Tale of Tales (company)

From Infogalactic: the planetary knowledge core
(Redirected from Tale of Tales (developer))
Jump to: navigation, search
Tale of Tales
Industry Interactive entertainment
Computer and video games
Founded 2002
Founder Auriea Harvey
Michaël Samyn
Headquarters Belgium
Products video games

Tale of Tales BVBA is a Belgian developer of art games founded in 2003 by Auriea Harvey and Michaël Samyn,[1][2] who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999.[3] In an interview by Nightmare Mode, Michael Samyn explained their motivations to create interactive art and disappointment at the lack of evolution in interaction of games.[4]

They live very close to the Saint Bavo Cathedral, which they consider one of their greatest influences.[5] The studio is named after Giambattista Basile's book The Tale of Tales (Lo Cunto de li cunti), with their main series being retellings of fairy tales in the form of adventure games, each subtitled "a Tale of Tales" and linked together by a common character referred to as the Deaf-Mute Girl in a Pretty White Dress in the 8 Web site[6] and as the Girl in White in The Path's user manual.[7] It was hinted in an interview with ZillionMonkey that their next project, following The Path, will involve the character of Salome and be developed using the Unity authoring tool, which they had first trailed with The Graveyard as a side-project during development of The Path.

February 2010 saw the release of Vanitas, described as "a memento mori for your digital hands," their first work for the iPhone OS platform and their first with music by Zoë Keating.[8] On 1 March 2010 it was announced that they were commencing the development of two large projects, alternating between the two of them for the next 18 months (i.e. until September 2011).[9]

Projects

Main series

Other games

Screensavers

As Entropy8Zuper! (selected)

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. http://www.polygon.com/a/creativity-cover/sunset-twine-prequel
  11. Lua error in package.lua at line 80: module 'strict' not found.
  12. Lua error in package.lua at line 80: module 'strict' not found.
  13. Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.
  17. Lua error in package.lua at line 80: module 'strict' not found.
  18. Lua error in package.lua at line 80: module 'strict' not found.

External links