Operation Stealth

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Operation Stealth
File:Operation Stealth.jpg
Operation Stealth cover art
Developer(s) Delphine Software International
Publisher(s) Interplay Entertainment, U.S. Gold
Programmer(s) Paul Cuisset
Philippe Chastel
Jésus Martinez
Artist(s) Michèle Bacqué
Emmanuel Lecoz
Writer(s) Paul Cuisset
Philippe Chastel
Composer(s) Jean Baudlot
Engine Cinématique evo1[1]
Platforms Amiga, Atari ST, MS-DOS
Release date(s) 1990
Genre(s) Adventure
Mode(s) Single-player

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound).

The game was released with the Bond license in the United States,[2]:{{{3}}} although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA.

Gameplay

Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen.

The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.

Plot

John Glames (James Bond in the U.S.), a CIA secret agent, has been assigned a mission to locate a newly designed high-tech F-19 type stealth plane in Latin America, which was stolen from NAS Miramar.

Reception

Computer Gaming World described the game as "somewhat of a disappointment". The magazine criticized the game's hidden object game-like interface and clumsy parser, and stated that the graphics and music were inferior to that of Future Wars, and that the central plot had little connection to the game's puzzles and arcade sequences.[2]

See also

References

  1. Cine - ScummVM
  2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.

External links


<templatestyles src="Asbox/styles.css"></templatestyles>

<templatestyles src="Asbox/styles.css"></templatestyles>

<templatestyles src="Asbox/styles.css"></templatestyles>