Mr. Bones (video game)

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Mr. Bones
File:MrBone frontcover.jpg
North American Saturn cover art
Developer(s) Zono Incorporated
Angelsoft Studios
Publisher(s) Sega
Director(s) Jeff Fort
Producer(s) E. Ettore Annunziata
Crisi Albertson
Designer(s) E. Ettore Annunziata
William Novak
Artist(s) Jason Hough
Writer(s) E. Ettore Annunziata
Composer(s) Ronnie Montrose
Platforms Saturn
Release date(s)
        Genre(s) Mainly platformer
        Mode(s) Single player

        Mr. Bones, is a multi-genre video game released for the Sega Saturn in 1996, created for SEGA by Ed Annunziata and Zono Incorporated. The game's soundtrack was composed and performed by famed guitarist Ronnie Montrose.

        Story

        DaGoulian, a mad philosopher who believes that one can only "ensure the survival of good by making evil thrive",[2] sets out to purify the world with evil. By playing a special set of drums powered by science and alchemy, he is able to tap into a primal power which he calls "skeletal magnetism" (or "skeletism") and summon the dead from their graves as his skeletal soldiers.

        One inmate of the cemetery, however, is pure of heart and is thus resurrected not with red (evil) skeletism, but with blue (good) skeletism. Because of this, he retains his free will. This fact is quickly noticed by DaGoulian, and he orders his newly created army to destroy this rebel, who calls himself simply "Mr. Bones."

        Mr. Bones soon becomes determined to stop DaGoulian's plan. He must find a way to counteract the evil of red skeletism before DaGoulian's minions catch up to him.

        Gameplay

        One of Mr. Bones' most distinctive qualities is in it having very few levels which share the same style of gameplay; with only a few exceptions, almost every level looks and feels different from the rest. Some levels simply change the camera perspective, while others offer up their own distinct genre. The most common thread running throughout the game is that of an action/platform game with slight gameplay and viewing angle variations per level, but at times the styles diverge far more drastically, ranging from a music/rhythm game to a Breakout-style game to a game of memorization. Once a level has been beaten, the player can return directly to that level from the main menu anytime he/she chooses.

        Music

        The soundtrack was composed and performed by guitarist Ronnie Montrose, with Jim Hedges credited for "SMPC Music". Montrose also appears in some of the game's video sequences as the blind man who gives Mr. Bones his guitar.

        Soundtrack

        Mr. Bones soundtrack[3]
        No. Title Length
        1. "Manifesto"   6:56
        2. "Bones Is Bones"   4:38
        3. "Who's Out There?"   3:14
        4. "Don't Think Play"   3:54
        5. "The Village"   3:55
        6. "In This World"   3:41
        7. "The First Thing"   5:05
        8. "Dry Moat"   6:00
        9. "The Valley"   4:31
        10. "By the Way"   4:47
        11. "Red to Blue"   5:27
        12. "Shadow Monster"   3:35
        13. "Mausoleum"   4:33
        14. "Icy Lake"   3:06
        15. "The Last Word"   5:37
        Total length:
        69:55

        Legacy

        In spite of some positive buzz, the release of Mr. Bones was met with little fanfare and it quickly faded into obscurity. However, the game did develop a cult following among retro gamers, not only because of its originality and level variety, but also because of the charming, campy quality of the video sequences peppered throughout the adventure, combining live-action footage with computer-generated characters and environments.The cinematics were designed and directed by Allen Battino, who also performed the role of Mr. Bones via motion capture. Ronnie Montrose’s guitar playing was also motion captured using sensor gloves and transferred to the Mr. Bones animation.

        References

        1. Release data, GameFAQs.com.
        2. Mr. Bones disk 2, audio track 10.
        3. http://www.allmusic.com/album/r241222

        External links