Unravel (video game)

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Unravel
File:Unravel cover art.jpg
Developer(s) Coldwood Interactive[1]
Publisher(s) Electronic Arts
Director(s) Martin Sahlin
Producer(s) Michael Gill
Henrik Oja
Designer(s) Håkan Dalsfelt
Martin Sahlin
Programmer(s) Victor Bohlin
Rikard Haggström
Jakob Marklund
Morgan Natterlund
Daniel Wallin
Artist(s) Mikael Kainulainen
Henrik Söder
Writer(s) Martin Sahlin
Composer(s) Frida Johansson
Henrik Oja
Engine PhyreEngine
Platforms Microsoft Windows
PlayStation 4
Xbox One
Release date(s)
    Genre(s) Puzzle-platformer
    Mode(s) Single-player

    Unravel is a puzzle platform video game developed by Coldwood Interactive and published by Electronic Arts. It was announced on 15 June 2015 and released in February 2016 for PlayStation 4, Xbox One, and Microsoft Windows. The game centres on Yarny, a small anthropomorphic creature made of yarn whom the player navigates through the environment, utilizing the unraveling yarn which makes up Yarny to solve puzzles, avoid dangerous creatures, and traverse obstacles.

    Unravel received a favourable reception upon release, with many critics in agreement that the game's visuals, protagonist, soundtrack, and overall tone were among its strong suits. Some negative comments were made concerning the controls, variety of puzzles, and platforming.

    Gameplay

    The game centers around its protagonist, Yarny, a small, apple-sized creature made of red yarn. Yarny explores the world around him that makes small everyday things look large due to his small size. By using the yarn his body is made of, Yarny creates rope to form bridges, pull things, and swing from items. His yarn is the main medium used to solve complex puzzles.[3][4] As Yarny moves, the twine which he is made of unravels, creating lines that the player must use to solve puzzles to progress through the game. It also serves as an extra challenge, because if he walks too far, he will unravel into a basic frame. This frame can be refilled by interacting with balls of red yarn in the game.[5] On this mechanic, Sahlin has stated, "It's always fun to play with physics. It's not just about solving puzzles. It's also a big part of how you move. Sometimes it's just traversing, navigating. Since you always leave this trail behind you, you can always grab it and climb on it and swing on it. You can do these really cool things when you combine stuff."[5]

    Story

    During the game's introduction, an old woman is seen looking out her window, before she adjusts a picture of a baby and picks up a ball of yarn.[6] As she proceeds upstairs, a lone ball of yarn rolls out of shot.[6] Yarny, an anthropomorphic creature made of red yarn, and the game's protagonist, then walks into shot, and is visibly staring around in wonder of his environment.[6] Through various picture frames in the house, Yarny can visit environments that were significant in the house owners' lives, and discover their memories about the places; the initial memories are happy, such as visiting the sea shore, or hiking in the mountains, but eventually darker memories are revealed: the rural forest area is industrialized, which in turn causes accidents with toxic waste, and people start moving to the city. A memory also reveals that the old woman's husband passed away from a heart attack.

    At the end of each level, Yarny finds a red yarn badge it collects on the cover of a photo album in the house, which then fills with photos of the memories encountered along the way. On the final two levels, however, Yarny only finds one half each of a heart-shaped badge. On the final level, played in a cemetery, Yarny struggles its way through a snow storm to find the final half of the badge, but it slips from its hands, and jumping after it, Yarny unravels completely, with only a red thread of yarn remaining in its place. The badge piece is then picked up by a human hand.

    Yarny awakens in a camping backpack, holding the missing piece; it quickly runs home to place it on the photo album. Startled by a kid entering the room, Yarny feigns to be inanimate again, and once the kid leaves, it places the missing piece on to its final place on the photo album cover, which it then opens up to reveal the final passage and the end credits.

