Rent-A-Hero

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Rent-A-Hero
File:RaHBox.jpg
Developer(s) Sega-AM2
Publisher(s) Sega
Producer(s) Yu Suzuki
Composer(s) Hiroshi Kawaguchi
Platforms Sega Mega Drive, Virtual Console
Release date(s) Sega Mega Drive
    Wii Virtual Console
      Genre(s) Action role-playing game
      Mode(s) Single player

      Rent-A-Hero is an action role-playing video game series released by Sega for the Mega Drive console in 1991 with a large emphasis on humor. The game features the same graphic engine previously used in the development of Sword of Vermilion. However, Rent-A-Hero has an unusual innovation for the genre. Instead of using standard turn-based battles, fights are in a similar format to 2D fighting games.

      Character

      Taro Yamada, or Rent-A-Hero (レンタヒーロー Renta Hīrō?) lives in the town of Corja in Japan with his mother, eccentric father and younger sister Alyssa; the family moved there after his father changed jobs. He received his Combat Armor by accident during their house-warming party, when he ordered pizza from 'Sensational Cafeteria' or SECA and instead received the suit. After realizing the suit gave him incredible strength and that he is required to pay for the armor, Taro decides to become a hero for hire, performing various heroic tasks and odd-jobs for the townspeople of Corja.

      Remake

      Rent-A-Hero No. 1

      Rent-A-Hero No. 1
      File:Rentahero-DC-front.jpg
      Developer(s) Sega
      Publisher(s) Sega (Dreamcast)
      AIA Games (Xbox)
      Platforms Dreamcast, Xbox
      Release date(s) Dreamcast
        Xbox
            Genre(s) Action role-playing game
            Mode(s) Single player

            Rent-A-Hero No. 1, a remake of the original Mega Drive game, was released for the Dreamcast in 2000. It features similar events to Rent-A-Hero, this time adding Rent-A-Hiroko, a female counterpart of Taro. The fighting engine used for the game is the same used for Sega's Spikeout games and allows the player to receive hints via in-game email.

            The game was enhanced and given online capabilities by Coolnet Entertainment and AIA Games for the Xbox in 2003, and also translated into English for a North American release in what would have been the first Rent-A-Hero overseas release. However, the English version of the game was never released due to distribution problems, and the Xbox version remained only in Japan as it had previously happened with the original Dreamcast version.

            In 2008, the unreleased English-translated version of the game got leaked and appeared on torrent sites in an apparently complete state, with only minor text errors present. This version was very close to completion and was in fact reviewed by GamePro in February 2003.

            UFO Catcher was made available over the internet, created to promote the Japanese release of Rent-A-Hero No. 1. it is based on the crane/grabber machines (UFO) often seen in Arcades with two modes, Practice, which allows the player to guide the crane's radar, and Challenge, which does not.

            Other media

            Taro is available in Fighters Megamix as an unlockable character. Rent-A-Hero is one of few characters to use projectile attacks, and is one of the strongest fighters. However, he has an additional handicap: above his life bar are battery symbols, that deplete the longer a fight lasts, if they deplete fully, Taro's armor will disappear. In this state, he will not be able to perform a number of moves, including all projectile moves, and he will also take more damage.

            Reception

            Template:VG Reviews On release, Famitsu magazine scored the Dreamcast version of the game a 30 out of 40.[1] IGN called it "a bordering-on-cheesy, yet outstanding action-RPG". They praised the 3D combat system, comparing it to SpikeOut and Shenmue, as well as "the meticulous attention to detail" in "around five large neighborhoods, each with plenty of houses, universities, and restaurants" as well as a video arcade with minigames. They also praised the animation and "brilliantly rendered graphics", concluding that "the gameplay is tightly focused, it looks great, and definitely has a soul".[2]

            GameSpot called it a "wacky" game that is "definitely unique and uniquely Sega". They praised the battle system, comparing it to Virtua Fighter and Dynamite Deka, as well as the "admirable" camera work, "rock-steady 60fps" and "fluid" character animation. They criticized the character models for not looking "as nice as" Soul Calibur or Shenmue, but praised the environments for having "a texture quality that rivals" Sonic Adventure, indoor and outdoor designs that "are nothing short of breathtaking" and "a large number of suburban homes" where "each house is unique". They concluded that it is "a humorous, irreverent joy to experience" and a "surprisingly excellent game."[3]

            References

            1. ドリームキャスト – レンタヒーロー No.1. Weekly Famitsu. No.915 Pt.2. Pg.51. 30 June 2006.
            2. Cite error: Invalid <ref> tag; no text was provided for refs named IGN
            3. Cite error: Invalid <ref> tag; no text was provided for refs named GSpot