Portal:Toys
The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys and play in general are an important part of the process of learning about the world and growing up. The young use toys and play to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults use toys and play to form and strengthen social bonds, teach, remember and reinforce lessons from their youth, discover their identity, exercise their minds and bodies, explore relationships, practice skills, and decorate their living spaces.
Lua error in package.lua at line 80: module 'Module:Box-header/colours' not found. The Game of Cootie is a children's roll-and-move tabletop game for two to four players. The object is to be the first to build a three dimensional bug-like object called a "cootie" from a variety of plastic body parts. Created by William Schaper in 1948, the game was launched in 1949 and sold millions in its first years. In 1973, Cootie was acquired by Tyco Toys, and, in 1986, by Hasbro subsidiary Milton Bradley. The game was given a new look and continued to enjoy commercial success. Several companies published cootie games in the first half of the twentieth century but only Schaper's featured a free-standing, three dimensional cootie. In 2003, Cootie was named to the Toy Industry Association's "Century of Toys List". Lua error in package.lua at line 80: module 'Module:Box-header/colours' not found. A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle, one is intended to put together pieces in a logical way in order to come up with the desired solution. Puzzles are often contrived as a form of entertainment, but they can also stem from serious mathematical or logistical problems — in such cases, their successful resolution can be a significant contribution to mathematical research. Lua error in package.lua at line 80: module 'Module:Box-header/colours' not found. Ole Kirk Christiansen (7 April 1891 – 11 March 1958) was the founder of Danish toy company the Lego Group. He was the 10th son of an impoverished family in Jutland in western Denmark. Born in Filskov, Denmark, he trained as a carpenter and started making wooden toys in 1932 to make a living after having lost his job during the depression. Soon after Ole's wife passed on and left Ole to raise his four sons. Ole eventually found inspiration enough to construct a small wooden duck toy for his children. He soon found that his sons loved the new toy and decided to put them into production, using all the left over wood from his old business. In 1942 a fire broke out at the factory forcing them to rebuild. Initially, he made miniature versions of the houses and furniture as he worked on as a carpenter, but in 1947 moved onto using plastics, which were originally small plastic bears and rattles unlike the bricks we are accustomed to today. By 1949 he had produced over 200 plastic and wooden toys.
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Types: Construction set • Doll • Vehicle • Puzzle • Teddy bear Industry: Toy advertising • American International Toy Fair • American Specialty Toy Retailing Association • Birmingham toy industry • Girls' games and toys • International Union of Allied Novelty and Production Workers • Kiddicraft • Play value • Toy Industry Association • Toy safety • Toy store • Toyetic • Wooden toymaking in the Ore Mountains Template:/box-footer Template:/box-header Template:/Things you can do Template:/box-footer
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