    According to Sahlin, the yarn that makes up Yarny represents love, and that the character unravels as they travel away from what they love.[4][7]

    Development

    Although developer Coldwood's previous works received unfavorable critical reception, Unravel reportedly showed enough promise for EA's DICE to arrange a publishing deal with EA.[5] Subsequently, Unravel was announced at EA's E3 2015 conference by the game's developer and creative director, Martin Sahlin.[6][8] During the game's presentation, Sahlin was noted to have "reacted to his on-stage appearance like most of us would: with shaking hands and a warbling voice."[9] Sahlin's nervous and excited presentation of Unravel was met with a positive reception from the conference's audience.[10] Following the announcement, Sahlin became the focus of well-circulated appreciative posts and fan art on social media website such as Twitter and Tumblr.[9][11]

    The game itself, especially its aesthetic, was also well received after its announcement;[12] VG247 claimed Unravel was, "the most visually-impressive game EA showed".[13] Initial reactions to the game also drew comparisons to Limbo and Sony's LittleBigPlanet series.[8][12][14]

    On 14 December 2015, EA announced that the game would launch worldwide on 9 February 2016.[2][15]

    The game's backgrounds and puzzles are inspired by the landscape of Umeå, Sweden; Sahlin drew inspiration for the game after creating a Yarny doll out of tire wire and yarn during a family camping trip in northern Sweden.[16][17] Sahlin has elaborated, "We live in the sticks. It's a very small town, very far north, close to the Arctic circle. There's not a lot of people, but a whole lot of countryside. I wanted to share some of that, some of the places that I love. I think you don't really see enough of that in video games. You tend to see more fantastical stuff."[5]

    In addition to its design, the game runs on Sony's PhyreEngine.[18]

    On 21 January 2016, EA abandoned the "Unravel" trademark after their application was rejected by the United States Patent Office.[19] Despite this, the company confirmed that the game would retain the "Unravel" title.[20]

    Reception

    Reception
    Aggregate score
    Aggregator Score
    Metacritic (PC) 81/100[21]
    (PS4) 78/100[22]
    (XONE) 75/100[23]
    Review scores
    Publication Score
    Destructoid 10/10[24]
    EGM 8.5/10[25]
    Game Informer 7.75/10[26]
    Game Revolution 3/5 stars[27]
    GameSpot 7/10[28]
    GamesRadar 4.5/5 stars[29]
    IGN 8.3/10[30]
    PC Gamer (US) 70/100[31]
    Polygon 6/10[32]
    VideoGamer.com 7/10[33]

    Unravel received "generally favorable reviews" according to the aggregating review website Metacritic[21][22][23]

    Game Informer's Jeff Marchiafava scored the game a 7.75 out of 10 and wrote: "The satisfying platforming, thoughtful story, and adorable protagonist make [Unravel] a worthwhile journey." Marchiafava commended the game's visuals and overall aesthetics for giving the player motivation to finish the game, even if the gameplay becomes repetitive. He also praised the soundtrack for wonderfully bolstering the game's themes.[26]

    Game Revolution's Peter Paras gave the game a 3 out of 5. He praised the protagonist Yarny for being "loveable" all throughout the game and called the visuals "top-notch". Paras disliked the inconsistent design of the puzzles, the "clunky" controls, and the unintended need to backtrack after running out of yarn, which he described as the game's "worst aspect".[27]

    Rob Crossley of GameSpot praised the overall presentation of the game, which he thought was its defining feature, but criticized the amount of depth to the actual gameplay mechanics. He scored the game a 7 out of 10 and summarized his review with: "Unravel's wonderful sights and sounds won’t escape your own memory so soon. But assessed purely on gameplay, it’s everything I tend to fear about indie projects; Beautiful, heartfelt, but like Yarny himself, not robust enough."[28]

    Louise Blain for GamesRadar scored the game a 4.5 out of 5, saying: "Unravel's appeal goes far beyond pretty levels. Beautiful, poignant and with an iron grip on your heart, Yarny manages to effortlessly deliver a wonderful platformer and a bittersweet message." Even though she criticized the later levels for not being as robust as other levels, Blain praised the puzzle mechanics, soundtrack, protagonist, and the visuals.[29]

    IGN's Daniel Krupa scored the game an 8.3 out of 10, writing: "Unravel took me on a surprisingly thoughtful and reflective journey, which encouraged me to appreciate the small and the insignificant with every step. As a puzzler it has charm due to Yarny’s engaging skills, but as a platforming experience it’s less remarkable. But to judge it solely on these mechanical aspects would be to overlook its greater achievement: the way it provokes subtle and complex emotions through the use of nature and nostalgia. It all makes for a sincere, warm-hearted, and extremely likeable adventure."[30]

    Sequel

    In May 2016, EA Executive Vice President Patrick Söderlund announced that they had extended their contract with Coldwood Interactive, and that they would be involved in publishing their next project. EA later confirmed that the development team is working on a sequel set within the Unravel universe.[34]

    References

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    External links