Quorlinn

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Quorlinn
Game background
Home plane Wilderness of the Beastlands
Power level Lesser
Alignment Neutral
Portfolio Trickery, disguise, thievery
Design details

In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Quorlinn is the kenku deity of trickery, disguise, and thievery. His symbol is a mask with a large false nose.

Publication history

Quorlinn was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]

Description

Quorlinn appears as a typical kenku wearing a black mask and fairly nondescript clothing. Quorlinn is a likable, roguish trickster. He has a tinge of malice about him at times, but he has also aided races other than his own. He spends much of his time whining about the responsibilities imposed upon him by a race he did not choose to have created in his image.

Relationships

Quorlinn is portrayed as the botched creation of a powerful non-lawful sky-god too embarrassed to admit his error. Quorlinn proved his worthiness in a series of wild and dubious adventures involving his present areas of concern, and in reward the deity created the kenku to keep him busy (much to Quorlinn's dismay).

Quorlinn's relationship with Pazuzu, who is said to have transformed the kenku into their present humanoid form in order to save them from a suspicious plague, is unknown.

Realm

Quorlinn's realm of Filchnest can be found on the plane of the Beastlands.[citation needed]

Dogma

Quorlinn teaches disguise, magic, and thievery to help the kenku survive, for he fears he is too weak to protect them himself.

Worshipers

Quorlinn is worshiped mainly by kenku.

Clergy

Quorlinn's shamans and priests are devious and clever, masterminding abductions, ambushes, and traps. They are organized into secretive cells, and often serve as spies. They work to break other kenku out of jails and prisons.

References

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