Jigsaw (video game)

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Jigsaw
computer screenshot of the Jigsaw text-adventure, with the opening lines of the interactive-fiction storyline.  "Prologue: Century Park.  New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park!  Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not exactly your ideal party (especially as that rather attractive stranger in black has slipped back into the crowds) -- but cheer up, you won't live to see the next."
Jigsaw (online version)[lower-alpha 1]
Developer(s) Graham Nelson
Publisher(s) Self published
Designer(s) Graham Nelson
Programmer(s) Graham Nelson
Engine Z-machine
Platforms Z-machine for PCs, plus later[when?] browser[lower-alpha 1]
Release date(s) 1995
Genre(s) time-travel romance,[1] Interactive Fiction, Aventure
Mode(s) Single player

Jigsaw is an interactive fiction (IF) game,[lower-alpha 2][lower-alpha 3] written by Graham Nelson in 1995.[lower-alpha 4]

The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling him or her to travel throughout the twentieth century (including voyage of The Titanic, discovery of penicillin, codebreaking of the enigma machine during WWII,[1] opening of the Suez Canal, and the recording of Abbey Road) to ensure history unfolds 'correctly'.[2]

Jigsaw contains references to other interactive fiction games, including Trinity.[lower-alpha 5] Features of the game include attention to detail,[lower-alpha 6] and a romantic relationship between the player's character and another central character whose gender is never revealed[2] (allowing the player to project the gender of their choice onto both).

Jigsaw has been described as "acclaimed,"[3] "epic...notable,"[1] and as "[perhaps] one of the most fun educational games in existence".[2] The gameplay is challenging.[2][lower-alpha 4]

See also

Notes

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References

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External links

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