Bros. have the ability to jump more than twice. Kirby has also made cameo appearances in other games as well, such as The Legend of Zelda: Link's Awakening, EarthBound, Mario & Luigi: Superstar Saga and Stunt Race FX.

Reception

The Kirby games have received reception that ranges from mixed to very favourable reviews by players and critics. Kirby's Epic Yarn is the most acclaimed game in the series, while Kirby Battle Royale is the lowest-rated.

Aggregate review scores
As of April 2022
Game Metacritic[30] GameRankings[31]
Kirby's Dream Land N/A 63%
Kirby's Adventure[lower-alpha 4] 77/100 (Game Boy Advance remake) 78% (NES)
Kirby's Pinball Land N/A 70%
Kirby's Dream Course N/A 76%
Kirby's Avalanche N/A 74%
Kirby's Dream Land 2 N/A 80%
Kirby's Block Ball N/A 72%
Kirby Super Star N/A 85%
Kirby's Star Stacker N/A 73%
Kirby's Dream Land 3 N/A 66%
Kirby 64: The Crystal Shards 77/100 74%
Kirby Tilt 'n' Tumble N/A 82%
Kirby: Nightmare in Dream Land 81/100 80%
Kirby Air Ride 61/100 66%
Kirby & the Amazing Mirror 80/100 77%
Kirby: Canvas Curse 86/100 87%
Kirby: Squeak Squad 71/100 72%
Kirby Super Star Ultra 76/100 79%
Kirby's Epic Yarn 86/100 88%
Kirby Mass Attack 83/100 84%
Kirby's Return to Dream Land 77/100 80%
Kirby's Dream Collection 82/100 81%
Kirby: Triple Deluxe 80/100 80%
Kirby Fighters Deluxe 66/100 65%
Dedede's Drum Dash Deluxe 65/100[32] 63%[33]
Kirby and the Rainbow Curse 73/100 75%
Kirby: Planet Robobot 81/100 83%
Team Kirby Clash Deluxe 57/100 N/A
Kirby's Blowout Blast 69/100 71%
Kirby Battle Royale 57/100 58%
Kirby Star Allies 73/100 73%
Kirby's Extra Epic Yarn 79/100 80%
Super Kirby Clash 74/100 76%
Kirby Fighters 2 65/100 N/A
Kirby and the Forgotten Land 85/100 N/A

The Kirby manga has over 10 million copies in print.[34]

Sales

Many Kirby games have performed commercially well, selling at least one million or more copies worldwide. Only games that have sold at least one million are included in this list. Kirby's Dream Land, the first game in the series, is currently the best-selling game in the series, whereas Kirby Mass Attack is the lowest-selling in millions.

Best-selling Kirby games
Game Copies sold
(millions)
Ref(s)
Kirby's Dream Land 5.13 [35]
Kirby's Adventure 1.75 [35]
Kirby's Pinball Land 2.19 [35]
Kirby's Dream Land 2 2.36 [35]
Kirby Super Star 1.44 [35]
Kirby 64: The Crystal Shards 1.77 [35]
Kirby Tilt 'n' Tumble 1.23 [35]
Kirby: Nightmare in Dream Land 2.1 [35]
Kirby Air Ride 1.17 [36][37]
Kirby & the Amazing Mirror 1.47 [35]
Kirby: Squeak Squad 1.6 [38]
Kirby Super Star Ultra 2.36 [39]
Kirby's Epic Yarn 1.59 [40]
Kirby Mass Attack 1.06 [41]
Kirby's Return to Dream Land 1.31 [41]
Kirby: Triple Deluxe 2.61 [42]
Kirby: Planet Robobot 1.59 [42]
Kirby Star Allies 3.15 [42]

As a brand, the series sold $150 million to $200 million worth of merchandise in 2002.[43]

Notes

  1. Known in Japan as Hoshi no Kirby (星のカービィ Hoshi no Kābī?, lit. "Kirby of the Stars")
  2. Japanese: カービィのおもちゃ箱 Hepburn: Kābī no Omocha Hako?
  3. Known in Japan as プププランド (Pupupurando?, lit. Pupupu Land)
  4. Scores calculated from the 3D Classics re-release.

References

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  2. Andou, N. スーパーファミコン タイトル Archived 2012-01-27 at the Wayback Machine. Famicom House. Retrieved 24 April 2009.
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  15. [1] Archived 2018-09-19 at the Wayback Machine
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  22. Lua error in package.lua at line 80: module 'strict' not found.
  23. 23.0 23.1 Lua error in package.lua at line 80: module 'strict' not found.
  24. Lua error in package.lua at line 80: module 'strict' not found.
  25. Lua error in package.lua at line 80: module 'strict' not found.
  26. Lua error in package.lua at line 80: module 'strict' not found.
  27. Lua error in package.lua at line 80: module 'strict' not found.
  28. Lua error in package.lua at line 80: module 'strict' not found.
  29. Lua error in package.lua at line 80: module 'strict' not found.
  30. Lua error in package.lua at line 80: module 'strict' not found.
  31. Lua error in package.lua at line 80: module 'strict' not found.
  32. Lua error in package.lua at line 80: module 'strict' not found.
  33. Lua error in package.lua at line 80: module 'strict' not found.
  34. Lua error in package.lua at line 80: module 'strict' not found.
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Lua error in package.lua at line 80: module 'strict' not found.
  36. Lua error in package.lua at line 80: module 'strict' not found. Air Ride JP sales - 422,311
  37. Lua error in package.lua at line 80: module 'strict' not found. US sales - 750,000
  38. Lua error in package.lua at line 80: module 'strict' not found.
  39. Lua error in package.lua at line 80: module 'strict' not found.
  40. Lua error in package.lua at line 80: module 'strict' not found.
  41. 41.0 41.1 Lua error in package.lua at line 80: module 'strict' not found.
  42. 42.0 42.1 42.2 Lua error in package.lua at line 80: module 'strict' not found.
  43. Lua error in package.lua at line 80: module 'strict' not found.

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