Magna Carta: Crimson Stigmata

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Magna Carta: Crimson Stigmata
Magna Carta: Tears of Blood
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North American cover art
Developer(s) Softmax
Banpresto
Publisher(s)
    Designer(s) Hyung-tae Kim (Characters)
    Series Magna Carta
    Engine Unreal Engine 2.0
    Platforms PlayStation 2, PlayStation Portable
    Release date(s)
      Genre(s) Role-playing
      Mode(s) Single-player

      Magna Carta: Crimson Stigmata is the second installment of the Magna Carta RPG series. It was released on the PlayStation 2 in 2004 in South Korea by Softmax, and in Japan by Banpresto. It is the sequel to the 2001 game Magna Carta: The Phantom of Avalanche. Sofdec was associated with the game's development.[citation needed]

      The game was released on November 15, 2005, in North America by Atlus, under the name Magna Carta: Tears of Blood (also for the PSP but only in Japan), and in Europe on April 7, 2006, simply named Magna Carta.

      Gameplay

      The game's battle elements borrow from Shadow Hearts and the Star Ocean series. Up to three characters may move around the battlefield in real time. The player can only control one character at a time and can only attack after the character fills its "leadership meter" by remaining still. Once filled, the character can initiate an attack by performing a series of three timed button presses (known as the "trinity ring"). If the attack is unsuccessful, the leadership meter empties, and the player must wait for it to refill again.[citation needed]

      The three modes of combat that are uniquely embedded are "standard", "combo" and "counter". The standard mode is excellent for offensive and defensive attacks. By perfecting the timing of the buttons, characters will learn stronger attacks. Combo attacks lack defense but are generally used to create powerful offensive attacks by combining all attacks in one turn. The counter mode does what its name implies; not only is the user able to block, but also attack by predicting their enemies' attacks. Players using this mode do not exhaust their leadership meter. Characters may attack with various combat "styles" learned in the game, which use different chi (energy) types to increase their utility. There are eight different types of chi present in all areas, but in different exhaustible quantities. Through the altering of chi lanterns, the player can change which chi is most abundant in an area.[citation needed]

      Reception

      Reviews of Magna Carta: Tears of Blood were mixed. The game averaged 67% on review aggregator GameRankings[3] and 66/100 score on Metacritic.[4] GameSpot gave the game 7.1 out of 10 claiming the "well-developed cast of characters keeps the story interesting" but its "extremely linear campaign feels restrictive at times".[5] IGN's review stated that "the poorly-executed battle system ... runs into too many problems for its own good". They scored the game 6.1 out of 10.[6] Yahoo and IGN heavily criticized the game's voice acting and called it "really uninspired"[7] and "Ill-timed, badly-acted, and poorly cast".[6]

      References

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      External links