Stolen (video game)

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Stolen
256px
European PC cover art
Developer(s) Blue 52
Publisher(s) Hip Games
Director(s) Jaid Mindang (art)
Allan Murphy (tech)
Producer(s) Graeme Puttock
Designer(s) Jonathan Biddle
Programmer(s) Jim Tebbut
Artist(s) Joe Myers
Composer(s) Ian Livingstone
Platforms Windows, PlayStation 2, Xbox
Release date(s)
      Genre(s) Stealth
      Mode(s) Single-player

      Stolen is a stealth video game developed by British video game company Blue 52 and published by Hip Games for the PlayStation 2, Xbox and Microsoft Windows in 2005.

      Gameplay

      Stolen is a stealth game in which the protagonist Anya has several hi-tech gadgets to assist her in her cat burglar escapades, including night vision goggles and a multi-use dart gun. Because of her personal moral criminal code, Anya has no lethal arms at her disposal and the player cannot kill any of the guards and other enemies she encounters, but can only knock them unconscious for a brief moment. Anya is assisted by the computer expert Louie Palmer, who communicates with her through an earpiece. The GameSpot review noted the game's "Prince of Persia-inspired feats," but opined "the only difficult part about Stolen is finding the patience to actually remain hidden when it's easier to just charge through the levels."[1]

      Plot

      The player assumes the role of Anya Romanov, an acrobatic, high-tech professional thief living in the futuristic dark metropolis Forge City. Her initial mission is to infiltrate a high-security museum and steal items therein. Later on, Anya is framed for murder she did not commit. Eventually, she finds out about a sinister conspiracy involving a ruthless corrupt politician Richard Killian and her own deadly female ninja rival known only as Breeze.

      Reception

      Stolen received mixed to poorGameRankings average scores of 52.89% for the PC version,[2] 56.43%% for the PlayStation 2 version,[3] and 54.42% for the Xbox version.[4] IGN's Ed Lewis called the game's action "incredibly uninspired", concluding that "it's a game like this that truly makes one appreciate stealth games" as "it's clear that the developers have played Splinter Cell and Metal Gear Solid games, but they haven't learned how to make it all that interesting."[5]

      References

      1. [1][dead link]
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      External links