Ronin (video game)

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Ronin
File:Ronin Logo.png
Logo of Ronin
Developer(s) Tomasz Wacławek
Publisher(s) Devolver Digital
Designer(s) Tomasz Wacławek
Programmer(s) Tomasz Wacławek
Artist(s) Łukasz Piskorz
Writer(s) Tomasz Wacławek
Composer(s) Patryk Karwat
Engine GameMaker: Studio
Platforms Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita
Release date(s) Microsoft Windows
    OS X, Linux
      PlayStation 4, Vita
        Genre(s) Action, platform
        Mode(s) Single-player

        Ronin (stylized as RONIN) is a 2015 turn-based action platform video game developed by Polish indie developer Tomasz Wacławek, designer at polish indie studio Flying Wild Hog, and published by Devolver Digital. It was released for Microsoft Windows on 27 May 2015 into Steam Early Access and left it on 30 June 2015. A later update introduced builds for OS X and Linux on 14 October 2015.

        Gameplay

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        Ronin has a stealth-based business complex level design, which the designer Tomasz Wacławek descried as a rip-off from Tom Francis' Gunpoint.[1] The player needs to avoid being seen by the guards and use the surprise moment for silent kills. Once in a fight situation, the player has to dodge the guards' attacks and get the right angle to defeat them.

        Plot

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        Ronin is about a young girl, known as the "Rōnin", which has lost her father for unknown reasons and the only thing she has left is a photo of five former associates of her father, responsible for his death. The Rōnin is now in charge of self-justice by taking revenge upon those five persons, one at a time.[2]

        Development and release

        Ronin was originally created for the itch.io "Cyberpunk" Game Jam, it was submitted under the user name teedoubleu in March 2014.[3] Although it didn't get any high ratings, the highest being place #88 in the category "Relevance", it won the Developer's Showcase and Jury Award at the World of Gamedev Knowledge Conference 2014 (WGK) in Gdańsk, Poland.[4][5] After having gained a new artist, Łukasz Piskorz, the game's graphics were polished up from pixel art to high-quality 2D art. This change was done not only to make it look better, but also to distinguish it from Gunpoint. Piotr Iwanicki, creative director of Superhot and part of the WGK award jury, gave Wacławek then the idea of handing Ronin over to Devolver Digital, and so he did.[6] Their first public collaborative announcement was the release of Ronin's reveal trailer.[7]

        After a longer silent development phase, Wacławek released an updated version of the original Ronin game jam entry, using the new graphics, soundtrack and functions of the full game, to its itch.io page on 20 April 2015, therefore recalling the page from "RONIN" to "RONIN Demo".[8] The game was initially released onto Steam Early Access on 24 May 2015 for Microsoft Windows, OS X and Linux, however, the OS X and Linux versions were taken down due to their instability. The game left Early Access on 30 June 2015 for Microsoft Windows only.[9] Though, a later update introduced builds for OS X and Linux, which release on 14 October 2015.

        Reception

        Reception
        Aggregate scores
        Aggregator Score
        GameRankings 75.61%[10]
        Metacritic 69/100[11]
        Review scores
        Publication Score
        PC Gamer (US) 74/100[12]
        Hooked Gamers 7.8/10[13]
        The Escapist 2/5[14]

        Ronin generally received positive reviews. The review aggregator Metacritic gave Ronin a score of 69/100 based on 15 reviews, while GameRankings handed in a slightly better score of 75.61%, based on nine reviews.[11][10] Reviers praised the game's overall design concept and the alikeness with Gunpoint. Though, people still differnciated them, where Phil Savage from PC Gamer stated that Ronin is "the schlocky B-movie to Gunpoint's more cerebral stealth-puzzling".[12] Something that was not as well received was the repetitivity of some levels, as Matt Porter from Hooked Gamers wrote: "Each of the five people you have to kill are in the same type of boring office building".[13] Ronin's lowest review rating, was given by Steven Bogos from The Escapist, who gave the very low score of a 2/5 and stating that "Ronin is a remarkably average game. When it works, it's kind of fun, but there just isn't enough here to maintain interest, and it has nothing that we haven't seen before".[14]

        References

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        External links